Not a literal dream, that would be just sad.
Edit: Thread title changed because i plan on dumping more of these (in huge wall of text format) in this thread. Feel free to add your own huge walls of text about similar future endeavors. They have to be things you do in adventure mode though.
WARNING! HUGE WALL OF TEXT!
So i've got this image of greatness burned into the inside of my eyelids of what would be possible in a future version of this great construct known as Dwarf Fortress. Specifically that of the possibilities of all dwarf mode skills being available in adventure mode (and then some). I feel that i must share this exquisite deformity with the world.
It starts with a lone human (or dwarf) spawned into the world with nothing. No skills, no equipment, no past. Also no clothes. This individual is dumped in the middle of the wilderness with no civilization in sight. The individual picks up a small rock or a handful of dirt and chucks it. The process is repeated, the individual stopping only to drink from a nearby pond, eat a scavenged prickle berry or worm and take a nap under an oak tree. In a couple days our friend (or rather puppet) is a legendary thrower, able to clip the wings off of a batman 10 z-levels up with a spinning beetle. A similar process is used for sneaking, herb gathering, swimming and whatever else one can do with no infrastructure or equipment. This would leave our naked friend with joyously overinflated stats.
Suitably girded with capability, the individual is compelled to seek out a particular living entity to slay. Creeping through the undergrowth, our friend sights his intended target. The individual leaps upon the victim and savagely throttles it, grappling with it until it is ripped in half with a sickening pop. The individual immediately sets upon the carcass and begins tearing it into small pieces. Soon finishing this grizzly task, the individual begins weaving the newly processed rope reed thread into cloth and then sews it into a sack which is then filled with stones. With that done, our friend is now ready to actually go hunting.
The individual travels out and tracks down a creature: a deer, a groundhog, maybe a raccoon. Whatever it is, it is quickly slain by surpisingly aerodynamic minerals (well, the animal was sure surprised). The individual then butchers the animal and takes the bones and meat, leaving the rest which cannot be processed without proper equipment. The bones are used to fashion a makeshift digging device. Now our friend seeks out a particular landmark: flint or obsidian boulders. Upon finding it, the individual sets to with his bone shovel/whatever and excavates several of these large rocks. Then the individual spends some time knocking these rocks together until he gets a makeshift axehead and a makeshift pickhead. Another quick hunt or two provides bone hafts for both these tools. Now the hardcore crafting begins.
First our friend sets to felling those dastardly trees that kept getting in the wayof walking in a strait line. The wood is used to make a cabin, campfire, furniture, and a ridiculous number of earrings until the individual can easily make a masterwork oak chair or masterwork cedar nosering in one try (all lesser works created to reach this stagego on the fire). Now with semi-permanent lodgings and masterwork tables, buckets, barrels, etc. our friend can use these to work on other skills. Tanning, cooking, bowmaking, archery, bonecrafting, leatherworking are all practised until theyre are in the multiple legendaries. Wrestling, butchering, tracking, weapon and armor skills are also practised with use of masterwork bone and wood equipment. Our friend is now girded head to toe in masterwork wolf leather and wolf fur clothing (decorated with images of wolves in masterfully worked wolfbone).
Now to the underground. The individual heads to the nearest mountain and sets to with his stone pickaxe not stopping until usable stone is produced from every wall hewn down. Our friend stops to work masonry and stonecrafting into multiple legendary level and then makes a masterwork anvil. Ore is hewn, woodburning and furnace operating are practised into legendary levels to make heaps and heaps of charcoal and various metal knick-knacks. With blacksmithing, metal working, armorsmithing and weaponsmithing at multiple legendary levels or hero makes a masterwork set of steel armor and a set of masterwork steel weapons of various types. Our friend may even use a bit of assisted intuition to find Hidden Fun Stone to make masterwork adamantite gear out of. Then the fun stuff can begin.
Our friend treks out to locate the largest human civ in all the lands. The individual pays a visit to the capital and explores the city paying special attention to the keep and any temples. Then he kills everyone. In variously entertaining ways even. After depopulating the city, the individual gathers every item in the city and burns it in a massive bonfire. Metal objects are set to one side for later processing while everything else is rendered to ashes. All wooden buildings are torn down, leaving only the keep and temples. The temples are torn down and the road is ripped out to provide stone blocks which arethen used to upgrade the keep. The same treatment is given to all of the other towns in the human civ except all materials are brought to the former capital. No trace of the human civ is left except for some refugees out in the wilds. The keep is upgraded and rebuilt until it is a massive citadel of stone blocks with an equal number of z-levels underground made into dungeons. The wood from the old houses is rendered into masterwork beds, doors, etc. to furnish the rooms set out inside the menacing edifice. The number of rooms is equal to the number of houses and apartment rooms in the old city.
Now our friend sets upon the longest part of his quest. The individual sets off to a cave or chasm and uses masterwork nets to capture members of a chosen race of animalmen. These captured creatures are kept in a secure enclosure and left to their own devices for however long it takes for them to produce offspring. While waiting our friend becomes a legenday animal handler, trainer and breeder and gathers whatever large predators tickle his fancy as pets and mounts. Once the next generation of enslaved animalmen is born, the young are snatched away from their parents (who are then released, one way or another) and indoctrinated to be loyal to our friend. They are taught appropriate skills and are selectively bred to produce the strongest and most menacing looking minions. Once a large enough army is amassed, our friend declares all out war on all other civs and sets out to wipe out all traces of them. Each human keep in their capitals is rendered into a fortress similar to the first and is populted with a different type of educated animalman. Once all original civilisation is wiped out and replaced with animalman civs, our friend relinquishes control of each new nation and leaves them to develop on their own.
Having achieved a new world order, our friend can rest in piece. After personally making an enormous dungeon around their opulent tomb and filling it with gaurding creatures and priceless treasures wrought with their own hands of course.
Then, through one method or another, we let time run it's course for several hundred years and start an adventurer from one of the new civs that our friend helped create.
(Note: Yeah, i started writing lazy after the third paragraph.
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