I work on my Antimatter magic.
| You gather up magical force in preparation for your training. Suddenly you realise that something is wrong, there is too much magic.
| You fight back the magic perfectly... actually, where did it all go? (-1 to next magical action)
I work on getting more magic.
| You focus on getting more magic. Your magical reserve increases a little.
I fix (Repair? Heal?) the value editor. Once it's fixed I check our system to see if that attack was actually some kind of hack from elsewhere.
| You get ready to heal the editor. You check for intruders, but a scan of the generators reveals that they are all exactly what you wrote.
BATTLE: Shoruke's value editor VS 3 remaining Shoruke's random number generators
Generate random number shields
4 3 5
With varying degrees of success, the generators protect themselves with random numbers.
Agress generators
| The editor tries to use lines 240-248. It only just manages to prevent the damage from spreading.
Heal the editor
You quickly replace the corrupted code with a backup. The damage is completely healed.
I try to gain info about cybernetics by meditating.
| You meditate on the nature of your legs, and how to intergrate machines into them... suddenly, images swarm through your brain. You totally get it!
|Wow!
I finish the book and THEN modify my lightsaber to open wormholes in the fabric of SPACE TIME.
| You finish the book. You hold up your lightshield... yes, yes, excellent. You take the first orb from the chest and start intergrating it with your lightshield.
| It takes a while, but you manage to fix it on to the lightshield. Then you take the second orb and start working with it
| You do whatever is necessary perfectly. As a test, you try to create a portal off the starboard side. You insert the desired co-ordinates into the second orb, then you fire the radioactive-portal-creator-lightshield.
| Portals open up on both sides of the ship. You can see the back of your head, 5 seconds ago. You turn around, and see the front of your head. Five seconds later, it turns round too. Then you turn round again. You amuse yourself in this fashion for a while longer.
I'll just give a rousing speech about the correct places to shoot at a ship to create better explosions.
I am tempted to start cheating on your behalf.
| You start giving a rousing speech, but it dwindles off into a speech about explosions... nobody is listening anymore, so you continue playing golf.
| Shock horror, you are out of things to hit!
I'll search the Morning Star for a weapon of some sort. Maybe check the galley for knives.
| You find a hand held plasma blaster in the captain's quarters. You have no idea why everyone missed it previously.
It is a fine model, stamped with the mark of Berriden manufacturing. You fire it off the ship a few times.
|I'm gonna make the Long Nines() a bit more resistant to damage.
| You attach some scrap metal to the Long Nine as armour plating, and you weld the base to the deck a bit better.
| A medium sized caravel zooms past you towards berriden. Unsure of what to do, the ship turns round and follows it at a distance.
Statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: on hard drive.
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Everyone is here.
Sailing towards Berriden on the A-B route. Following a caravel
On hard drive.
In battle with 3 random number generators (They have 3-4-5 quality shields).
Inventory: 2 generator.
Skills: Value editor (and 3 bits). Novice defensive code user
Damage: None
Notes: The status of computers is unclear. May or may not be concious.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read)
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a bit) lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 2 bits). Dabbling (and a bit) matter-creator. Novice (and a bit) scientist.
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised.
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Competent (And a 5 bits) Mage. Dabbling (and a bit) sneaker. Novice (and a two bits) flyer. Dabbling thief. Dabbling (and 2 bits) searcher.
Spells: Antimatter shield? Antimatter beam? Antimatter bomb?
Damage: -1 to next magical action (Where magic? Magic gone!)
Notes: You cannot sense shininess. You know the general background of the system
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer, fairly agile. Dabbling kidnapper. Mechanic (and 2 bits). Dabbling (and 2 bits) searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker
Notes: You know how to repair the galleon.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club.
Skills:Novice (and a bit) Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Novice merchant. Novice order-giver. Dabbling (and a bit) computer user. Novice (and a bit) rouser. Novice navigator. Dabbling lightsabereer. Novice (and 2 bits) golfer.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Novice (and a bit) magic user. Dabbling (and a bit) mage.
Damage: Slightly (magically) burnt
Notes:
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'.
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 3 bits). Novice (and a 2 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker. Dabbling medic.
Notes: Knows how to build 'it', a mysterious super weapon. You totally understand how to intergrate a machine with your leg.
Inventory: Basic clothing. 200 credits. Plasma blaser.
Skills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Novice gunner. Novice (and 3 bits) searcher. A bit agile.
Notes:
Inventory: Basic clothing. Lightsaber (yellow)
Skills: Competent (and a 4 bits) Computer user, novice gunner, dabbling investigator. Competent (and a 2 bits) Hacker
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star.
Please point out any mistakes.