Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 145

Author Topic: Super RTD!  (Read 93789 times)

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1830 on: January 07, 2010, 11:48:16 pm »

I'm going to take an quick poll. Knowing the nature of my screw-ups, I'm probably in front of the White House. Should I:

A) Use invisibility to run and teleport away now or
B) Surrender and see what happens.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1831 on: January 08, 2010, 01:00:09 am »

"Crap"

Sneak around, to figure out where I am. Bonus if I find a box big enough to hide in.
« Last Edit: January 08, 2010, 06:45:17 pm by Luke_Prowler »
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1832 on: January 08, 2010, 02:39:30 am »

Continue my construction.

We really need to put some effort into regrouping...
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1833 on: January 08, 2010, 07:55:44 am »

At the moment, my problem with regrouping is that it roughly translates to "stand in front of a tank"... I have probably gone about as far as I can with Sue for the moment so I will probably make a brief attempt to raid the FF Plaza and then retreat to the sewers to try to make a monster. Unfortunately I a trying to set up some long-term goals, which doesn;t really suit the RTD format...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1834 on: January 08, 2010, 08:00:20 am »

After purchasing the army base, I shall set off towards it and search it for any surplus laying around, with the help of The Gang.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1835 on: January 08, 2010, 05:34:29 pm »

Throw grenade at soldiers whilst using TK to shoot them with my pistol.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1836 on: January 08, 2010, 09:54:11 pm »

I'm going to take an quick poll. Knowing the nature of my screw-ups, I'm probably in front of the White House. Should I:

A) Use invisibility to run and teleport away now or
B) Surrender and see what happens.
A

If you teleport to the moon, what will you do?
If you are locked in a cell with Reaper what will you do?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1837 on: January 08, 2010, 10:49:31 pm »

If you teleport to the moon, what will you do?
Become batman, breathe in space.

If you are locked in a cell with Reaper what will you do?
Burn.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1838 on: January 09, 2010, 01:03:27 am »

Invisibility spell, run away, throw orb in a bush, teleport, preferably... Kentucky? In that order.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1839 on: January 09, 2010, 06:17:40 pm »

I attempt to sneak into FF plaza and find the security room(asking for Sue's help), if there is any time left I will try to get a status report on the entire situation.
The FF plaza is destroyed, basically just a pile of rubble. Which is the reason why the army is here.
Logged
Decapitation - enjoy the difference

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1840 on: January 10, 2010, 01:11:44 am »

Thankyou, I changed it.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1841 on: January 10, 2010, 02:34:02 am »

At the moment, my problem with regrouping is that it roughly translates to "stand in front of a tank"... I have probably gone about as far as I can with Sue for the moment so I will probably make a brief attempt to raid the FF Plaza and then retreat to the sewers to try to make a monster. Unfortunately I a trying to set up some long-term goals, which doesn;t really suit the RTD format...

That is not the classical definition of regroup. Regroup is generally paired with retreat for a reason. I was mostly referring to our far-flung teleportation junkie that have ended up way outside our initial sphere of operations and don't appear to be coming back any time soon. I too, have been working for the long term, with my many-turns built fortress, which will hopefully stand to the test of time, and my few vague attempts to keep the party stealthy. Laying low is part of our job, and we have to be good at it until we can pull our weight properly. Once we all get together again, I would like help getting together the antigravity drive so we can get a decent sized mobile base of operations.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1842 on: January 11, 2010, 12:05:11 pm »

*Continue to trade site, driving stealthily and have Rebecca keep a lookout for tails*

(I agree with Devath, and am doing my best to help out financially. I say next we consider helping out the other contact (Sergei). As I recall he needed something done that involved nuklear stuff and we do need uranium and plutonium. The palladium should be a simpler matter. It's actually used as a catalyst in mufflers. So it's much more commercially available. Of course that still leaves the two 'impossible' items... antimatter and the Crimson gem of Cytorak (whatever that is))
Logged
I like dogs... with a little bit of garlic and salt...

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1843 on: January 11, 2010, 05:00:06 pm »

actually there are a few colleges that make anti hydrogen (antimatter!) that you might hit up
Logged
Back to Mafia with me!

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1844 on: January 11, 2010, 06:42:04 pm »

Positrons and negatrons? And antimatter particles with -0 charge?
Logged
Pages: 1 ... 121 122 [123] 124 125 ... 145