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Author Topic: Zako's Zombie appocalypse!  (Read 27373 times)

FoboslC

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Re: Zako's Zombie appocalypse!
« Reply #135 on: April 09, 2009, 04:48:24 pm »

But what about me... :( I posted the sheet.
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Zako

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Re: Zako's Zombie appocalypse!
« Reply #136 on: April 09, 2009, 08:18:52 pm »

I thought you were muted? Don't worry, more people will pop up soon. Promise!
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Vanigo

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Re: Zako's Zombie appocalypse!
« Reply #137 on: April 09, 2009, 08:36:19 pm »

Waitaminute... Archangel, your character's afraid of fire. Molotovs might not be the best idea.
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Archangel

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Re: Zako's Zombie appocalypse!
« Reply #138 on: April 10, 2009, 02:42:00 am »

Well, if we use them right, my fear won't be a problem.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Vanigo

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Re: Zako's Zombie appocalypse!
« Reply #139 on: April 10, 2009, 04:48:33 pm »

Think so? I don't know what you're planning, but I'd think you'd be a bit uncomfortable around incendiary weapons, even if you're never directly exposed to the results. And you need to light molotovs before you throw them anyway.
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Archangel

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Re: Zako's Zombie appocalypse!
« Reply #140 on: April 10, 2009, 06:18:54 pm »

I don't think a small flame would trigger a panic attack or anything, and I'm thinking that we should keep them for emergencies and those killer plants.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Strife26

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Re: Zako's Zombie appocalypse!
« Reply #141 on: April 11, 2009, 02:41:10 pm »

Stealthily move around the area. Dispatch downed corpses with head-stomps, and liveuns with blades to the brain stem. Stop everything for survivors, APU. Stealth is my friend here, try to go unnoticed, but I need a clear area to work with.
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Even the avatars expire eventually.

Zako

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Re: Zako's Zombie appocalypse!
« Reply #142 on: April 13, 2009, 08:46:37 pm »

Waiting for Shikogan...
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webadict

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Re: Zako's Zombie appocalypse!
« Reply #143 on: April 13, 2009, 09:14:44 pm »

Waiting for Shikogan...
His character is now on AI.
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Zako

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Re: Zako's Zombie appocalypse!
« Reply #144 on: April 14, 2009, 11:12:17 pm »

Thats enough waiting, it's time for a turn!

Katsuun:
Spoiler (click to show/hide)

Webadict:
Spoiler (click to show/hide)

Org:
Spoiler (click to show/hide)

Vanigo, Archangel and Shikogan:
Spoiler (click to show/hide)

Shoruke:
Spoiler (click to show/hide)

Strife26:
Spoiler (click to show/hide)
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Katsuun

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Re: Zako's Zombie appocalypse!
« Reply #145 on: April 14, 2009, 11:20:29 pm »

If the shotgun has ammo, I shall use it too fire at the zombies, if it does not have ammo, I will use my meele weapon to attack.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Zako

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Re: Zako's Zombie appocalypse!
« Reply #146 on: April 14, 2009, 11:34:23 pm »

Don't forget to check your stats! I feel that I might have missed something, so please if I have, let me know!
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Vanigo

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Re: Zako's Zombie appocalypse!
« Reply #147 on: April 14, 2009, 11:53:17 pm »

"Well, then, let's go. One of us must know where to find a bar around here. Let's be sure to check for a shotgun behind the bar, too; I'd feel better with a ranged weapon."

I vote we head out and search a bar, careful and conservative.
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webadict

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Re: Zako's Zombie appocalypse!
« Reply #148 on: April 15, 2009, 12:00:07 am »

'Well, at least I've found another survivor,' Kim thought, 'I might as well follow him.'

Kim follows behind the Officer.

Spoiler: Actions (click to show/hide)
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Strife26

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Re: Zako's Zombie appocalypse!
« Reply #149 on: April 15, 2009, 12:12:09 am »

Spoiler (click to show/hide)
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