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Author Topic: SPACE PIRATES RTD- Chapter 1  (Read 38759 times)

Org

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Re: SPACE PIRATES RTD-Turn 11- Boring turn. Bye bye pyro!
« Reply #210 on: March 27, 2009, 05:14:03 pm »

Change my status. Needs : Powersword.

I look for enemies, and if none:
Train as a pysker

If some:
CHARGE!
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thunderclan

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Re: SPACE PIRATES RTD-Turn 11- Boring turn. Bye bye pyro!
« Reply #211 on: March 27, 2009, 06:13:50 pm »

I'll do another search of the Galleon, paying particular attention to the captain and officers quarters.
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Cheeetar

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Re: SPACE PIRATES RTD-Turn 11- Boring turn. Bye bye pyro!
« Reply #212 on: March 27, 2009, 07:51:36 pm »

I start making multiple maps of the ship, wandering around mapping it. If I meet anyone I shall ask them what they know of the ship, map it, and then give a copy to them. I shall start with the button.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Digital Hellhound

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Re: SPACE PIRATES RTD-Turn 11- Boring turn. Bye bye pyro!
« Reply #213 on: March 28, 2009, 03:49:49 am »

Yay!

I'll bring the chest aboard the Morning Star and again attempt to open it there.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Errol

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Re: SPACE PIRATES RTD-Turn 11- Boring turn. Bye bye pyro!
« Reply #214 on: March 28, 2009, 05:03:46 am »

I build me a, say, leg enhancement to increase my speed and jumping power.

So much potential for hilarity here.
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NUKE9.13

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Re: SPACE PIRATES RTD-Turn 12- NUKE9.13 cancels update title:sleeping
« Reply #215 on: March 28, 2009, 07:35:50 am »

Wooo.
Turn is being rolled.
Whilst you wait: Try solitaire sweeper.
"OH NOES I HIT AN ACE"
BOOM

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Long Live United Forenia!

NUKE9.13

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Re: SPACE PIRATES RTD-Turn 12- NUKE9.13 cancels update title:sleeping
« Reply #216 on: March 28, 2009, 08:39:08 am »

I'll bring the chest aboard the Morning Star and again attempt to open it there.
| You prepare a spell with which to open the chest. | You smote the chest with a beam of magic. The chest is smoted well. The lid has been blown off, and the area around the chest is smoking. You take the now opened chest aboard the Morning Star. In it is a thick book and two flashy orbs.

I ignore the immense pain and continue to modify my already ludicruous lightsaber so that it can create wormholes that the ship can teleport through!!!
| How do you mine wormhole?
You have no idea of how to do this. So you decide to look at the contents of Digital's chest.
Jackpot! The thick book is called 'Practical application of worm-hole creation in space travel'. You flick through the book, and from what you gleam from the pictures, the two orbs are somehow instrumental in the creation of wormholes. | You start reading the book.
Mutate: No.

I'm going to try ONCE AGAIN to make that value-editor program.
| You try for the second time to finish your program.
You finish it. Hooray! It is a good program. Not epic, but good, and you feel more experienced from having made it.

I think now would be a good time to run that combat simulation program to increase my skills in the areas of strategy and tactics.
Yeah, the dice hate you. Kind of. I think it's that your forte is looking good and being famous rather than actual stuff.
| You check out the navigational computer. Whilst not containing an actual combat simulator, there is a regular sailing simulator on which you practice your ship-manoeuvring.

I look for enemies, and if none:
Train as a pysker mage... yup.
| You try to use magic... you focus really hard on drawing any magic towards you...
Suddenly, you feel something give... a large amount of magic is heading your way!
Unfortunately it is the remnants of Digital's ship-destroying antimatter.| You stop thinking about magic and run away, and only get a few weird burns.

I'll do another search of the Galleon, paying particular attention to the captain and officers quarters.
| You search the Captains quarters. You find nothing valuable, but you do find what appears to be an auto-diary. You rewind it to the start of the battle.
Spoiler (click to show/hide)
Huh.
How 'bout that.

I start making multiple maps of the ship, wandering around mapping it. If I meet anyone I shall ask them what they know of the ship, map it, and then give a copy to them. I shall start with the button.
I assume you mean the galleon... well, not that it really matters.
| You make a map of the button. And the rest of the device. Then you make a map of the secret door behind which it is hidden. You work your way round the ship, making accurate drawings of the entire structure. Whilst the map itself is fairly useless (It's a big wrecked spaceship, whoop de doo), you somehow totally understand it's structure. You see why the explosive did so much damage. You also see how to quickly and safely repair it all. | Weeeel, back to the Morning Star.

I build me a, say, leg enhancement to increase my speed and jumping power.
|For some reason you don't feel like doing that. Probably something to do with the fact that implanting metal into your leg with no medical knowledge is asking for trouble.


Encounter? | Nope.


Statuses:
Spoiler: Galleon (click to show/hide)

Spoiler: Morning Star (click to show/hide)

Spoiler: Katsuun (click to show/hide)

Spoiler: Digital Hellhound (click to show/hide)

Spoiler: Cheeetar (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)

Spoiler: Org (click to show/hide)

Spoiler: Errol (click to show/hide)

Spoiler: Thunderclan (click to show/hide)

Spoiler: Shoruke (click to show/hide)

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Long Live United Forenia!

Cheeetar

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #217 on: March 28, 2009, 08:43:09 am »

If the captain says we're staying here for the moment or if the galleon is towed: I shall attempt to repair the galleon somewhat.
If we are moving off, I shall look at the diagram and puzzle out how to make a ship similar.
« Last Edit: March 28, 2009, 09:08:16 am by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Nirur Torir

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #218 on: March 28, 2009, 08:55:21 am »

Time for a vote on if we're staying here or not. I have a feeling that somebody will push the button if we stay here. That would probably be a Very Bad Thing, and probably destroy the wormhole device, so I vote we leave.

If we leave, we'll continue looking for people to hunt after destroying the galleon. I don't want anyone pushing that button.

Either way, I'll spend the turn practicing with the Long Nine on asteroids.
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Katsuun

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #219 on: March 28, 2009, 09:03:23 am »

I think we should get a move on. Anyways, I continue reading my wormhole book.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Cheeetar

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #220 on: March 28, 2009, 09:07:59 am »

I think we should stay for one more round. Or, if we do go, tow the galleon behind us.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Org

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #221 on: March 28, 2009, 09:59:14 am »

I train as a PYSKER.
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Digital Hellhound

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #222 on: March 28, 2009, 09:59:49 am »

I inspect the books.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Errol

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #223 on: March 28, 2009, 11:02:49 am »

I read my book, specifically the sectors about cybernetic implants.
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Shoruke

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Re: SPACE PIRATES RTD-Turn 13- Chilling on the galleon.
« Reply #224 on: March 28, 2009, 11:29:54 am »

For the purpose of improving my value-editor, I create some simple programs that generate random numbers every minute or so. Then I use the value editor on them, and make any improvements I can.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!
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