I'll bring the chest aboard the Morning Star and again attempt to open it there.
| You prepare a spell with which to open the chest.
| You smote the chest with a beam of magic. The chest is smoted well. The lid has been blown off, and the area around the chest is smoking. You take the now opened chest aboard the Morning Star. In it is a thick book and two flashy orbs.
I ignore the immense pain and continue to modify my already ludicruous lightsaber so that it can create wormholes that the ship can teleport through!!!
| How do you mine wormhole?
You have no idea of how to do this. So you decide to look at the contents of Digital's chest.
Jackpot! The thick book is called 'Practical application of worm-hole creation in space travel'. You flick through the book, and from what you gleam from the pictures, the two orbs are somehow instrumental in the creation of wormholes.
| You start reading the book.
Mutate: No.
I'm going to try ONCE AGAIN to make that value-editor program.
| You try for the second time to finish your program.
You finish it. Hooray! It is a good program. Not epic, but good, and you feel more experienced from having made it.
I think now would be a good time to run that combat simulation program to increase my skills in the areas of strategy and tactics.
Yeah, the dice hate you. Kind of. I think it's that your forte is looking good and being famous rather than actual stuff.
| You check out the navigational computer. Whilst not containing an actual combat simulator, there is a regular sailing simulator on which you practice your ship-manoeuvring.
I look for enemies, and if none:
Train as a pysker mage... yup.
| You try to use magic... you focus really hard on drawing any magic towards you...
Suddenly, you feel something give... a large amount of magic is heading your way!
Unfortunately it is the remnants of Digital's ship-destroying antimatter.
| You stop thinking about magic and run away, and only get a few weird burns.
I'll do another search of the Galleon, paying particular attention to the captain and officers quarters.
| You search the Captains quarters. You find nothing valuable, but you do find what appears to be an auto-diary. You rewind it to the start of the battle.
The galleon is sailing along nicely. No one has any idea of what they are carrying. The guise of a fairly weak treasure galleon is working.
Suddenly, a bolt of energy flies out of the darkness. What previously looked like a slightly darker patch of space changes into a small pirate vessel. A man in wizards robes is standing on the deck. Laughing madly, he fires another bolt of fire at the ship. The bolts strike the +2 shield.
"Hah" I said.
Then the shield started to flicker, and I realised that the bolts of magic were shield-eaters. I ordered the shield dropped, and they fizzled out. The shield was raised again, but in that time, two other ships appeared from the darkness on the other side of the ship. They fired their lasers whilst the shield was down. We opened fire on all three vessels, and they on us. Our shield has been weakened, but we can outgun them.
The battle continues for a while...
The pirates seem more intent on getting the shield down then doing damage... this worries me.
Suddenly, laser fire from a new direction. I hear the alarm blare of a pierced armour layer. Then I stop hearing the shield... it has been taken down. The first pirates see this, and they fire some huge catapult at us. A huge explosive sails straight into the hold... it explodes. Now I know the ship is doomed. I must not let them get the teleporter! I take off the auto diary and-
Huh.
How 'bout that.
I start making multiple maps of the ship, wandering around mapping it. If I meet anyone I shall ask them what they know of the ship, map it, and then give a copy to them. I shall start with the button.
I assume you mean the galleon... well, not that it really matters.
| You make a map of the button. And the rest of the device. Then you make a map of the secret door behind which it is hidden. You work your way round the ship, making accurate drawings of the entire structure. Whilst the map itself is fairly useless (It's a big wrecked spaceship, whoop de doo), you somehow totally understand it's structure. You see why the explosive did so much damage. You also see how to quickly and safely repair it all.
| Weeeel, back to the Morning Star.
I build me a, say, leg enhancement to increase my speed and jumping power.
|For some reason you don't feel like doing that. Probably something to do with the fact that implanting metal into your leg with no medical knowledge is asking for trouble.
Encounter?
| Nope.
Statuses:
Floating in space. Abandoned. Valuable cargo has been looted... probably... Yup. There is a big device here, and it was apparently used to transport something valuable, which may or may not be a teleporter.
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: on hard drive.
Mechanical components.
Very strong chest (blasted open). Contents: 2 flashy orbs, which have something to do with wormholes.
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Everyone is here.
Hovering by the galleon
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)-radioactive: roll to risk mutation (6 only), then roll to determine mutation nature. Big thick book about wormhole use (1/4 read)
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a bit) lightsabereer. Novice logic-user. Dabbling thrower. Novice (and a 2 bits) mechanic. Dabbling matter-creator.
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised.
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Competent (And a 3 bits) Mage. Dabbling (and a bit) sneaker. Novice (and a two bits) flyer. Dabbling thief. Dabbling (and 2 bits) searcher.
Spells: Antimatter shield? Antimatter beam? Antimatter bomb?
Notes: You cannot sense shininess.
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon
Skills: Fairly strong, lightsabereer, fairly agile. Dabbling kidnapper. Novice (and 3 bits) mechanic. Dabbling (and 2 bits) searcher. Novice map-maker.
Notes: You know how to repair the galleon
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield?
Skills:Novice (and a bit) Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Novice merchant. Novice order-giver. Dabbling (and a bit) computer user. Novice rouser. Novice navigator. Dabbling lightsabereer.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Dabbling magic user.
Damage: Slightly (magically) burnt
Notes:
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'.
Skills: Novice (and 3 bits) searcher. Novice investigator. Dabbling lightsabereer. Mechanic (and 3 bits). Novice (and a 2 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker.
Notes: Knows how to build 'it', a mysterious super weapon.
Inventory: Basic clothing. 200 credits.
Skills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Novice gunner. Novice (and 2 bits) searcher.
Notes:
Inventory: Basic clothing. Lightsaber (yellow)
Skills: Competent (and a 2 bits) Computer user, novice gunner, dabbling investigator. Competent (and a bit) Hacker
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star.