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Author Topic: Super RTD!  (Read 93774 times)

Luke_Prowler

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1860 on: January 20, 2010, 06:27:55 pm »

What, no sneaking skill? aw.

Continue sneaking around, and look for those prisoners
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Quote from: ProtonJon
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thunderclan

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1861 on: January 20, 2010, 06:43:08 pm »

Contemplate the possibility of expanding my shapeshifting powers to the point that I can cause OTHERS to change form.
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CJ1145

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1862 on: January 20, 2010, 08:42:06 pm »

Well, fighting is better than rotting in jail. I'll see what he has to say.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cheeetar

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1863 on: January 20, 2010, 09:56:37 pm »

The Gang will set up base at the abandoned base, while I will set about recruiting people from the general area.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1864 on: January 20, 2010, 09:57:11 pm »

"*mutters* They said this place would be empty...*to the soldiers* Okay, the invisible woman's survival is highly classified, you are not to report this incident over open channels. We were sent here to recover some important evidence from this site, you will carry on with your allotted duties and ignore our presence. Now, if you'll excuse me I need to attend to this" *jumps down into sewer and runs away*
Attempt to confuse the soldiers with a new bluff in order to buy time, then escape.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kishmond

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1865 on: January 20, 2010, 10:10:23 pm »

You really should have made Mr. Roost's action "These aren't the terrorists you're looking for. Move along."

Also please update my inventory.

Cheeetar

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1866 on: January 20, 2010, 10:12:08 pm »

'Turn Turn 138'?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1867 on: January 20, 2010, 10:21:11 pm »

I continue my construction.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Diakron

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Re: Super RTD! Turn Turn 138: Further adventures of the Box-Man
« Reply #1868 on: January 20, 2010, 10:36:06 pm »

well if you cant beat them... hop on top of the tank, electrocute anyone that pops out, hop in and commandeer it
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Back to Mafia with me!

Jay Kayell

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1869 on: January 21, 2010, 01:31:38 am »

'Turn Turn 138'?
Yeah, because when you see it you turn 360 degrees and walk away.

What, no sneaking skill? aw.
Actually, you were supposed to get some minor sneaking skillz. I've added them to the list now.
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Decapitation - enjoy the difference

Paulus Fahlstrom

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1870 on: January 21, 2010, 12:27:32 pm »

*Continue to intended destination to make the trade with Obadiah*

(And just for the record I do get a +1 when persuading, not like it would change the results of last round any.)
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I like dogs... with a little bit of garlic and salt...

alfie275

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1871 on: January 21, 2010, 12:36:16 pm »

Uplink to Triolf's Satellite, hack into the missile grid and do 2 things:
A)Setup hidden commands that allow me to launch any type of missile targeted anywhere by telepathically sending signals to a satellite or via a computer.
B)Setup a 'Doomsday' command, upon acitvation it will launch missiles at the capitals of all major powers across the world.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Kishmond

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1872 on: January 21, 2010, 09:16:07 pm »

But that would make it too easy!

Find the nearest road and hitchhike to Grayson. If a prospective trucker gets reluctant after seeing my evil-looking robes and midnight-black skin, blow their head off with a fireball and commandeer the vehicle.

Devath

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1873 on: January 22, 2010, 03:09:33 am »

Oh yeah, the garage isn't in the locations status
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1874 on: January 26, 2010, 11:24:53 am »

Starting work on the turn now, it'll be up tomorrow at the latest.
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Decapitation - enjoy the difference
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