ROOOOLLS!!!
I overcome my fear of Digital by learning the complexities of my mind.
| You mind is not complex. It can best be represented by a little green thing hitting stuff with other stuff.
Waap waaaah
After I admire 'It' for 'It's' shininess and general power, I'll loot the ex-captain's room.
| 'It' is certainly very shiny. You especially like one of the pointy bits. Errol explains what it does and you spend the next hour crying in a ball on the ground. The crew looses some rouse from seeing their captain crying. Although it is quite understandable, why on earth would errol put that on there? I mean, dude. Sick.
I attempt to scare Org even more!
| You go to scare org, but trip over Nirur. You ask errol why he is crying.
You spend the next hour next to the captain crying in a ball on the ground. Org sees you and is cured of his fear for you.
| Org can't help but ask errol why they are crying. Errol explains, but org uses his simple mind powers to misunderstand. He walks of wondering why
that scared them.
I'll use my nearly nonexistent medic skills to help Digital
| You see that digital has some quite bad burns, so you go to help him. You find him on the ground, crying.
| You ask errol why your patient is crying. Errol explains, and then, bored of explaining everything, makes a sign.
You spend the next hour crying in a ball on the ground.
I'll practice my hacking by trying to swivel the cannons and randomly fire the grapple from the computer terminal.
... Fire the grapple, right...
| You crack your knuckles and start writing some code to hack the laser cannons. A little copy-pasting from the guide, and you can soon hear surprised cries from the decks. Then you look for something more challenging. For some reason, the grapple used to tow the wrecked spaceship springs to mind. But how to hack something of rope and metal? The most obvious solution would be a robot of some form. Ah, the training dummy. It's been unused for so long, no one will care. You cheat a bit by physically connecting the dummy's electronics to the ship, and then head below to the terminal. You get cracking.
| Unfortunately you over-estimated the dummy's electronics, and nothing you do affects the dummy.
Well, it was good practice.
I shall give my broken lightsaber to Katsuun, and then I shall practise on the lightsaber bot.
You hand katsuun the lightsaber, but he doesn't want it. Then you head over to the training dummy.
| You strike at the dummy! It doesn't block or anything. It doesn't seem to be working. You recall shoruke messing around with some wires at the back, so you go to talk to him.
|You carefully avoid errol and his sign and make your way down. You ask shoruke why the dummy isn't working. Shoruke apologises and presses some buttons. You head back up.
again[/i]:5 again]| You head past errol and check out the dummy. It's working again, all right. You spend the rest of your time making sure it hasn't been damaged.
I give Katsuun's saber shield magical boomerang capabilities (returns to owner after thrown, no exceptions) and change the color to green.
I do not care about -his- opinion.
I also proclaim that I'd like some broken lightsabers if someone has them.
| You seriously wonder why so many people are crying by your feet. Whilst 'it' is indeed very impressive, this seems a little over the top. They all seemed worried by this bit here. But that's just the... oh... right. You realise the
hilarious misunderstanding.
You spend the next, say, 50 minutes crying in a ball on the ground.
I give the broken lightsaber back and proceed to use my circluar shield lightsaber thing as a boomerang.
| Wait, this thing doesn't have any boomerang features. Silly you.
Wait for a weakly-armed merchant to pass by.
| A large, well armed vessel passes by, being harassed by several smaller pirate vessels. It appears to be a government-funded treasure galleon, richly loaded, surely. It's going to Berriden. The fight is stalemated, neither side has the upper hand
yet. The navigational computer tags along at a safe distance.
Statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Everyone is here.
Chasing a battle between a treasure galleon and several pirate vessels.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)
Skills: Dabbling(and 2 bits) computer user. Dabbling lightsabereer. Novice logic-user. Dabbling thrower. Dabbling (and two bits) mechanic. Dabbling matter-creator.
Notes: You know how to modify/repair lightsabers. Fairly roused
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Mage. Dabbling (and a bit) sneaker. Novice (and a two bits) flyer. Dabbling thief.
Damage:Slightly burnt
Notes: You cannot sense shininess. Fairly roused. Slightly traumatised
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green)
Skills: Fairly strong, lightsabereer, fairly agile. Dabbling kidnapper. Dabbling (and a 2 bits) mechanic
Damage:Slightly burnt, slightly bruised, slightly battered. Everyone should have this... except for someone. But I forgot who.
Notes: Fairly roused
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates.
Skills:Novice Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Dabbling(and a 2 bits) merchant. Dabbling (and a bit) order-giver. Dabbling (and a bit) computer user. Novice rouser.
Notes: Infamous. Captain of the Morning Star. Slightly traumatised
Inventory: Basic clothing. Boltgun
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator.
Damage: Slightly burnt
Notes: Fairly roused.
Inventory: Basic clothing. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'.
Skills: Novice searcher. Novice investigator. Dabbling lightsabereer. Mechanic (and 2 bits). Novice (and a 2 bits) scientist.
Notes: Knows how to build 'it', a mysterious super weapon. Fairly roused. Slightly traumatised
Inventory: Basic clothing. 200 credits.
Skills: Sneaker (and a bit).Novice merchant. Dabbling medic. Dabbling lockpicker
Notes: Fairly roused. Slightly traumatised
Inventory: Basic clothing. Lightsaber (yellow)
Skills: Computer user (and a 3 bits), novice gunner, dabbling investigator. Hacker (and a bit)
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Fairly roused
Amazing how much easier the statuses are when a blank line is put between each one.