Where are the cries of 'Rooools'? Not that I mind. Natural sixes on procrastination and all that.
1/2+1/4+1/8+1/16+1/32...=?
Add one:
1+1/2+1/4+1/8+1/16...
Now each part is doubled. 1/2 becomes 1, 1/4 becomes 1/2, ad infinitum
So 1+1/2+1/4+1/8+1/16...=2?
Only one number doubles when adding one: one.
QED
Yeah yeah agility.
|You do some stretches and stuff. You gain agility.
I improve my lightsaber
| You attempt to open up your lightsaber. You manage to break it open. You realise you forgot to turn it off a split second to late.
|The lightsaber explodes.
Roll to dodge!Org himself manages to jump away from the blast, and is only slightly burnt. Everyone else is caught completely of guard and is blown off their feet. Bruises, burns, and pain all round.
Errol figured out that opening an activated lightsaber would cause mass destruction from investigating the ruined red lightsaber. When he saw org messing around with his he fled below decks. Why he couldn't just, y'know, tell him, we may never know.
Drag org off ship. Keep org in bubble if possible.
|You get up and brush yourself down, then storm over to org. You scream profanities at him, pick him up, and fly above the ship.
| Org fits easily in the bubble, and is suitably terrified at this display of power. Direct contradictions of your actions by org will require a +1 guts role.
tryto re-relift the IDIOT_SHEILD on the CPU, this time using caution
|You sneak up on the computer. It seems completely unaware of presence. You pounce!
| The computer moves aside. You watch it in confusion. It does nothing. You touch it, and the IDIOT SHIELD activates.
| You don't attack it, but take a look at the screen. You need to perform a few simple tasks, which you complete with ease.
The computer gives you a thumbs up.
Whaaaat?
Sell the boooze. Also, train stealth.
You sell the booze with no problems. You get 240 credits.
| You sneak back to the ship. Not very well though.
The 'free skill' bit meant that you got it for free to make up for joining in turn 3.
I examine the ship's guns' mechanisms, hoping to learn about mechanics.
I guess you want to be able to mechanic with them, right?
| You take a good look at the laser cannons. You learn more about their structure.
Make an energy spear
Ok, note for the future: When making up stuff, please provide a bit more information than just the name. Everything in this world is undetermined as of yet. Before org said 'lightsaber', they didn't exist. I roll the economy up as it becomes needed. So you can make stuff up. But describe it a bit.
Fortunatley, it matters not. You threw a two and failed to do anything. :/
Something about taking a vote or something?
| You go back to the ship and explain the situation to your fellows. Eventually you decide to buy: a 'Long nine' plasma blaster, armour, and a computer terminal. You head back and the merchant complements your choice and stuff, and then there's a bit of messing about, ending with the alcohol with it's rightful owners, the ship in the shipyard, org and digital (and everyone else) waiting in the shipyard, and you 890 credits poorer. The remaining 50 credits are left with thunderclan, on account of his high merchant skill.
Statuses:
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Under construction: armour plating, 'long nine' plasma blaster, deluxe computer terminal. Complete in 1 turn.
Damaged navigation system: 1/6 chance of minor failure
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good). Broken (requires simple repairs)
Everyone is waiting in the shipyard.
Docked at Smuggles shipyard.
Inventory: Basic clothing, Lightsaber (purple)
Skills: Dabbling computer user. Dabbling lightsabereer. Novice logic-user. Dabbling thrower
Notes: Computer has registered you as an IDIOT, you hate the computer.
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Novice (and 2 bits) mage. Novice (and a bit) flyer
Notes: You have a thing for shiny stuff
Inventory: Basic clothing, lightsaber (orange)
Skills: Slightly strong, lightsabereer, fairly agile.
Damage:Slightly burnt, slightly bruised, slightly battered
Notes:
Inventory: Basic clothing.
Skills:Novice Gunner. Dabbling grapleer. Dabbling looter. A bit tough. Dabbling(and a 2 bits) merchant.
Notes: Infamous.
Inventory: Basic clothing. 1 broken lightsaber (green)
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic
Damage: Slightly burnt
Notes: Fears Digital Hellhound
Inventory: Basic clothing. Encyclopedia Cyclopia. One Lightsaber (blue). One broken lightsaber (red)
Skills: Dabbling(and a bit) searcher. Novice investigator. Dabbling lightsabereer. Dabbling(and a 2 bits) mechanic
Notes: None
Inventory: Basic clothing. 50 credits.
Skills: Novice (and a bit) sneaker, novice merchant, dabbling medic (helped Nirur)
Notes: None
Inventory: Basic clothing. 2 Lightsabers (yellow and white)
Skills: Novice computer user, novice gunner, dabbling investigator.
Notes: Knows how the laser cannons work. A bit.