My MINIONS must attack the Pyro while I untangle myself from the rigging.
|You cry for your MINIONS to attack Pyro whilst you make with the untangling. You easily loosen yourself and drop to the deck.
|MEANWHILE, your MINIONS make with the attacking. They charge at pyro.
| With their combined effort they manage to attack the bewildered Pyro.
|They slap Pyro ineffectually.
Mutate: no.
Blah blah blah rebellion-inspiring speech.
| Before you can ruin the plot, a factory worker blurts out; "The prophesy lives!"
The other workers promptly draw their weapons (did I mention they all had hand held weapons of some sort) and shoot him before you can act.
PLOT!
You naturally demand to know what is going on, and get offered a pamphlet by the chief-worker-type-fellow.
So you are the saviour of Cyclops
You are probably wondering; why all the fuss?
Well, we can't say.
Let's put it this way: There is a prophesy. However, we may not jinx the aforementioned prophesy by making it known to anyone who participates in the prophesy in anything more than a backround role. We may quote happened lines to you though, so, seeing as you have this pamphlet:
"And he shall be confused when the 7th line is obeyed, so the workers shall give him a pamphlet; and this line shall be quoted in it. And he shall think 'you are fucking kidding me'"
If you could see your way clear into asking Pyromaniac, Three Eyed Pete, or Tinkerchap the second for your prophesy display, we can keep you up to date with each line in the prophesy that happens. Also, we've all ran off whilst you were reading this. Bye!
So they have!
You ponder your fate. You think that, what with one thing and another, you have just been railroaded.
I instruct the value editor to use its "cunning disguise" (ValueEditor.name= ...) to discreetly shut down our pursuers' weapons systems. Since we don't seem to be leaving next turn, I'll disembark the ship and head for whatever hardware shop this asteroid has. They DO have a hardware/computers shop, yes?
| The value editor attempts to break into the war ships. Unfortunately, they are protected well, beyond the value editor's skill.
| You leave the Morning Star and head off, looking for somewhere to buy stuff. You somehow find your way to a docking pylon. By its base are a few shops that look like they sell whatever you are looking for. You pick a store at random and enter it. As you enter, an old man hands you gadget that is labelled as a 'prophesy display (shoruke)'. It flashes up "And the second tinkerer will recklessly break the rules and find the future, and he shall lie in wait for the third, and he shall hand him the prophesy. Yet this is all good and well and as it should be so no one cares."
The old man lifts a similar device from his belt, looks at it, and nods in a satisfied way. He then leads you to the back of his store, where he hands you a scrap of paper and a weapon of some sort.
Only then does he think to talk to you.
"Never fire that" says he. "Don't read that" he says also. "You probably want to team up with errol when in large-scale combat; errol needs the extra defence rating. You're a 3/7/5, by the way. With added +2/+3/+2 to Mch. You also have a Ld. of 8, so you can control a fleet. Pretty sweet, even without your PC abilities"
The man is clearly delusional, so you run off.
Man it is a good thing this RTD is so open plan because otherwise you would go nuts.
I challenge Pyromaniac to a one-on-one battle for leadership of all the pirates. Regardless of whether or not he accepts, I attack him.
| You challenge Pyro to a duel. Pyro explains that you can't control all pirates as the prophesy is probably going down and those superstitious idiots will believe anything.
Pyro shakes his head and hands you a PDA-like gadget thing. It has your name on it. It flashes up; "And the flame will blaze on in his fury of unknowing"
How odd. You refrain from attacking him, what with the confusion.
I'll sneak into the nearest building and look for useful/valuable items.
| The nearest building is the factory into which the Morning Star is rammed. You sneak into it regardless. There is no one here, apart from Nirur Torir, who is looking bemusedly at a small pamphlet.
|You look around for stuff to steal. You sneak around the vats of chemicals and stuff for a while. You don't find anything interesting, until you encounter a spilt barrel of colourful gunk. It smells odd. Shortly afterwards, you come across a
small floating orb. Within is the universe. You stare into it. Huh, pretty big. You turn around, only to find to your distress that you can only see more universe. You have been sucked into the orb! A planet flies past you. A volcano beneath your feet erupts, throwing a small bird at you. The bird has your name on it. It squawks; "And the buckler of swashes shall be stoned out of his mind, trapped in a universe of his own creation. The prophesy shall come to him from here, in the guise of a bird"
A flood races towards you. Fortunately, you use your hat to surf away from it. Did I say hat? I meant surfhat. You pull up at the beach and order a drink.
Rain beats upon the tin roof.
What a crappy day to be a detective slash largest candy vendor in middle earth colon the remake.
I blast the table with my magic, leave the shack and shoot some antimatter bolts at the enemy warship(s).
| You fly out of the shack, carelessly tossing a blob of magic behind you. As you stroll away, it detonates,
| taking out the entire shack, and damaging the surrounding shacks.
You draw power from the surrounding area, massing a vast storage of magical potential.
| You store it all neatly away in preparation for a coming attack.
Using my really awesome unconscious magic skillz I remote-control my body to get up and on the deck, while exclaiming "BRAAAAAINS". And while wielding 'It'.
| Using a combination of magicz and biologiez you get your body to sit up. You walk off, wielding It menacingly.
Braaaains!
Pyromaniac runs off, muttering 'goddamn prophesy'. The warships scatter. A lone figure is thrown over board one. He floats (down?) to the Morning Star. From the Prophesy display on his belt you surmise he is important, if not... a player!
Statuses:
Hollowed-out asteroid. No exits barring the various static portals. The 'surface' is filled with shacks, factories, and mooring towers. There is no obvious center of population, although mooring towers appear to be centers of commerce. Population: unknown. Many ships.
Tactical location!
Resource generation: d3 metal
Refinement: d6 spice to drugs. Req. .1 chemicals per process.
Production: Maintenance and repairs (1 metal, 1 mechanical components) (complete in N/A)
Population: 5, morale 7. Total productive power; 6.
Bonuses: Hidden entrance (no random invasions, +50% defence). Homeland [Prophet Pirates] (+2 morale).
Governor: Pyromaniac (+10% all military unit production. +10% defence. +15% magical production. -2 prophesy score.)
Units: Warship fleet (Leaderless, confused (-2 morale), 6/5/3), Warship fleet (6/5/3), smuggler (Hidden, 1/2/7), Morning Star (unique vessel, 2/2/4).
Inventory: Prophesy display.
Wizard. Speciality: Fire magic. Shielded?
Spells: Fireball(+1?), heal(+2?)
Damage: scar across back
Location: Unknown.
Prophesy level: Involved.
Space sloop. Orange and white/grey colour scheme. Max crew 8. Basic cargo hold for 200 units of goods. 20 units of spice. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: On hard drive
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Parked in the side of a factory.
Inventory: 2 generator.
Cunning disguiseSkills: Value editor (and 4 bits). Novice (and 2 bits) defensive code user. Dabbling (and a bit) psychologist. Dabbling navigator. Dabbling (and a bit) hacker.
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind. All vestiges of free will destroyed by subliminal images of stuff.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read). 2 GOO MINIONS.
Skills: Dabbling(and 2 bits) computer user. Novice lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 3 bits). Dabbling (and a bit) matter-creator. Scientist (and a bit). Dabbling (and a bit) rope work type fellow. Competent (and a bit) Portaller. Mage (and 2 bits). Dabbling (and a bit) party-thrower
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Slightly grotesque head. Genius: +1 to intelligence based role, further +1 to sixes. Smells of unflowers
Inventory: Basic clothing, lightsaber (yellow), (own) nose (glued to face, upside down)
Skills: Dabbling lightsabereer. A tiny bit agile. Proficient (and a 2 bits) Mage. Dabbling (and a bit) sneaker. Flyer (and a 2 bits). Dabbling thief. Dabbling (and 2 bits) searcher. Novice (and a bit) Magdic.
Damage: Bad cut. Fairly painless hole in arm. Caved-in-face. No nose. Improved sight.
Spells: Antimatter shield? Antimatter blast. Antimatter bomb. Air-bubble.
Notes: You cannot sense shininess. You know the general background of the system. Smells of unflowers
Location: Shack
Inventory: Basic clothing, covered with bandages, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal. Prophesy display
Skills: Fairly strong, lightsabereer (and a 4 bits), fairly agile indeed. Dabbling kidnapper. Competent (and 5 bits) Mechanic. Novice searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Fairly black-hearted. Dabbling (and 2 bits) meditater.
Damage: None
Notes: You know how to repair the galleon. Mummified. Smells of unflowers. In a meditative state.
Prophesy level: Involved
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club (Summons thunder+high winds). Expensive black blindfold. Golf balls. Bear leather cloak. Anti-pain pills (crateload of). Pamphlet (see turn 27)
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Order-giver. Dabbling (and a bit) computer user. Novice (and a 2 bits) rouser. Navigator (and a 3 bits). Novice lightsabereer. Golfer (and a 2 bits). Novice swashbuckler. Golf-Mage (and three bits). Novice Poser.
Spells: Terminal velocity golf-balls. Great golfing weather.
Notes: Infamous (On smuggles). Captain of the Morning Star. Smells of unflowers and dead family. Hopeful
Prophesy level: The big cheese
Inventory: Piratey clothing. Lightsaber. Prophesy display.
Skills:
Damage:
Notes:
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'. Leg-implants (0/1 done).
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Novice (and a bit) 'It' user. Dabbling (and a bit) sneaker. Novice medic. Skilled (and a 2 bits) Scientist. Skilled magic user. Skilled (and a 4 bits) Mechanic.
Damage: Big lump on head
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs. Only legs do not smell of unflowers. Un-Unconscious (braaains). All skills are unconscious skills.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber.
hat.
pistol (ammo=plenty).
uniform. Prophesy display.
Skills: Sneaker (and a 4 bits). Novice merchant. Medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler (and 2 bits):
Skilled swashbuckler (and a 3 bits). Lightsabereer (and 3 bits). Not navigator:
Novice navigator (and 2 bits). Novice (and 2 bits) Mechanic. Dabbling alchemist.
Damage: None
Notes: Stooooned.
Location: Machine fairy world. Currently: Tin bar/corporate headquarters (both, one, neither).
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components. Head firewall. Prophesy display. Note (DO NOT READ), weapon (DO NOT FIRE)
Skills: Skilled (and 2 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Skilled (and a 2 bits) Hacker. Dabbling (and a bit) lightsabereer. Dabbling (and 2 bits) medic
Damage: Superficial.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind. Smells of unflowers.
Please point out any mistakes.
[/quoet]
[/puoet]
[/quoet]
[/puoet]
[/quoet]
[/quote]