As promised.
I wake up and heal myself.
| You get up.
| Then you proceed to heal your face. With magic. Everything goes well, not even a cool scar upon you.
You gain magdic skill.
Please note: Our ship supports 8 people. Trying to take prisoners will probably end poorly for us; show them no quarter.
I'll propel golf balls at X1 at dangerous speeds.
You give out orders not to take prisoners.
You then proceed to
| lift up a golf ball with your mind, and propel it
| straight into X1's head. It explodes in gore!
Thanks to literal reading, you now have slight magical capabilities involving golf balls.
I let the mutation do its job then awake as whetever the hell I am when I mutate. If I'm still smart enough by then, I awake and mutate the hacker right there and then.
| You sense that your transformation is complete, and wake up.
| You wake up, but you're still tired.
You receive +1 and an extra +1 to sixes (for those even funner EXTREME SIXES) to intelligence using rolls. Your head is grotesque.
Mutate: Nope.
How exactly am I a Novice Navigator? I don't recall doing any Navigating.
I'll get our uncouncious crewmen back to the Morning Star and stab any enemies that get in my way.
You bear the hat of GT. It grants great power to the wearer. See the hat.
| Following captain's orders, you stab Grain trader dead.
You take his peg leg. You would equip it, but yeah. You already have legs.
I wake up.
| Why wake up when you can just stay unconscious? You get up, and attack P2.
| Oh yeah, being unconscious and doing stuff is hard.
| You are firmly in the realm of the un-unconscious.
Hmmn, what you wouldn't give for some delicious braaaaains.
I now finally give myself leg enhancements.
| You collect the required equipment, and set to work.
| AARGH. Ok, careful... AARGH. Just a little more AAAAAARGH.
You eventually manage to insert the required pins into your legs, and start connecting the rest.
| The pain is too much, and you just lie around gibbering.
Awww, poor errol
I kill L1 and cut off his ear.
Oops. L1 was allready dead, I was just clumsy with statuses. You attack P2 instead.
| Shit, dawg. Without batting an eyelid, you stab P2. He dies painlessly... and you lose yet more compassion points.
RUN LIKE HELL! Back up to the deck, and across the gangplank back to my ship.
| Thou art boxed in by robots!
| Suddenly, a robot blows up!
Woo!
BATTLE
You lightsaber at the robots
| You drop the lightsaber.
The robots fire at you:3 3 6 2 3
Apparently the design does not make for reliable firing. Only one robot manages to fire at you, blowing up in the process.
| The explosion plus the laser beams burns you.
| You fall unconscious.
Kill the guy with the big head!
| You strangle the big-headed guy.
| Alas, he decides he doesn't like that.
| He fires some kind of crazy magic at you!
| You have died, in a blast of epic magic.
Press q to quit or r to restart| The magic rocks through the ship, doing structural damage. Were it not for your player status, you would be screwed!
...!
|...! ...., ...
Statuses:
Once again, totaly F***ed up. A mysteriously large explosion did major damage to the structure, and being hit by 'It' shortly thereafter didn't help at all. Digital's magics on top of that just made the GM cry for the caravel's inhabitants. 7 laser cannons. Captained by Grain_Trader_152. Engines disabled. Alongside the Morning Star.
Small robots with built in laser weapons (crappy). Probably lots of them. Unknown combat skills.
Grain_Trader_152:
Wields yellow lightsaber. Dead
X1: Wielded an explosive weapon. Wields a green lightsaber. Competent lightsabereer?
Dead
G1: Dead. Competent gunner?
L1:Wields laser pistol. Dead
L2:Wields laser pistol. Oh-so-horribly dead. Burnt, fried, or frozen, take your pick.
P1:Probably dead. Wields hand-held plasma blaster.
P2:Broken ribs, burnt leg. Wields hand-held plasma blaster. Dead
Hacker:In Morning Star. Dabbling (and a bit) lockpicker. Dead
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (Slight damage)(One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: Not here right now. Leave a message.
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Alongside the caravel.
Badly damaged!
Attacking robot things.
Inventory: 2 generator.
Skills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (red)
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a 2 bits) lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 2 bits). Dabbling (and a bit) matter-creator. Novice (and a 3 bits) scientist. Dabbling grappler. Novice (and 3 bits) portaller. Mage.
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Grotesque head. Genius: +1 to intelligence based role, further +1 to sixes
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Skilled (And a 4 bits) Mage. Dabbling (and a bit) sneaker. Flyer. Dabbling thief. Dabbling (and 2 bits) searcher. Novice (and a bit) Magdic.
Damage: Bad cut. Fairly painless hole in arm.
Spells: Antimatter shield? Antimatter blast. Antimatter bomb?
Notes: You cannot sense shininess. You know the general background of the system.
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer (and a 3 bits), fairly agile. Dabbling kidnapper. Competent Mechanic. Dabbling (and 2 bits) searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Fairly black-hearted.
Damage:
Notes: You know how to repair the galleon.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club. Expensive black blindfold. Golf balls.
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Novice (and a bit) order-giver. Dabbling (and a bit) computer user. Novice (and a bit) rouser. Novice (and 3 bits) navigator. Novice lightsabereer. Golfer (and a bit). Dabbling swashbuckler. Golf-Mage.
Spells: Terminal velocity golf-balls.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Magic user. Novice (and a bit) mage.
Damage: Slightly (magically) burnt
Notes:Un-Unconscious (braaaaains?).
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'. Leg-implants (1/2 done).
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 4 bits). Novice (and a 3 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker. Dabbling (and 2 bits) medic.
Unconscious skills: Skilled (and a bit) Scientist. Skilled magic user. Skilled (and a bit) Mechanic.
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs. In severe pain.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber. This thing, see?>
hat.
pistol (ammo=plenty).
uniformSkills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler: Skilled swashbuckler (and a bit). Novice (and 2 bits) lightsabereer. Novice navigator (and 2 bits)
Damage:
Shot in chest x2.
Shot in leg.
Notes:
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components.
Skills: Competent (and a 6 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Competent (and a 6 bits) Hacker. Dabbling (and a bit) lightsabereer.
Damage: Scratches (lots). Beaten up. Burnt.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind. Unconscious. Shitloads of notes.
Please point out any mistakes.