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Author Topic: Super RTD!  (Read 93780 times)

Luke_Prowler

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1815 on: December 28, 2009, 07:59:52 pm »

*thrown across the van because of not wearing seat belt*

"Blarney, where did you learn to drive? Clown school?"

See tank, find somewhere to hide.
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CJ1145

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1816 on: December 28, 2009, 08:47:06 pm »

Ask the general if there's anything else I can do to help him out.
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RAM

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1817 on: December 28, 2009, 09:43:44 pm »

"We might get separated, I enjoyed our time together, if you need any help, find me... Hello?"
Find Sue and offer to 'help' her again if she ever wants it. Once I find her I will sneak towards F.F. Plaza.
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Cheeetar

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1818 on: December 28, 2009, 10:39:03 pm »

"I want something that's out of the way, but not hard to access if you know the right path. I would also like something with a large storage space, and very sturdy."
« Last Edit: December 28, 2009, 10:42:09 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1819 on: December 28, 2009, 10:44:12 pm »

"Why does nothing ever turn out the way I want it to?" Look around.

Devath

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1820 on: December 29, 2009, 02:26:43 am »

Error: My action was supposed to remove "There is a deep pit here, the walls of which is covered in metal" this bit here from original fortress description.

I continue my previous actions, fleshing out the fortress and sealing the other corridor to the other junkyard in the same fashion I did the first.
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alfie275

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1821 on: December 29, 2009, 11:29:49 am »

Burst into room and kill people using my tentacle legs and TK, over the comms say "All units stand down, repeat, all units stand down!" then shut off comms, if I have enough time I will also look for a map of the base and locate the garage and armoury.
« Last Edit: December 29, 2009, 07:24:12 pm by alfie275 »
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Diakron

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1822 on: December 29, 2009, 06:08:46 pm »

get out of Off of van and stagger away, wonder how i was able to stay on the van when it hit a tank.
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Cheeetar

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1823 on: December 31, 2009, 09:08:04 pm »

Unfortunately, I'll be gone from 3rd January to 8th January. Do what you want with my character until then.
I have been able to access a laptop.
« Last Edit: January 04, 2010, 05:17:57 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Paulus Fahlstrom

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1824 on: January 04, 2010, 12:19:53 pm »

*Take evasive manuevers and try to avoid, outrun the tank.*
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Jay Kayell

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1825 on: January 07, 2010, 05:59:53 pm »

Turn 136

Quote from: Zieg
Shift into my soldier form then go over and try to get the driver to leave...If that fails then either knock him out or shoot him
(1+1=2) You shift into your soldier form and exit the van, trying to look as soldiery as possible when you approach the tank. Your plan was to trick the driver of the steel behemoth into leaving, but you seriously doubt that you'll be able to make yourself heard over the stream of expletives coming from the loudspeaker mounted on top of the tank. So you decide to instead resort to the universal plan B, shoot him or knock him out, depending on what is most convenient/satisfying. The problem with plan B is that the person you want to attack is securely locked away inside of a tank, and plan B doesn't account for that. So you sneak back into the van as quick as you can, not wanting to get left behind here if Blarney drives away.
Quote from: Luke “Flash Point” Prowler
*thrown across the van because of not wearing seat belt*
"Blarney, where did you learn to drive? Clown school?"
See tank, find somewhere to hide.
(6=6) You mock the driver a bit, and then realize the full extent of the situation. The van full of villains just crashed into a goddamn battletank, a tank belonging to the US army, and they probably have orders to kill you on sight, since you have committed acts of terrorism in the middle of Manhattan. So you decide to get out of there as fast as possible, comrades be damned, because when faced by a tank it's every man for himself. (2) Unfortunately for you panic and exactly determined teleportation doesn't go well together, and in your desperation to get away from the tank you just pop away to anywhere but there. You find yourself suddenly appearing in a room full of bunk beds, quite obviously in some kind of military compound, but at least the room is currently empty.
Quote from: Louis “The Reaper” Jacobs
Ask the general if there's anything else I can do to help him out.
(2) You ask him if he needs any further help from you, but he just tells you to stay put and not do anything stupid. Then he leaves. Not exactly the reaction you had hoped for, but at least they don't seem to regard you as all that much of a threat anymore as there are only a handful of guards in the room.
Quote from: Mutosis
"We might get separated, I enjoyed our time together, if you need any help, find me... Hello?"
Find Sue and offer to 'help' her again if she ever wants it. Once I find her I will sneak towards F.F. Plaza.
(4) You quickly retrace your steps, and soon you feel a tap on your shoulder and hear Sue speak from behind you, she tells you to slow down a little, because her legs are still a little numb from before. She says that she'll keep you in mind if she needs help in the future, but for now she wants to get back to the Plaza and try to figure out what has happened. So you both head off towards your common goal, getting quite close.
Quote from: Cheetahr
"I want something that's out of the way, but not hard to access if you know the right path. I would also like something with a large storage space, and very sturdy."
(6) “Ah yes, one wouldn't want any annoying interlopers interrupting one's industry. There is in fact a place I think will fit perfectly, an old army base, disused since fifteen years back, we've not found anyone willing to purchase it yet. Would that suit your business?”
Quote from: Lucien
"Why does nothing ever turn out the way I want it to?" Look around.
(1) You try to look around, but the sound of quite a few guns being cocked interrupt your attempts. You slowly raise your head enough to get a look at whoever is threatening you, and you spot about fifteen men wearing black suits, all pointing pistols at you. Guns being rather distracting when pointed at oneself the only other thing you manage to see is that you are lying outdoors on a lawn, and there is no darkness in the sky.
Quote from: Jim “Hades” Ferse
I continue my previous actions, fleshing out the fortress and sealing the other corridor to the other junkyard in the same fashion I did the first.
(4+1+1=6) You quickly seal shut the other corridor, collapsing it too just to be sure, and then get to work on making the shell of a building into a proper evil headquarters. You decide to go for a more Greco-Roman architecture this time around, being of the opinion that a true classic will never go out of style. So you start shifting the metal around, doing your best to include some columns and places where murals and statues may go, you are determined to make this your best work yet. And while putting a lot of time into construction will give you an imposing base it will also increase the time it takes to build it.
Quote from: Xen
Burst into room and kill people using my tentacle legs and TK, over the comms say "All units stand down, repeat, all units stand down!" then shut off comms, if I have enough time I will also look for a map of the base and locate the garage and armoury.
(5) Like a many-legged Bruce Lee you fly into the room, delivering a multitude of bone-shattering kicks to the two nearest people, (1-1-1=1) pretty much reducing their chests to fleshy bags of blood and broken bones, and needless to say killing them instantly. You then launch a blast of telekinetic energy at the head of the man standing near the back wall, (4) striking home, (6-1=5) but only smacking his head against the wall, his helmet taking the brunt of the impact. You quickly leap at the last three before he can respond, wanting to remove as many as possible from the fight that is sure to ensue. (5) but they respond with great speed and agility, getting out of the way before you can touch them. Now facing down four people who know you are there and are all carrying weapons you do the wise thing and duck down being a filing cabinet, and luckily for you they seem to want to kill you themselves rather than call in reinforcements.
Quote from: Diakron
get Off of van and stagger away, wonder how i was able to stay on the van when it hit a tank.
(1) You briefly wonder how you managed to stay on the van when it hit the tank, when you realize that you didn't! You are currently flying through the air, luckily not smacking head-first into the side of the tank, (1) but your attempts to land on your feet by wildly flailing your arms around does the opposite. (4-1=3) You manage to land in a pile of junk lying by the side of the road, and avoid any major injuries.
Quote from: Blarney
*Take evasive manuevers and try to avoid, outrun the tank.*
(4) You quickly put the van into reverse and back up through a nearby alleyway, emerging on a nearby street and quickly continuing towards where the meeting is supposed to be held, wanting to get far away from the tank. You have the nagging feeling that you've forgotten something though.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
...
(2) The helicopters land near where the fortress used to be, and the soldiers within start poking around in the ruins without finding anything of use.
Quote from: Suit Patrol
Call for backup
(2) The apparent leader of the suit-clad men reaches for his radio, only to realize that he must've forgotten it on his desk. How embarrassing.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help Blarney
(4) She guides him towards the meeting location to the best of her knowledge.
Quote from: Nitro
MurderDeathKill
(5) Like a murderous fiend from the deepest pits of hell he leaps at the SHIELD soldiers, firing his big gun with reckless abandon, (6) pretty much covering the entire area they occupy with searing hot plasma. (6-2-1=3) But despite this some of them manage to survive.
Quote from: Demon, 'Zach'
Also MurderDeathKill
(6+1=6) The actual murderous fiend from the pits of hell doesn't want to be any worse than a mere human, so he also leaps into the fray. (4-1=3) But most of the SHIELD soldiers manage to get out of the way of his rampage, (1-1-1=1) but the one guy that doesn't gets pretty much reduced to a fine red paste by the demon's claws.
Quote from: Construction Drone
Wait
(4) It waits there, pretending to be just a normal car.
Quote from: Mr. Roosts
Keep watch
(2) He tries his best to keep a lookout for enemies using all of his senses, including the sixth one, but doesn't accomplish much.
Quote from: Invisible Woman
Follow Mutosis
(6) Now she actually manages to keep on his trail without wandering off, but her incessant tapping on his shoulder is getting a bit annoying.
Quote from: Biker Gang
Try to look like respectable businessmen
(1) They could run through a stadium full of people in the nude and covered in mustard and look more respectable.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 10:00

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside, not in New York
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the large hole
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: SHIELD Soldiers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Old Fortress Site
There are fifteen of them.


Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1826 on: January 07, 2010, 06:27:03 pm »

Take a hint from the late SWAT officer and sing "The Beast of Pirate's Bay" by Voltaire.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Diakron

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1827 on: January 07, 2010, 09:13:36 pm »

run up to the taqnk and channel every bit of electricity i can into it


 :D Injected with a Poison
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thunderclan

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1828 on: January 07, 2010, 10:10:28 pm »

Yeah...Definetly should have thought that one through better...At least I didn't get shot by a tank  ;D

Revert to my normal form and continue watching for enemies
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RAM

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1829 on: January 07, 2010, 10:54:54 pm »

I attempt to sneak into FF plaza and find the security room(asking for Sue's help), if there is any time left I will try to get a status report on the entire situation.
sneak to the remains of the FF Plaza and scavenge some monitoring equipment. Both to see what happened and what is currently happening.
« Last Edit: January 09, 2010, 08:06:17 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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