Skills:
Firearms:Firearms Proficency: Basic knowledge of the workings of firearms in general. Required for further expansion in the firearms tree.
Small Arms Proficency: General knowledge of small arms such as pistols and small smg's. Requires Firearms Proficency.
Long Arms Proficency: General knowledge of long arms such as rifles, shotguns, sniper rifles and larger smg's. Requires Firearms Proficency.
Exotic Arms Proficency: General knowledge of exotic arms such as flamethrowers, crossbows and compound bows. Requires Firearms Proficency.
Heavy Arms Proficency: General knowledge of heavy arms such as heavy machine guns, tank guns, rocket launchers and grenade launchers. Requires Firearms Proficency.
Pistol Proficency: You have good knowledge of the workings of pistols. Stacks with Small Arms Proficency.
Rifle Proficency: You have good knowledge of the workings of most types of assault rifles and hunting rifles. Stacks with Long Arms Proficency.
Shotgun Proficency: You have good knowledge of the workings of most types of shotguns. Stacks with Long Arms Proficency.
SMG Proficency: You have good knowledge of the workings of most Sub Machine Guns. Stacks with Small Arms Proficency and Long Arms Proficency depending on the SMG you are using and its current state.
Sniper Proficency: You have good knowledge of the art of the sniper. Helps with long distance shots. Requires Firearms Proficency.
Speed Loader: You have memorized the action of speed loading your weapon and are able to reload twice as fast. Requires Proficency in the specific firearm you are using.
Explosives Expert: You are experienced in the dynamics of explosions and can set and use them safer. Requires Intelligence of 10.
SurvivalUrban Living: You know the general in's and out's of the city and are able to find places that most people miss.
Survival Training: You have been taught the basics of survival (making fire, building rough shelter etc...) and can accomplish these easier.
Medical Analysis: You know the basics of medical training and can treat injuries better if you can concentrate.
Medical Training: You have learn how to treat wounds and injuries under pressure. Requires Medical Analysis.
Sharpened Senses (Choice): You have a sharper sense than normal. Helps you in percieving the world.
Analytical Searcher: Your mind automatically makes you search in a more analytical manner allowing you a better chance of not skipping over something when searching. Requires an Intelligence of 10.
Increased Stat (Choice): You have a better physical capability than normal.
Physically Appealing: You are more likely to get on someones good side due to your refined image. Requires a Charisma of 10.
Marathon Runner: You have ran in a couple of marathons before and this allows you to run further than others due to more developed muscle groups. Requires a strength of 6 and a Endurance of 10.
Thick Skinned: You're one tough son of a gun and are naturally hard to injure and are also resistant to disease. Requires a toughness of 10.
Analytical Mind: You naturally think rationally and logically, applying knowledge to the world is easier for you. Requires a Intelligence of 10.
ConstructionBasic Builder: You know the basics of building things. Allows for more expansion in the construction tree.
Experienced Designer: You have learnt the engineers art better than most people and can design better and stronger constructions. Requires Basic builder.
Makeshift Builder: You have learnt ways of conserving material and resources when making a construction.
Architect's Insight: You are capable of designing amazing feats of survival engineering! Requires Experienced Designer.
Builders Back: You can make constructions faster due to your more developed muscle groups. Requires Experienced Designer and a strength of 10.
Carpenter's Experience: Your experience in wood working allows you to make more accurate judgements in construction strength where wood is involved. Requires Basic Builder.
Metalworker's Knowledge: Your metal working knowledge allows you to make more accurate judgements in construction strength where some kind of metal is involved. Requires Basic Builder.
Bricklayer's Wisdom: Your past knowledge of brick laying allows you to make mroe accurate judgements in construction strength where brick and cement is involved. Requires Basic Builder.
Design on the fly: You can make effective plans for constructions very quickly in your mind, allowing you to get building sooner. Requires Experienced Designer.
One man's scrap...: You can use items that seem totally useless to others when making items. Requires Basic Builder.
Electrician: You know your way around electronic stuff and can generally repair and maintain electronic equipment.
Penalties:
No immagination: You find it hard to think up new ideas.
Stubborn to the end: You can't communicate real well with others.
Infuriating: Others find you to be annoying and are more likely to dislike you.
Easily Scared: You get frightened easily and tend to feel fear more than others.
Weak Ligaments: Your ligaments in your joints cant take too much stress and this stops you from carrying too much. (-10 kg weight allowance)
Suffering from Sickness: You start the game under the effects of illness.
Fragile Bones: Your bones are more delicate than normal and tend to break easier than others.
Asthma: You suffer a common breathing problem and require certain medication after large ammounts of physical activity. (You start with 2 puffers of Asthma medication free)
Fear of Guns: You have a chronic fear of firearms and suffer penalties when you are in a situation involving them.
Fear of the Dark: You have a chronic fear of darkness and suffer penalties when in exceptionally dark places.
Fear of Heights: You have a chronic fear of heights and suffer penalties when you can see that you are high up.
Fear of Blood: You have a chronic fear of seeing blood and suffer penalties when you see any coming from bodies.
Fear of Sharp Objects: You have a fear of sharp objects and suffer penalties when you are made to go near them.
Fear of Sudden Noises: You have a chronic fear of sudden loud noises, such as a loud closeby moan or an explosion, and suffer penalties for the rest of the turn when you hear one.
Fear of Fire: You have a chronic fear of fire and suffer penalties when going near it.
Sensitive hearing: Your hearing is more receptive than normal and causes increasing scales of pain when exposed to loud noises.
Bad immune system: You are more likely to catch sickness than others. You also suffer from them worse.
Clumsy: You are a clutz at heart and are more likely to fail at stealth.
Wanted Criminal: Law Enforcement Officers will try to restrain you on sight or worse.
Weakened Stat (Choice): You are physically weaker in an area than others.
Mentally Unstable: You suffer more dramatic changes in your sanity than others.
Random Animal Phobia: You suffer from a random animal phobia. (I choose which animal though.
)
Urban dependant: You have no idea what to do in country or wildlife areas and suffer penalties from being in those places.
Bad Driver: You can't drive as well as others and suffer penalties from driving anything.
Can't Swim: You can't swim and require help when traversing water.
Defective Sense (Choice): You suffer a defect in one of your senses.
Practical Thinker: You have problems with solving puzzles analytically and suffer penalties from trying to do so.
Overly Analytical: You have problems with solving practical problems and suffer penalties from trying to do so.
Obnoxious: You generally always think bad of others and look out for yourself first.
Technologically inadept: You dont know how to use and manipulate most technology.
Fear of tight spaces: You have a chronic fear of tight spaces and suffer penalties from being in one.
Defective Eyes (colour or focus): Due to a eye defect, you can only see in black and white or everything is very fuzzy and you require glasses. (You start with glasses in your inventry for free at the start.)
Overweight/Underweight (Choose one): You have a weight problem and suffer penalties from doing physical activities.
Uncoordinated: Your mind has trouble doing more than two things at once. Doing so anyway gives you penalties until you stop.