Right now I feel that letting more people on might jeopardise my ability to roll a turn before school... but you may be interested in our adopt-an-npc policy?
Anyway, ROLLS
I'll hail [the caravel], and try to distract them by talking about golf.
| You contact the caravel.
NT:Hello fellow merchant. What do you think of golf?
Grain_trader_152:golf? i don't no its alrite i guess.
NT: I know what you mean. Only, I'm all out of golfballs.
Grain_trader_152:sucks 2 b u?
NT: Yeah. Um, what?
Grain_trader_152:Nice w347h3r we're having.
NT:What?
Grain_trader_152:boom headshot
The caravel spins round and fires the cannons at you! If it wasn't for the fact that shoruke has managed to connect to the caravel whilst you were talking to the captain you would be worried.
if we are attacked, I shall patrol around and repair damages.
| You are totally ready to repair any damage to the ship.
So, I uh, attack it with my antimatter magic (I hope I get a 4, 5 or 6...)
| You manage to reconnect to your magic, and stock up on blasts.
I try to integrate epic mechanics (preferably cybernetics) knowledge into my subconscious.
Hopin' for an overshot.
Did someone say,
overshot? Did they then say, lolwhat u r cheetr?
Yes they did.
| You sit down, blissfully unaware of the coming battle. Then you try to organise your thoughts, work out what you know. Most of it was developed for the construction of 'It'. There is Errol's temporary magical theorem, Errol's second unified field theory, Errol's theory of electromagnetics, Errol's 34.66 principles of engineering, Errol's first, second, fourth, and seventeenth laws of thermodynamics, and of course, Errol's applicable trauma.
You spend a while organising them, and using the same methods to develop Errol's theory of evolution, from which you deduce Errol's biology of the human body. Combining that and some of your earlier principles you create Errol's guide to cybernetics.
Hah, done.
| Unfortunately you can't remember
anything once you wake up. Not even that you know it. You realise you fell asleep for a while. Curses, there is a battle to partake in, people to traumatise!
If were attacking the ship, I will infiltrate the ship by tearing open a portal into it and sneaking aboard.
| You set the cooirdinates into the destination orb, and then fire the lightshield. Nothing happens. You try again, to the same effect. By the time you realise that you have to close the first two portals before opening the next, the battle is under way. You girdle your loins.
| Your loins are very well girdled!
Mutate: Nope.
I use my so called "magics" to cause the people on the other ships minds to explode.
| You try to summon magical power with which to attack the enemy ship. Suddenly, you can't see anything!
Oh noes! You've gone
BLIND!
If we're going to attack the other ship, I'll leave my value editor to fend for itself for a short while and try to hack the ship through other means.
Generate numbers at the editor
6 1 5
One generator (the one with the 4 shield) breaks down.
The others are more successful, generating a coordinated stream of random numbers!
| The beams are just barely reflected by the editor.
Agress generators
| This fight is going nowhere soon. The value editor does nothing.
| Having made an undetected link to the caravel whilst the captains were speaking, you look around the caravels network.
| There are some defences here, but you think you can hack them.
| You decide to try. You are making good progress, but horror, a hard to hack password is required to finish them off.
| The dumb-ass on the other side logs in without protection. The password is there for you to grab, so without further ado, you pass the password gate, and type '//l0l n00b' into the central defence code.
Yay.
If we attack then I'll man the front laser cannon.
| You decide to man the long nine instead, seeing as it is a more potent weapon. You man it well.
BATTLE: Pirate Caravel VS Morning Star!Pirate caravel has initiative.
Grain_trader_152 is presumably steering the vessel.
| He spins the caravel so fast that it capsizes... but this is space, so that doesn't matter. The front and port laser cannons are well orientated to hit the morning star
Three laser cannons are fired by computer.
| The computer's aim is shoddy.
| Only one shot hits the morning star
| Unfortunately that shot did just strike the front laser cannon. It is disabled.
Fix it!
| Seeing the damage, you run over to fix the cannon. You fix it easily, and loose a shot in revenge.
| The shot is poorly aimed..
| The shot doesn't even hit the ship.
One laser cannon is manned by a crewman.
| He fires a shot at the Morning Star
| You all laugh at his poor aiming.
The enemy hacker attempts to hack the Morning Star
| But his terminal is flooded with messages suggesting that a) he is an inexperienced person b) that an unknown entity copulated with his mother last night and c)He recently got... minor chess pieced.
Remaining crewmembers fire any weapons they have at the morning star...
6 6 1 3 4
A small explosion lights up the deck as one crewmembers weapon backfired.
One laser pistol is fired at the ship, badly.
| It misses the ship.
One laser pistol is fired at the ship with somewhat more control.
| The shot glances of the armour.
Two crew men armed with plasma blasters fire at the ship with amazing control. Both shots hit the ship
| One blast loosens a panel of armour. The other scorches the armour, but doesn't damage it.
The Morning Star retaliates
Nirur Torir mans the wheel.
| Despite the unfavorable conditions, he rises to the challenge and dodges out of the firing arcs of the caravel, sailing over the top of the caravel, exposing the weak deck below... to the side... above? Whatever.
Thunderclan fires the long nine at the caravel
| He fires of two shots in succession.
| The first shot is aimed well, the second not so well.
| The first shot punches through the deck, scattering the nearby crewmembers (L1, L2, and P1)
| The laser pistol wielders are blown away from the point of impact, but they are merely beaten about. The plasma blaster wielder was not so lucky, standing directly on the point of impact. He, along with the blast, passes through the deck, and into the hold below. Probably dead.
The second shot bounces of the deck, and dissipates in the cold void of space.
The laser cannons (including the repaired one) are fired by computer.
| Once again shoruke's work with the cannons makes itself felt, and the cannons all fire well at the deck.
| The front cannon, hastily abandoned by cheeetar, fires poorly, and misses. The other two strike the deck well.
| The first shot does some damage to the deck... but the third shot hits, like, some explosives or something? Whatever, a huge blast rocks the caravel. It's not looking good.
Org does nothing.
Errol fires 'It' at the caravel
|. He fires 'It' well.
| The shot strikes the area just weakened by the explosion..
| No doubt that was pretty loud, what with all the cracks on the deck and stuff. If you had any plans of taking this ship, forget it, it's a ruin.
Digital hellhound fires magic at the enemy
| He fires tens of bolts of antimatter stuff at the caravel.
| They are poorly aimed, but
| those that do hit pretty much finish the job of killing the caravel.
Katsuun really wants to get at the enemy..
| But without a six he does not dare to board the caravel from this distance.
Shoruke hacks.
| He insults the enemy hacker, then turns off the caravel's engines.
Statuses:
Once again, totaly F***ed up. A mysteriously large explosion did major damage to the structure, and being hit by 'It' shortly thereafter didn't help at all. Digital's magics on top of that just made the GM cry for the caravel's inhabitants. 7 laser cannons. Captained by Grain_Trader_152.
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (Slight damage)(One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: on hard drive.
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Everyone is here.
In battle with the caravel on the A-B route.
On hard drive.
In battle with 2 random number generators (They have 3-5 quality shields).
Inventory: 2 generator.
Skills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user
Damage: None
Notes: The status of computers is unclear. May or may not be concious.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read)
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a bit) lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 2 bits). Dabbling (and a bit) matter-creator. Novice (and a 2 bits) scientist.
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised.
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Skilled (And a bit) Mage. Dabbling (and a bit) sneaker. Novice (and a two bits) flyer. Dabbling thief. Dabbling (and 2 bits) searcher.
Spells: Antimatter shield? Antimatter beam? Antimatter bomb?
Notes: You cannot sense shininess. You know the general background of the system
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer, fairly agile. Dabbling kidnapper. Competent Mechanic. Dabbling (and 2 bits) searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner.
Notes: You know how to repair the galleon.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club.
Skills:Novice (and a bit) Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Novice (and a bit) merchant. Novice (and a bit) order-giver. Dabbling (and a bit) computer user. Novice (and a bit) rouser. Novice (and 3 bits) navigator. Dabbling lightsabereer. Novice (and 3 bits) golfer.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Magic user. Novice (and a bit) mage.
Damage: Slightly (magically) burnt
Notes:
BLIND!
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'.
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 3 bits). Novice (and a 2 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker. Dabbling medic.
Unconscious skills: Skilled Scientist. Skilled magic user. Skilled Mechanic.
Notes: Knows how to build 'it', a mysterious super weapon.
Inventory: Basic clothing. 200 credits. Plasma blaster.
Skills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile.
Notes:
Inventory: Basic clothing. Lightsaber (yellow)
Skills: Competent (and a 5 bits) Computer user, novice gunner, dabbling investigator. Competent (and a 5 bits) Hacker
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star.
Please point out any mistakes.