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Author Topic: Super RTD!  (Read 93766 times)

Kishmond

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1875 on: January 26, 2010, 03:14:53 pm »

Good to hear. Hey, maybe we'll overtake Sean's RTD eventually.

Jay Kayell

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1876 on: January 27, 2010, 05:21:22 pm »

Turn 139

Quote from: Luke “Flash Point” Prowler
Continue sneaking around, and look for those prisoners
(4) You do like a box and get out of there, searching around for the prisoners mentioned in the briefing. While you do not find them, you do find a hastily scrawled map of the camp, probably belonging to some forgetful soldier who got tired of getting lost all the time. Good news is that now you know where to go to get to the holding cells, bad news is that you have to leave the building you are currently in to get there.
Quote from: Zieg
Contemplate the possibility of expanding my shapeshifting powers to the point that I can cause OTHERS to change form.
(5) A most interesting idea comes to you, what if you could use your powers to change the form of others? In truth you have never bothered to find out how your powers work, they just do, so it is quite possible that it is something that can be applied to others as well. Though there is an equally large chance that it will do nothing or actually damage the person you try to do it to, you won't know for sure until you try it on someone, and the other occupants of the car seem rather reluctant to be your test subjects.
Quote from: Louis “The Reaper” Jacobs
Well, fighting is better than rotting in jail. I'll see what he has to say.
(6) You point your finger at him and flash a big smile, cheerfully saying “Sure, what' ya' got for me, Nick?”
This annoys him, probably because he is used to being addressed in a more respectful manner, but nonetheless he explains the nature of the agreement. “You fight for us, you fight for me, to bring down Magneto and your old team, and your sentence gets knocked down from...” he checks his papers, “fifteen consecutive life sentences, to ten years parole, after which you'll be a free man. So, are you interested, Jacobs?”
Quote from: Cheetahr
The Gang will set up base at the abandoned base, while I will set about recruiting people from the general area.
(4+1=5) You tell the gang to head out to the newly purchased military base, and in the meantime you'll try to get some more people to join the organization. Being used to living your life at a hundred miles per hour has made you somewhat impatient, so it seems only logical to you to head to the place where you can find the most people to address at once, which would probably be the town square. So you run there, find an old wooden box to stand on, and start spreading the word. (3) People start to gather, quite a crowd forming around you within a few minutes, though most of them seem yet unconvinced of the greatness of this endeavor you are speaking of.
Quote from: Mutosis
"*mutters* They said this place would be empty...*to the soldiers* Okay, the invisible woman's survival is highly classified, you are not to report this incident over open channels. We were sent here to recover some important evidence from this site, you will carry on with your allotted duties and ignore our presence. Now, if you'll excuse me I need to attend to this" *jumps down into sewer and runs away*
Attempt to confuse the soldiers with a new bluff in order to buy time, then escape.
(5) You speak your lie with such confidence that the soldiers can't help but be swayed, (6) perhaps a bit too swayed. They are so convinced of the utter importance of your mission that they call in reinforcements to make sure that no one will be able to stop you from completing it. (5) But you are no longer there, instead having taken your chance to slip down into an open manhole when no-one was looking, by the time they figure out what has happened you'll be far away.
Quote from: Jim “Hades” Ferse
I continue my construction.
(4+1+1=6) Satisfied that you've completed a place to store your villainous vehicles you keep working on making some more general rooms, to be used for whatever may be important at the time. The smaller rooms are much faster to complete, but something quite troublesome strikes you, excepting the metal you put aside earlier there is no more metal to build with. You'll have to find some more if you want to expand the fortress.
Quote from: Diakron
well if you cant beat them... hop on top of the tank, electrocute anyone that pops out, hop in and commandeer it
(5) You dexterously swing yourself onto the top of the tank's turret. The gunner, being somewhat of a stupid idiot, immediately pops his head out of the hatch to see if you're still there. (1) Before he can react you lunge forward with your right hand to grab a hold of his face, then proceed to pump enormous amounts of energy into it. (4-1-1=2) He screams as his skin starts to boil, the radio in his helmet sparkles and explodes, and soon the only movement coming from his body is the occasional spasm, death throes or an effect of pumping a lighting bolt straight into his brain, you're not quite sure. With some effort you manage to pull him out of the tank and dump him over the side, leaving an entrance for you to enter the tank through. And that you do, immediately letting loose with your powers on the driver and commander inside, where there is no room for them to dodge, (5/5) unfortunately the electricity arcs into whatever metal is exposed inside, failing to hit them in sufficient amount to do much damage.
Quote from: Blarney
*Continue to intended destination to make the trade with Obadiah*
(5) No longer forced to keep a low profile you can afford to go faster, and with some help from Rebecca it doesn't take very long for you to reach the place where the trade is to take place, an abandoned warehouse a mile or so outside the city. Waiting there is a box truck with 'Marco's Deli' printed on the side, along with a half dozen thuggish fellows. One of them approaches you, a man who looks very much like a shaved gorilla wearing a cheap suit. He swings a massive meaty arm in the direction of the truck, “Your stuff's here. So, do you have what you promised Ironmonger.” His using Stane's alias is a clear hint that they don't fully trust you, but everything should be in order for the trade.
Quote from: Xen
Uplink to Triolf's Satellite, hack into the missile grid and do 2 things:
A)Setup hidden commands that allow me to launch any type of missile targeted anywhere by telepathically sending signals to a satellite or via a computer.
B)Setup a 'Doomsday' command, upon acitvation it will launch missiles at the capitals of all major powers across the world.
(4) With a little bit more trial and error you manage to create an uplink to Triolf's old satellite. Then you try to hack into the missile defense network, figuring it should be easy. (5) By pure dumb luck you get past the defenses, you're not even quite sure how you did it yourself. So you get to work on creating some hidden commands that will let you launch missiles indiscriminately with the press of a button, you briefly thought about some way to get your telepathy to work as a trigger before you realized that you don't have that power, and computers don't work that way in any case. (2) Unfortunately getting past this problem on pure dumb luck isn't quite as easy, as you don't know the first thing about programming computers.
Quote from: Lucien
Find the nearest road and hitchhike to Grayson. If a prospective trucker gets reluctant after seeing my evil-looking robes and midnight-black skin, blow their head off with a fireball and commandeer the vehicle.
(1) You trudge through the cornfields to get to a road, luckily finding a rather large one just a few hundred yards away. There you stand, hoping that some car will pass by so you can get a lift to nearby Grayson and meet up with Cheetahr. (3) At first nothing comes, and then nothing comes, but then, nothing comes. It seems you'll have to walk to Grayson.

Enemy Actions (Heroes/Hostiles)
Quote from: US of A
Missile Network Defenses, secure system
(2) Xen's intrusion has yet to be discovered, but it is just a matter of time.
Quote from: Iron Man
Spread fear
(3) Iron Man zooms in seemingly from nowhere, heading for the site where the fortress used to stand. A quick assessment of the situation later and he has his targets set on Nitro, letting loose a pair of repulsor beams from his palms as he flies by, (3+1=4) striking him with both, (3-1=2) slamming him against the ground and knocking him out, but otherwise not doing much damage.
Quote from: Ares
I am the God of War, hear me roar!
(1+2=3) Having to travel by foot Ares gets to the site later than Iron Man, and doesn't have a chance to launch an assault of his own before Zach ambushes him.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Keep watch
(2) She hides behind the car instead, those guys are scary.
Quote from: Nitro
Wake up
(1) He really doesn't feel like it, instead falling deeper into unconsciousness.
Quote from: Demon, 'Zach'
Kill the Greek dude!
(3) He scurried away as soon as Iron Man appeared, a few centuries of battle experience telling him that more enemies would come. He was proven right when some weird human wearing antique armor shows up, not noticing him where he is hiding among the rubble, giving him the perfect chance to spring his trap. (2+2=4) Unfortunately for him the 'Greek dude' easily sidesteps his attempted ambush.
Quote from: Construction Drone
Sneaky sneaky?
(6) The drone gets tired of waiting, instead putting the pedal to the metal and blasting off towards the military garage. (6) It manages to get through the outer defenses, the people patrolling inside the fence, and even the tank, to get into the garage. Although in the process it pretty much alert the entire base. Thinking quickly it pops open a door and stands still, assuming that the humans won't realize that it had no driver.
Quote from: Mr. Roosts
Make sure the other guys are trustworthy
(3-1=2) He tries to open a one-way connection with the lead thug, but is too tired to do so right now.
Quote from: Invisible Woman
...
(5) She wipes away her tears and asks the soldiers to bring her to their leader, she intends to help in the fight.
Quote from: Biker Gang
Go to base
(6) They jump on their bikes and drive off, hooting and hollering. The prospect of becoming a real organized crime syndicate is quite attractive to them, and they aren't afraid to show their liking of the direction Cheetahr is taking the gang in.

Environment: The darkness suddenly disappears.

Time: 10:15

Locations
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: At the side of a road in Kentucky
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
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Spoiler: Injuries/Effects: (click to show/hide)
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Location: Near the large hole
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: FF-Plaza
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
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Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York

Quote from: Iron Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Old fortress site
Quote from: Ares
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Old fortress site

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1877 on: January 27, 2010, 05:48:14 pm »

"Wow, didn't know sentences went that high. You've got a deal, Director; but to be honest I won't be as much help as I could be until I get this arm fixed."
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1878 on: January 27, 2010, 07:12:13 pm »

Hey Devath, maybe you can take the vault and incorporate it into the new base. Because every evil hideout needs a vault to store the loot. or a panic room. either/or.

Using the map as a sort of visual guide, teleport to the holding cells.
Logged

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And that's why Communism doesn't work. There's always Chance Time

Kishmond

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1879 on: January 27, 2010, 08:42:25 pm »

Grr.

Turn around and burn the entire field to ashes. Wait for someone to arrive.

Cheeetar

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1880 on: January 27, 2010, 11:09:57 pm »

"Bystanders, civilians, lend me your ears!"

I make a speech in the attempt of converting the citizenry to my gang.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1881 on: January 28, 2010, 01:04:37 am »

I set up the wiring for the building using my powers to move the copper wiring and set up the insulation from the plastics in the leftover nonmetals from the junkyard, also trying to make sure that all the wires that come out of the walls are appropriately configured for the attaching of outlets.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

thunderclan

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1882 on: January 28, 2010, 02:05:29 am »

Try to learn the form of at least one of the thugs
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RAM

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1883 on: January 28, 2010, 02:20:38 am »


Should I get a point towards gaining some sort of talking skill?

I believe that I took the foil off of my head earlier.

Mutosis attempts to develop a second respiratory system for breathing underwater, and heads towards the outflow, hoping to find it unguarded...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Diakron

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1884 on: January 28, 2010, 09:30:45 am »

KILL! the tank MUST be mine!
Logged
Back to Mafia with me!

Paulus Fahlstrom

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1885 on: January 28, 2010, 12:34:59 pm »

*Hops out of the vehicle and gives a crooked sort of grin.*

"We've brought what we promised the ... Ironmonger. The gold is in the back, here are the keys. Let's make the trade."
Logged
I like dogs... with a little bit of garlic and salt...

Kishmond

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1886 on: January 28, 2010, 03:50:23 pm »

I'm afraid copper is not magnetic.

alfie275

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1887 on: January 28, 2010, 04:14:18 pm »

He could always use lumps of metal as hands.

Try again, ask the drone if he can spare some help (He is probably multicore so he can hack and build at same time).
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I do LP of videogames!
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Devath

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1888 on: January 29, 2010, 11:43:11 am »

I'm afraid copper is not magnetic.
Shush. That hasn't stopped me before, I mean, aluminum isn't either, and that would have been a good chunk of the newer content of the junkyards, cuase they don't use steel for that anymore. :P
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

CJ1145

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Re: Super RTD! Turn 139: Soapboxing
« Reply #1889 on: February 01, 2010, 03:18:21 pm »

Hey, who left this *bump* lying around? I don't take too kindly to littering.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.
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