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Author Topic: Dreams of the Far Future - Awesome things in future DF  (Read 3027 times)

Neoskel

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Dreams of the Far Future - Awesome things in future DF
« on: March 13, 2009, 07:06:23 pm »

Not a literal dream, that would be just sad.

Edit: Thread title changed because i plan on dumping more of these (in huge wall of text format) in this thread. Feel free to add your own huge walls of text about similar future endeavors. They have to be things you do in adventure mode though.

WARNING! HUGE WALL OF TEXT!

So i've got this image of greatness burned into the inside of my eyelids of what would be possible in a future version of this great construct known as Dwarf Fortress. Specifically that of the possibilities of all dwarf mode skills being available in adventure mode (and then some). I feel that i must share this exquisite deformity with the world.

It starts with a lone human (or dwarf) spawned into the world with nothing. No skills, no equipment, no past. Also no clothes. This individual is dumped in the middle of the wilderness with no civilization in sight. The individual picks up a small rock or a handful of dirt and chucks it. The process is repeated, the individual stopping only to drink from a nearby pond, eat a scavenged prickle berry or worm and take a nap under an oak tree. In a couple days our friend (or rather puppet) is a legendary thrower, able to clip the wings off of a batman 10 z-levels up with a spinning beetle. A similar process is used for sneaking, herb gathering, swimming and whatever else one can do with no infrastructure or equipment. This would leave our naked friend with joyously overinflated stats.

Suitably girded with capability, the individual is compelled to seek out a particular living entity to slay. Creeping through the undergrowth, our friend sights his intended target. The individual leaps upon the victim and savagely throttles it, grappling with it until it is ripped in half with a sickening pop. The individual immediately sets upon the carcass and begins tearing it into small pieces. Soon finishing this grizzly task, the individual begins weaving the newly processed rope reed thread into cloth and then sews it into a sack which is then filled with stones. With that done, our friend is now ready to actually go hunting.

The individual travels out and tracks down a creature: a deer, a groundhog, maybe a raccoon. Whatever it is, it is quickly slain by surpisingly aerodynamic minerals (well, the animal was sure surprised). The individual then butchers the animal and takes the bones and meat, leaving the rest which cannot be processed without proper equipment. The bones are used to fashion a makeshift digging device. Now our friend seeks out a particular landmark: flint or obsidian boulders. Upon finding it, the individual sets to with his bone shovel/whatever and excavates several of these large rocks. Then the individual spends some time knocking these rocks together until he gets a makeshift axehead and a makeshift pickhead. Another quick hunt or two provides bone hafts for both these tools. Now the hardcore crafting begins.

First our friend sets to felling those dastardly trees that kept getting in the wayof walking in a strait line. The wood is used to make a cabin, campfire, furniture, and a ridiculous number of earrings until the individual can easily make a masterwork oak chair or masterwork cedar nosering in one try (all lesser works created to reach this stagego on the fire). Now with semi-permanent lodgings and masterwork tables, buckets, barrels, etc. our friend can use these to work on other skills. Tanning, cooking, bowmaking, archery, bonecrafting, leatherworking are all practised until theyre are in the multiple legendaries. Wrestling, butchering, tracking, weapon and armor skills are also practised with use of masterwork bone and wood equipment. Our friend is now girded head to toe in masterwork wolf leather and wolf fur clothing (decorated with images of wolves in masterfully worked wolfbone).

Now to the underground. The individual heads to the nearest mountain and sets to with his stone pickaxe not stopping until usable stone is produced from every wall hewn down. Our friend stops to work masonry and stonecrafting into multiple legendary level and then makes a masterwork anvil. Ore is hewn, woodburning and furnace operating are practised into legendary levels to make heaps and heaps of charcoal and various metal knick-knacks. With blacksmithing, metal working, armorsmithing and weaponsmithing at multiple legendary levels or hero makes a masterwork set of steel armor and a set of masterwork steel weapons of various types. Our friend may even use a bit of assisted intuition to find Hidden Fun Stone to make masterwork adamantite gear out of. Then the fun stuff can begin.

Our friend treks out to locate the largest human civ in all the lands. The individual pays a visit to the capital and explores the city paying special attention to the keep and any temples. Then he kills everyone. In variously entertaining ways even. After depopulating the city, the individual gathers every item in the city and burns it in a massive bonfire. Metal objects are set to one side for later processing while everything else is rendered to ashes. All wooden buildings are torn down, leaving only the keep and temples. The temples are torn down and the road is ripped out to provide stone blocks which arethen used to upgrade the keep. The same treatment is given to all of the other towns in the human civ except all materials are brought to the former capital. No trace of the human civ is left except for some refugees out in the wilds. The keep is upgraded and rebuilt until it is a massive citadel of stone blocks with an equal number of z-levels underground made into dungeons. The wood from the old houses is rendered into masterwork beds, doors, etc. to furnish the rooms set out inside the menacing edifice. The number of rooms is equal to the number of houses and apartment rooms in the old city.

Now our friend sets upon the longest part of his quest. The individual sets off to a cave or chasm and uses masterwork nets to capture members of a chosen race of animalmen. These captured creatures are kept in a secure enclosure and left to their own devices for however long it takes for them to produce offspring. While waiting our friend becomes a legenday animal handler, trainer and breeder and gathers whatever large predators tickle his fancy as pets and mounts. Once the next generation of enslaved animalmen is born, the young are snatched away from their parents (who are then released, one way or another) and indoctrinated to be loyal to our friend. They are taught appropriate skills and are selectively bred to produce the strongest and most menacing looking minions. Once a large enough army is amassed, our friend declares all out war on all other civs and sets out to wipe out all traces of them. Each human keep in their capitals is rendered into a fortress similar to the first and is populted with a different type of educated animalman. Once all original civilisation is wiped out and replaced with animalman civs, our friend relinquishes control of each new nation and leaves them to develop on their own.

Having achieved a new world order, our friend can rest in piece. After personally making an enormous dungeon around their opulent tomb and filling it with gaurding creatures and priceless treasures wrought with their own hands of course.

Then, through one method or another, we let time run it's course for several hundred years and start an adventurer from one of the new civs that our friend helped create.

(Note: Yeah, i started writing lazy after the third paragraph.  :P)
« Last Edit: March 19, 2009, 01:41:05 am by Neoskel »
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Onlyhestands

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Re: A dream of the far future
« Reply #1 on: March 13, 2009, 07:20:00 pm »

I think... that I just came after reading this.
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Tradanbattlan

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Re: A dream of the far future
« Reply #2 on: March 13, 2009, 07:46:26 pm »

Tradanbattlan cancels Read: Eyes having an orgasm

woose1

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Re: A dream of the far future
« Reply #3 on: March 13, 2009, 08:49:05 pm »

Pfff. I like do this, like, every other day.  ::)
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Swiftfreddy

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Re: A dream of the far future
« Reply #4 on: March 14, 2009, 03:51:38 am »

That was awesome :D

But you forgot to add the part mid-way in the first paragraph where he gets ripped apart by wolves :3 That happens even if you do have skills :(
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Yanlin

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Re: A dream of the far future
« Reply #5 on: March 14, 2009, 05:11:59 am »

...

That

Was

Awesome
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woose1

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Re: A dream of the far future
« Reply #6 on: March 14, 2009, 10:40:18 am »

"That was ome".
...
Hurray for superscript!
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WorkerDrone

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Re: A dream of the far future
« Reply #7 on: March 14, 2009, 10:54:19 am »

Eh. And this should happen at somepoint anyway. And if it isn't in the Vanilla version, someone will find SOME WAY to mod it in.
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Neoskel

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Re: A dream of the far future
« Reply #8 on: March 14, 2009, 03:01:43 pm »

Eh. And this should happen at somepoint anyway.

Exactly.
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Yaaga

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Re: A dream of the far future
« Reply #9 on: March 16, 2009, 02:25:17 pm »

The day you make an adventurer, get him to legendary +5 in every skill there is in this game, kill every man, woman, animal, child, and prisoner in every civ, and manage to repopulate the world with animal-men, tell me.

And then I shall kneal before you, the one true god, and rise your servant, and enlightened beyond conceivability.  :o
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bunsoth datannil

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Re: A dream of the far future
« Reply #10 on: March 17, 2009, 07:13:18 am »

The day you make an adventurer, get him to legendary +5 in every skill there is in this game, kill every man, woman, animal, child, and prisoner in every civ, and manage to repopulate the world with animal-men, tell me.

And then I shall kneal before you, the one true god, and rise your servant, and enlightened beyond conceivability.  :o

this Future Work we may hope to one day glimpse will not be complete until,
In addition to your vision, this Lord of Animalmen can:

Quote
Kill himself. And when his tainted spirit finds its destination, It can topple the master of that dark place. From his black throne, He can lash together a machine of bone and blood, fueled by his hatred for all living things, this fear engine will bore a hole between the old world and that one.

 When it begins, his creations will hear the sound of children screaming - as though from a great distance. A smoking orb of nothing will grow above their beds, and from it will emerge a thousand starving crows. As he slips through the widening maw in his new form, they will catch only a glimpse of his radiance before they are incinerated. Then as tears of bubbling pitch stream down his face, his darkest work will begin. He will open one of his six mouths, and sing the song that ends the world.
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woose1

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Re: A dream of the far future
« Reply #11 on: March 17, 2009, 01:10:52 pm »

Hah! Penny arcade quotes.
Good times, good times...
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Wild Goose

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Re: Dreams of the Far Future - Awesome things in future DF
« Reply #12 on: March 18, 2009, 09:07:35 pm »

Nice dream.  Going to finish by constructing a throne from gold...eh, that one's probably been done to death already.

I figure, what I want is conquest.  Leading a nation.  And possibly achieving the Spaceship or Culture victories.
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The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

zchris13

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Re: Dreams of the Far Future - Awesome things in future DF
« Reply #13 on: March 18, 2009, 09:19:05 pm »

I'm going to go with... Hmm... HOW ABOUT FLOOD THE WORLD WITH MAGMA OLD SCHOOL STYLE YO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Neoskel

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Re: Dreams of the Far Future - Awesome things in future DF
« Reply #14 on: March 19, 2009, 01:36:19 am »

Ugh. I just wrote another huge wall of text worth about another huge worldchanging enterprise by a single individual, but the forum logged me out before i could properly post it and i lost it all.  :'(

So i'll just put up a synopsis.

Start an elf. Go get legendary in all sorts of stuff. Stain skin teal with a marking in black on forehead and shave all hair. Swim out to a volcanic island, use magma to cast a huge cylinder of obsidian from the seafloor to quite a ways above the water surface. Do all this without mining out any part of the island. Carve cylinder into huge fortress, add to it with green glass. Fill lair with galleries of obsidian shelves, green glass tanks and obsidian coffers. Build large aquarium (not an item, a room) inside bowels of new artificial island fortress and fill it with cuttlefish. Make enormous quantities of paper and ink from cuttlefish. Also barrels of formaldehyde (from methanol from burning wood). Remove all infrastructure to create said lair.

Build a ship, travel out to nearest civ. Record every single bit of information about civ. Then kill everyone quietly. Skin everyone but the leaders and tan their hides. Use their leather to make covers for books. Copy all information gathered about the civ into new books (made from the civ  :P). Take all artifacts and treasures/items of note/historical import and store in lair. Preserve bodies of civ leaders in tanks of formaldehyde and put them on display in lair. Tear down all structures and destroy all evidence of the civ's existence. Do same to all civs. Leave one town of goblins for later use.

Hunt down and record information about all (semi-)megabeasts. Then kill them and use their hides to bind the books containing their information. Preserve their severed heads in tanks of formaldehyde. Preserve a whole specimen of each species in huge tanks of formaldehyde. Take all their treasures and weapons of note, destroy the rest.

Take over town of goblins, lock them into sealed cave system. Destroy previous settlement. Order them to make copies of books and breed/encourage them to have dispassionate, disciplined males. Build obsidian tower over each empty dwarf mountainhome to mark them. Fill mountainhomes with shelves, tables, chairs. Essentially convert them into huge libraries. Wait a few decades. Unseal goblins. Take preset number of the most dispassionate, disciplined males and neuter them. Also stain them teal and put the same mark on elf's head on their head. Use them to staff the new underground libraries. Take copies of books goblins have made so far. Reseal the rest of the goblins.

Monitor librarians. Replace less suited goblins with better suited ones from sealed population. Once the libraries are staffed to satisfaction, kill all other goblins and remove all trace of their existence.

Now the only intelligent/civilized creatures in the world are a cadre of immortal, emotionless librarians who can't reproduce and one bald teal elf with a mark on his head. Lets call him Brainiac.
« Last Edit: March 19, 2009, 01:38:29 am by Neoskel »
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