Dammit, you sniped me with that!
Anyway, ROLLS!
After announcing that, unless there are any complaints against profit, we're moving out after the ship is refitted, I'll play a few combat simulations with the navigation computer to improve my knowledge of strategy and tactics. I assume that a navigation computer is able to at least provide a basic simulation, sorta like how virtually every commercial OS in real life (Windows, Windows, Windows, and Windows) comes with such things as Minesweeper, Freecell, and Pinball.
| You trip over a piece of ship-building equipment and
| fall over. You are not hurt, but you forgot about trying to use the navigation computer to simulate combat (which would have been a lot of fun on a one... Heh heh heh). You do announce that everyone should gather at the ship once the workers are finished.
I make a bolter(boltgun, close enough).
I make a Boltgun, too.
How the
hell do you hope to make boltguns with
no machinery at all? (Nope, no more lightsabers left- blame the people who took two)
| Org and Hellhound decide to join up as the WH40K fan club. As a first order of business they decide to make- for some reason- a rare form of weaponry which uses
ammo. Digital hellhound takes org's ruined lightsaber and tries to use magic to change it into a boltgun.
| A bit of magic fizzles around the lightsaber, but nothing happens.
Org points out that perhaps they should look for a pre-made boltgun. They set off to look for one.
| They ask a guard for directions. The guard informs them that Smuggles is currently under military lockdown and that all weapons are banned.
Whaap whaap whaap whaaaaa.
I make a plan how to craft an antique double-barrelled energy pistol.
| You decide to make the above. You borrow some equipment from the shipyard, and start drawing diagrams. Somehow you figure out a bunch of physics and engineering that you never knew before. From your primarily rumour-based knowledge of magic you deduce the guidelines of magic, which you also incorporate into your increasingly frantic design.
| Finally you are finished. Phew. A few people are staring at you open mouthed. You look around and realise with despair that you have filled every piece of paper in the room with diagrams and plans... maybe you can simplify it next turn?
I'll work to improve my stealth again while I wait
| You decide to practice your stealth. It served you well in the corridors of Smuggles, it will serve you well in space too, surely? You slip into the shadows, pressing your back to the wall. A worker walks past you without seeing you, opens a door, and passes through. You spring through the temporarily open door before it swings shut and into the shadows beyond it. The worker spins round at the noise, but seeing the door swing shut, he assumes he is alone. He deposits a bag of credits into a crate. He walks out of the room without looking back. You sneak over to the crate.
| It only contains what the man just dumped, 150 credits. You take them nonetheless.
| You sneak back to the door. It is locked. You look through the keyhole. There is no one in the corridor behind, so you take a paperclip out of your pocket and try to unlock it.
I go install the new computer terminal.
while installing the computer, I give it a system administrator password, known only to myself.
You all have tiny cabins on the ship. There is also the captains quarters.
| Ah, three. The most boring of the numbers. You go to the workers working on your ship and ask them if you can help install the computer terminal. They let you watch. It's pretty boring. You ask them if you can at least put a password on it, on account of some idiots in the crew. They laugh and reassure you that this deluxe model comes with the best idiot shield in the business.
I will proceed to use the CPU to surf the internetSystem library for methods by which I can turn my lightsaber into a dual-bladed one.
| You ask the workers working on the ship if you can use the navigational computer. Nope, you can't, but you can use the demo one over there. You head over and log onto the system library. You find a file called DIY lightsaber maintenance. You read it in fascination. You now understand the workings of a lightsaber and how to modify them.
I'll do some workouts.
| Ayup. You are now fairly strong.
Boooooring.
Work on the Morning Star
| The workers are all in awe of Nirur, and the honour of working on his ship is enough to make them work harder then ever before.
They fit armour plating on the side. All attacks against the ship will hit it. It receives +1 to damage roles.
They install the Long Nine on a rotating platform. It is a long-ranged weapon which does incredible damage. -1 to enemy damage roles. Can be fired in all directions.
They install the computer terminal under the deck. It can link to everything in the same system, although it requires co-ordinates of what it is contacting over long range. It is linked to pretty much everything on the ship, and could (theoretically) be used to control the entire ship from below decks. But for now it just gives information: how much damage, what is within range of the laser cannons, ect.
They repair the navigational computer for free.
They would repair the training dummy but it's workings mystify them.
The ship is ready to leave at any time. Thunderclan is missing.
In other news, Nirur Torir is now your captain. Noes, you cry? Well then choose a different captain. But he is the best choice. What with the infamy.
Statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls). Deluxe computer terminal: Linked to all other equipment.
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good). Broken (requires simple repairs)
Thunderclan is locked in a storage room in the shipyard. Everyone else is here
Docked at Smuggles shipyard.
Inventory: Basic clothing, Lightsaber (purple)
Skills: Dabbling(and 2 bits) computer user. Dabbling lightsabereer. Novice logic-user. Dabbling thrower.
Notes: You know how to modify/repair lightsabers
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Novice (and 3 bits) mage. Novice (and a bit) flyer
Notes: You have a thing for shiny stuff
Inventory: Basic clothing, lightsaber (orange)
Skills: Fairly strong, lightsabereer, fairly agile.
Damage:Slightly burnt, slightly bruised, slightly battered
Notes:
Inventory: Basic clothing.
Skills:Novice Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Dabbling(and a 2 bits) merchant. Dabbling order-giver.
Notes: Infamous.
Inventory: Basic clothing. 1 broken lightsaber (green)
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic
Damage: Slightly burnt
Notes: Fears Digital Hellhound
Inventory: Basic clothing. Encyclopedia Cyclopia. One Lightsaber (blue). One broken lightsaber (red). Shitloads of weapon plans.
Skills: Dabbling(and a bit) searcher. Novice investigator. Dabbling lightsabereer. Novice(and a 2 bits) mechanic. Novice scientist
Notes: None
Inventory: Basic clothing. 200 credits.
Skills: Sneaker, novice merchant, dabbling medic (helped Nirur), dabbling lockpicker
Notes: None
Location: Locked in a storage room.
Inventory: Basic clothing. 2 Lightsabers (yellow and white)
Skills: Novice (and a bit) computer user, novice gunner, dabbling investigator.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit.