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Author Topic: Werewolves in the Night: Day 1: woo lynch time  (Read 12351 times)

Squeegy

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Werewolves in the Night: Day 1: woo lynch time
« on: March 12, 2009, 11:39:47 pm »

Yes. We're doing Werewolf.

Spoiler: Roles (click to show/hide)

Spoiler: Optional Roles (click to show/hide)

1. At the start of the game, one fourth (rounded down) of the people joined will become werewolves. During the night, they will each kill one person. The werewolves can also pass their turn if they feel like they're gathering too much heat.
2. Each day the villagers will gather and discuss the murder. They will then decide who to lynch.
3. The identity of the person lynched is only revealed at the end of the game.
4. Identities can be revealed to people, but only through whispers (PMs).
5. If you want to PM someone, you have to run it through me first, and I'll decide if it's appropriate. I'll also channel the conversation between the werewolves.
6. The werewolves don't know who the other werewolves are, they only know that there are others.
7. Trust no one. Deceit and lies are rampant, and someone could be revealing a werewolf's identity, or merely shifting the blame onto someone else. Don't be quick to point fingers, or fingers will be pointed unto you.
8. Multiple whispers per day allowed. During the night everyone but the special professions are asleep, and cannot whisper then, either.
Any further questions may be PMed to me.

Also, there are a few game modes to pick from:
Last Words - Before murdered, a victim will have the chance to scream last words. They still don't know who killed them, though.
Know Your Allies - Werewolves know who werewolves are, and protective jobs like doctor and watchman are aware of each other. The mayor knows who everyone is, except the werewolves.
Secret Ballot - Ballots are PMed to me instead of being openly posted.
Dead Men Tell Tales - Enables a seer job, through whom which the dead can speak. Mostly just to bitch at you for killing them, but whatever.
No Lynch - Citizens can choose not to lynch anybody.
Factions - Werewolves are allowed to form multiple factions and fight amongst themselves. Only really fun in large games.
Infectious - Werewolves can choose to infect a person rather than kill them. Said infected has no idea who the other werewolves are until contacted. If this is put into play I can reduce starting amount of werewolves to one or two. An already infected werewolf will simply be tipped off to the other's existence.
God's Wrath - One player is considered a saint/prophet and if killed the killer is struck down with them.
Imprisonment - People are imprisoned instead of lynched. Unable to do anything or vote, but can still converse and be killed.

Vote for two of the above to be enabled when you join.

Winning:
a) The villagers win when all the werewolves are dead.
b) The werewolves win when their numbers equal the villagers' numbers, because then they can rise up and kill everyone with no worries. This can be done by murders and misguiding the lynchings, or infecting people if Infectious is on.
c) If Factions is on, the werewolves can only win by destroying all opposing factions. Villagers still win by destroying the werewolves.

Yes, I'll still be doing Foot Soldiers. I doubt this will take up much time.

Votes:
Last Words - 5
Factions - 2
Imprisonment - 6
Know Your Allies - 3
Infectious - 8

Players:
  • Pandarsenic
  • Dragooble
  • Org
  • Alexhans
  • Katsuun [NOVOTE]
  • Zaithemaster
  • Karlito
  • Jackrabbit
  • Webadict
  • inaluct
  • penguinofhonor [NOVOTE]
  • Archangel
  • Hungry
  • Emperor_Jonathon
« Last Edit: March 24, 2009, 09:43:53 pm by Squeegy »
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Pandarsenic

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Re: Werewolves in the Night
« Reply #1 on: March 12, 2009, 11:43:05 pm »

Last words, Imprisonment.
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Dragooble

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Re: Werewolves in the Night
« Reply #2 on: March 13, 2009, 05:20:31 pm »

I'll join too.
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Org

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Re: Werewolves in the Night
« Reply #3 on: March 13, 2009, 05:52:09 pm »

I am in, in the sense of that I am. This, thous shallt be thanked an praised acrossd the land. For, I am no speaker, but I had a dream. And my dream is that dreamers often lie. I see, Queen Mab has been with you.
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Squeegy

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Re: Werewolves in the Night
« Reply #4 on: March 13, 2009, 05:52:58 pm »

THANKS FOR VOTING YOU TWO
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Re: Werewolves in the Night
« Reply #5 on: March 13, 2009, 05:53:53 pm »

THANKS FOR VOTING YOU TWO
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Alexhans

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Re: Werewolves in the Night
« Reply #6 on: March 13, 2009, 05:58:26 pm »

Since when werewolf has so many roles?

Anyway, Im in

There's this #werewolf in IRC that I sometimes play with just 2 Wolfs and a Seer with min 6 people to start and an automatic moderator.
Server is: Serenity.esper.net
channel: #werewolf.

It can be fun if you dont rush to much.  We should play real time sometime.  Never mind the different GMTs.  We can handle it.
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Re: Werewolves in the Night
« Reply #7 on: March 13, 2009, 05:59:53 pm »

I am in.


"O, I am slain!"
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Katsuun

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Re: Werewolves in the Night
« Reply #8 on: March 13, 2009, 06:02:05 pm »

I'm in.

My vote goes to Infectious.

EDIT:Forgot to vote.
« Last Edit: March 13, 2009, 06:06:53 pm by Katsuun »
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Zai

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Re: Werewolves in the Night
« Reply #9 on: March 13, 2009, 06:04:50 pm »

Aw. This actually looks like a good game. Too bad I can't join, depending on when this starts. So...when does it start?

But my votes for game styles would go to Infectious and Know Your Allies, though in the latter the mayor might be a bit broken.

Also, Romeo and Juliet. Definitely not my favorite work of Shakespeare's.
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Squeegy

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Re: Werewolves in the Night
« Reply #10 on: March 13, 2009, 06:05:13 pm »

Thanks for voting, god damn it.
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Re: Werewolves in the Night
« Reply #11 on: March 13, 2009, 06:07:48 pm »

Infectious.

Your sarcasm had me there for a moment.

Go you villain, find the surgeon.
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Zai

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Re: Werewolves in the Night
« Reply #12 on: March 13, 2009, 06:14:12 pm »

So when does this start, Squeegy? Just as soon as there's a certain amount of people?
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SHAD0Wdump

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Re: Werewolves in the Night
« Reply #13 on: March 13, 2009, 06:19:24 pm »

But my votes for game styles would go to Infectious and Know Your Allies, though in the latter the mayor might be a bit broken.
Simply make him see werewolves as regular civilians.

Oh and I'm NOT in.
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Squeegy

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Re: Werewolves in the Night
« Reply #14 on: March 13, 2009, 06:20:24 pm »

So when does this start, Squeegy? Just as soon as there's a certain amount of people?
It'll start when we've got at least 15 people, hopefully all 20.

TWO VOTES
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