WHY DID NO ONE BEG FOR ROLLS?
No one likes meeee!
* NUKE9.13 runs off crying
Hah!
Anyway, here's the turn. I predict that illegal activities will happen.
I restrain Org and put him in any available prison the ship has. He's too much of a danger. While doing this, I confiscate his broken lightsaber.
We have to kill the guards.
I attempt to steal machinery from the guards (preferably from the dead ones if Org manages to kill some.)
Oh gods the complexity. 1-3, cheeetar goes first, 4-6, org gets to kill you all... 6, sucks to be you!
| Org lunges at a worker. The worker steps out of the way, and
| org falls flat on his face, and breaks his nose. Cheeetar picks org up, and explaining something about how he should have had his pills to the surprised workers, takes org to his cabin, ties him to the bed, and locks the door from the outside.
|After seeing org gets taken away, digital decides just to take some stuff.
"Oy, what you doing?" cries a worker.
| You mumble a hasty explanation, just looking, just looking.
I'll keep trying to pick the door lock.
I will go off in search for Thunderclan, using caution and avoiding combat if possible.
| Uh oh...
Katsuun heads off to look for thunderclan. Thunderclan despratley tries to pick the lock. The paperclip breaks. Thunderclan bangs on the door, not caring who hears him. Fortunately, Katsuun is the only one who hears it. Unfortunately, katsuun decides to call for someone. A worker comes over. Katsuun explains about the banging coming from the door. The worker shrugs and unlocks it.
| The man walks in, and turns on the light. Thunderclan is clearly visible behind some boxes. Katsuun sees him and realises what is going on, and stands infront of the boxes.
| The worker sees nothing. "Just my imagination, I guess" katsuun says. The man nods, and leaves. The worker walks off, and thunderclan manages to sneak out with katsuun.
I'm waaaaay to nice.
I'm going to use the new computer... yeah that's about it. Just learning about how to interface with it, more or less.
No worries, there's plenty of time for everybody.
| You sit before the terminal, and start exploring it's capabilities. You understand pretty much all of the terminal's basic features. A quick browse of the system library gives a file on 'alternative computer use'. You save it to the hard drive. You gain computer skill
On second thought, I'll just generally learn how to use the computer with Shoruke.
| You grab one of shoruke's lightsabers. Then you watch him work his magic on the computer. You gain computer skill.
I try to simplify my plans. Duh.
Heh heh heh heh heh.
| You take your plans. You read through them. You think about them. Then you throw them away. You have committed them to memory completely. Within your mind they are much easier to edit. You quickly change them around until they are usable. You are ready to build 'it'.
Now that everyone is present, Nirur commands people to get ready to leave. The ship is launched without troubles.
The Morning Star is now orbiting Cyclops. And you never even performed any (detected) crimes!
Statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good). Broken (requires simple repairs)
Everyone is here. Org is locked in his cabin.
Orbiting cyclops
Inventory: Basic clothing, Lightsaber (purple)
Skills: Dabbling(and 2 bits) computer user. Dabbling lightsabereer. Novice logic-user. Dabbling thrower.
Notes: You know how to modify/repair lightsabers
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Novice (and 3 bits) mage. Novice (and a bit) flyer. Dabbling thief.
Notes: You have a thing for shiny stuff
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green)
Skills: Fairly strong, lightsabereer, fairly agile. Dabbling kidnapper.
Damage:Slightly burnt, slightly bruised, slightly battered.
Notes:
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates.
Skills:Novice Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Dabbling(and a 2 bits) merchant. Dabbling order-giver. Dabbling (and a bit) computer user.
Notes: Infamous. Captain of the Morning Star
Inventory: Basic clothing.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic.
Damage: Slightly burnt
Notes: Fears Digital Hellhound
Inventory: Basic clothing. Encyclopaedia Cyclopia. One Lightsaber (blue). One broken lightsaber (red).
Skills: Dabbling(and a bit) searcher. Novice investigator. Dabbling lightsabereer. Mechanic. Novice (and a bit) scientist.
Notes: Knows how to build 'it', a mysterious super weapon.
Inventory: Basic clothing. 200 credits.
Skills: Sneaker (and a bit).Nnovice merchant. Dabbling medic. dabbling lockpicker
Notes: None
Inventory: Basic clothing. Lightsaber (yellow)
Skills: Computer user (and a bit), novice gunner, dabbling investigator.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works.