Ok, sorry for not posting the turns. I was busy working around the house (scouring the outside clean from moss and gunge) and I now have time to post the turns. That and I recently bought fallout 3, so I've been playing that for a while.
HERE WE GO!
Katsuun:
You grit your teeth and shuck the shotgun, just how you saw it in the movies.
*Shuk-shuk*
Pointing the mighty weapon at the nearest zombie, who just reached the counter, you take a couple of steps back from the counter to buy you time and squeeze the trigger.
BOOM!
Turns out it was loaded after all... The zombies head vanishes in a red mist and the body remains standing for a second before falling over onto the counter. You shuk the shotgun again and blast the next two zombies the same way, waiting for them to get close to the counter before blasting their heads off with the shotgun with a single shot each. The last one is a bit faster than the others however, and is closing quickly to the counter which you are behind. Before you can shuk the shotgun again, it pounces at you! It apparently forgot that the counter was there though and it ends up hanging over it like a ragdoll on a railing. It struggles to reach you but you promptly take out your knife and slam it into its eyesocket. The zombie twitches a bit before sagging over, dead.
You take a few deep breaths and sag down next to the wall, adrenaline rushing through you. You hold the shotgun close and stay still, listening for sound, but nothing moves but your chest. You don't know how long you stay there for but you eventually get up again and think about what to do next. Those bags look promising...
Vanigo, Archangel and Shikogan:
You all come to the agreement that you should pay a visit to a bar first. You never know what you might find after all. George agrees to come with you, no point staying here he says, and you all move out of the cottage.
"Which way first?" Asa asks the group, tucking the binoculars into his pocket.
"Well, how about somewhere high up so we can see the neighbourhood better? Put those binoculars to proper use." Jake replies.
"Sounds alright to me. We can see a bar better that way too." George says.
You all look around and see that the highest building is an appartment block that is a block away. You all make your way to the building without complications and enter it. You all enter a main lobby for the building, which is deserted. Asa sees a set of stairs and you all head upwards to the top floor. You eventally, after a couple of flights of stairs, come out onto the roof. It's empty and George stays in the stairwell to guard the door as the rest of you start to look around and Asa uses the binoculars.
"See anything Asa?" Jake asks.
"A couple of things actually. I do see a bar, its a few blocks away from what looks like the police station. Theres a large fire near a couple of buildings somewhere east of here I think, and there seems to be a lot of movement near the police station. I reckon that we can still make it to the station if we run to it soon before its surrounded... Hey!"
"What?" Mattheiu asks
"I think that there's people at the station! I can see flashes coming from a window or two and, yeah! I can see two guys in blue out front! They seem to be shooting some zombies. They could use some help..."
Jake yells what Asa saw back to George to let him know and he comes out onto the roof to talk. Should you help the officers, or go around and risk crowds of zombies that seem to be moving to the station?
Webadict:
You think about the situation for a bit. Officer Stone seems like a nice sort of guy, trustworthy and all that, and he could be good in a fight. Best to go with him in any case, it's better than being alone.
"Alright, I'll come with you. But no funny business, eh?"
"Sure, no funny business. Glad you decided to come along, we can always use some help at the station."
You both leave the store via the front enterance and you put the keys on the counter for others to use. Matt pauses out on the street for a bit, thinking, and you walk up to him.
"Lost?"
"Not at all! Just thinking where to go next. What do y-"
You both freeze when you hear a loud gunshot nearby. Sounds like it came from a couple of blocks away to your right. You both look at each other and at the same time both of you start running to the source of the shot, which repeats two times. You quickly talk to Matt asking what to do.
"You should stay back a bit incase they aren't all that friendly. Perhaps you should give me the gun too?"
"And miss out on the fun? Hell no. I'm coming in with you."
"Good, I need some back up anyway."
You nod and focus on running. You soon reach a store, looks like a papershop to you, with its windows boarded up. There's blood on the door and one of the windows have been broken open, blood going inside the store. You both crouch and observe the store from around the corner and look at each other.
"What do you reckon we should do?" Matt asks you.
Strife26:
Its a hard life for you right now, lots of hard work and everything. Never this bad in the war you think to yourself as you stomp another corpses head in. You take yet another breather, and look at your handy work. 12 zombies dead, through various means, and decent chances of finding something useful. You wipe your knife on the pants of the zombie you smooshed and start to search the corpses.
After some time, you stand up straight, stretch and look at what you found.
It wasn't much, you found a broken knife which you discarded immediately, a nice sleveless jacket with lots of pockets on the front which you put on. Its a nice canvas one, and your quite happy from your find. You search the pockets of the jacket and find 2 candy bars which you eat right away since your getting a bit hungry, a flint for starting fires which you kept and, your best find so far, a compass. You shake your head at your sorry finds and pocket the compass. A loud moan makes you whip your knife up and your horror rises to a new level. In front of you are 10 walking zombies, heading right at you in close formation. You are sure you can't fight them in your current state and you have a moment or two before they reach you or before something else which might be hiding somewhere does.
What do you do?
Org:
"HELLOOOO?" you shout out into the forest, gun up. You swear you heard something in the trees, and you aint going inside until you know that it's nothing.
"Who's there? Come out!" you shout again at the surrounding forest. You stay completely still and listen for movement...
...
...
...
.. There! To your right! You spin to face the shaking bush and it stops moving as you see what's causing it to shake move out from under it and into the clearing.
It's a man. An injured man. A horribly injured man. He's crawling towards you, moaning for help every now and then. He's crawling because his legs are missing. They have both been torn off at the hip. You run over to the poor soul with your gun up, pointed at his head, and he looks up and sees you for the first time and you can see the small amount of relief in his eyes through the pain thats present in them. This is a live man in pain, you realise. Not like those other freaks, a REAL LIVE MAN.
"Help...me...please..." he manages to gasp at you before he blacks out. You can see the trail of blood leading into the trees from where he came from and you quickly think about what to do.
Shoruke:
You better act fast, that plant ain't slowing down for nothing.
"To the left! The lift, quickly!"
You drag the man behind you and you both stop infront of the dumb waiter. You slam the door for the thing open and see that it's luckly on your level. You shove the man in and quickly tell him:
"I'll send you down to the floor below, you get out and send it back up and I'll come down after you. Got it?"
He nods and you press the button for floor 2 and the dumbwaiter goes down. You hear it bang to a stop and take a quick look around the corner. The plant is getting closer but it's slowed down a little, as if its looking for you again. You quickly head back to the dumbwaiter and look down the shaft to check on its progress back up. Its almost here and you hear the plant come smashing around the corner behind you! You freeze and slowly turn on the spot. The plant is looking in the direction oppisite from you and it's currently not moving. Its tentacles are probing the hallway both ways, looking for you... Searching...
You hear the bump of the dumbwaiter arriving and you scramble in, just as you see the plant whir around to face you! You slam the 2 button and the waiter moves downward. You encourage the lift to move faster, hoping that the plant wont think of looking down. You finally arrive on the second floor, and scramble out into the corridor with the help from the other man. You look back at the waiter, just in time to see about 6 spikes punch through the roof of the box and pull it up!
"Holy shit..."
You both run back to the stairs and head down as fast as you can, and back into the lobby. You both stop and look around, quickly thinking of your options. You can go to the basement, or you can head out the front door.
What do you do?
GLOBAL EVENT!!!: The sun is setting. You should find shelter soon...