Excellent. Time for the all-important first turn.
If the ship has a computer, I'll start working on my skills with it, if not I just train like everyone else.
|You locate the ships navigational equipment. You think there's a computer in their somewhere, so you fiddle around with the buttons in the hope of learning something about it, but the computer activates it's IDIOT SHIELD and goes onto auto-pilot.
I'll attempt to enchance a weapon. If the ship doesn't have any weapons in it, I'll do exercises.
|You take a look at one of the laser cannons. It's shiny. So... very... shiny...
| You shake your head and walk off, occasionally muttering 'shiny' under your breath.
I start doing some excercises to gain strength and possibly agility.
|You do some push-ups and stretches to pass the time. Your strength increases.
If the ship has any weapons, I'll practice using them. If not, I'll study the ship's structure, in case I ever need to repair it.
|You grab the port laser cannon (the one not being admired by hellhound) and take pot shots at space junk.
|You shoot the laser at what looks like a lump of rock. However when the laser strikes it sparks and fizzles, and you realise it is a wrecked space ship! You throw a grapple at it, and manage to drag it into the ships gravity field. You jump across and
| pick through the rubble. Heaving aside a piece of twisted metal, you find a crate of lightsabers!
Lucky bastard. Your heavy weapons skill increases and you find 10 lightsabers.
Find/Make a lightsaber.
Well, you don't have to any more. Instead you will practice using one.
|You eagerly grab two lightsabers from the now hauled aboard crate. Then you grab some bits and pieces from the wrecked space ship and set to work.
|Your hands fly, and soon you have built a glorious scrap-metal training dummy. It swings a lightsaber at you. You spend a while training against it.
Lucky bastard mark 2. Your lightsaber skill increases and you have created a mechanised training dummy which adds 1 to further basic lightsaber training. But you won't become an expert fighting against it.
Also, I look around the ship for anything remotely interesting that isn't alcoholic.
|You search the captains private quarters and find a book on the Cyclops neighbourhood. You would read it all but it's incredibly boring. You take it with you, mayhaps it will come in handy later on. (Like yeah. +1 to background checks)
Now the
Morning Star sails into sight of
Smuggles. You stare in horror. For it is not the pirate haven (with the gun fights and the excesive drinking) you had come to expect, no, it appears to be a giant teddy bear. Windows are set in it's fur, and you can see walkways circling it's bulk, with the occasional door. You see the docks, a few jetties extending from it's waist, and head in to dock. With a few bumps you dock the ship and get off. A soldier in a teddy bear uniform regards you calmly. There is a poster on a lamppost advertising 'kelp beer'.
There may be more. Start asking questions... now.
EDIT:Lightsaber: Another fine example of 21st century magitechnology developed by science fiction fans, lightsabers consist of a laser contained in a magical field, emitted from a metal handle. Deluxe editions may contain 'the force' auto-retrieval. However these do not appear to be deluxe editions.
They slice though flesh like butter, although shields and armour may be harder to slice through.
Ooh, shit, statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front.
Towing a wrecked space ship.
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Won't become an expert using this)
200 units of cheap alcohol (No price modifier)
Crate of lightsabers (8 left)
Everyone is here
Docked at Smuggles.
Inventory: Basic clothing.
Skills: Dabbling computer user.
Notes: Computer has registered you as an IDIOT
Inventory: Basic clothing.
Skills: None
Notes: You have a thing for shiny stuff
Inventory: Basic clothing.
Skills: Slightly strong
Notes: None
Inventory: Basic clothing.
Skills:Novice Gunner. Dabbling grapleer. Dabbling looter
Notes: None
Inventory: Basic clothing. 1 lightsaber (green)
Skills: Novice lightsabererer. Dabbling mechanic
Notes: None
Inventory: Basic clothing. Encyclopedia Cyclopia
Skills: Dabbling searcher
Notes: None