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Author Topic: Super RTD!  (Read 93862 times)

RAM

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1680 on: November 23, 2009, 06:34:09 pm »

The chin only respects manliness, worshipping it will lead to your downfall!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1681 on: November 23, 2009, 11:07:20 pm »

I do not worship it! I begrudgingly accept its superiority in a manly way.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Paulus Fahlstrom

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1682 on: November 24, 2009, 04:41:12 pm »

*Re-paints the FF4-mobile and gathers his things into it.*

(Seriously, we can't stay here for too long now. We'll have serious good guys coming around again before too long. I vote we find a new place and rig this baby to blow. Oh, and holiday stuff will render me unable to post, so in case I miss another round, seek out Rebecca and have her treat wounds and such.)
« Last Edit: November 24, 2009, 04:42:56 pm by Paulus Fahlstrom »
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RAM

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1683 on: November 24, 2009, 08:02:17 pm »

It was a nice effort but I don't think that there is much of the fortress left to protect, but the passages should be intact...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Diakron

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1684 on: November 25, 2009, 12:11:52 am »

i agree withing the next 2 or 3 turns we have to blow this joint
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Devath

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1685 on: November 25, 2009, 04:56:59 am »

*sucks it in* *blows a smoke ring* Ohh yeah.

There you go. Joint blown and smoked.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Diakron

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Re: Super RTD! Turn 127: Rebar 1, Bullseye 0
« Reply #1686 on: November 25, 2009, 07:21:01 pm »

HEY! puff, puff, pass bro!
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Jay Kayell

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1687 on: November 26, 2009, 05:35:09 pm »

Turn 128

Quote from: Jim “Hades” Ferse
I warp the metal around Bullseye into a finely-crafted coffin that envelops him and restricts his movement completely.
(1+1+1=3) There isn't very much metal around him, most of it having been scattered all over the area by your previous attack, but you do your best. (4-1-1=2) He tries his best to get away, but the large pieces of metal lodged in his chest prevents his attempted escape. (1) Even with the small amount of metal you have to work with you manage to create a casket around him, which will stop him from moving very much unless he manages to break it. (5+1=6) You then adjust his prison so it fits perfectly to him, preventing all motion.
Quote from: Louis “The Reaper” Jacobs
I ask Spider-Man if there's any chance of getting medical attention before I'm taken to jail.
(2) You subtly point out to Spider Man that you are in fact injured, and would really appreciate some medical attention before the cops come to take you away. He shrugs and informs you that there really isn't much he can do, apparently misinterpreting your request as wanting him to help you. Before you can inform him of what you really meant a black APC with the SHIELD symbol on the side approaches, stopping near you to let a small group of soldiers out. At the front of the group walks a rather stern-looking general type person, a lit cigar in his mouth and enough medals on his chest to stop a bullet.
Quote from: Zieg
Continue working to get inside the vault
(5) You don't have to work all that much, since Luke opens it from the inside. Still, you got inside and that's all that matters. You take the chance to learn the form of the new guy, who briefly stops to introduce himself as Diakron. You haven't actually seen him before but you are sure that you can trust him, since he is wearing black and hasn't tried to violently kill you yet, which means that he isn't a vigilante, and only vigilantes and villains wear black.
Quote from: Mutosis
I try to Befriend The Invisible woman while fixing her legs, and ask if I can give her some minor appearance-changing abilities as I don't have a picture to reconstruct her from.
I will also try to develop a pheromone gland that can voluntarily release a scent that it can trace back to the source.
(3) You chit-chat about this and that with the Invisible Woman while you get to work on fixing her legs, (5+1=6) a few popping sounds emanating from them as her joints return to their original state. While still keeping up the conversation with the now slightly happier woman you try to create a new gland to release pheromones, (2+1=3) but this doesn't work quite so well, only creating a weak scent that is barely noticeable even if you put your nose right next to the gland.
Quote from: Diakron
take the computer disc and go find a computer to view it with.
(1) You approach the large steel vault lying in the mud outside the fortress, a man appearing out of nowhere and for some reason handing you a computer disc. After taking a moment to introduce yourself to the people there you run off in search of a computer, since a computer is needed in order to look at the contents of the computer disc. You run for a while, not seeing any obvious place where one might find a computer, until you spot one standing out on the street, right next to a car, and approach it with a small chuckle. Who would be stupid enough to leave a computer just sitting around like this?
Quote from: Lucien
Reassure Zach that everything is under my control, then shrink the ball and pump more darkness into it!
(5+1=6) You inform your demonic bodyguard that everything is perfectly fine, and that there is no cause for alarm. And then, as if to prove yourself wrong, you get to work on creating a cause for alarm. Dark energies flow into the orb of darkness you are holding, compressing it to the size of a tennis ball, and more darkness flowing into it from all over. (6) More and more darkness flow into the small orb, the area close to you somehow getting lighter as the darkness is sucked away. (5) Suddenly it stops, the meager light of nearby streetlights no longer being enough to illuminate the area clearly as the darkness returns to simply staying there. But the orb you are holding is now cold to the touch, as death itself, and an almost palpable sense of malice is emanating from it, along with a small hum.
Quote from: Luke “Flash Point” Prowler
Teleport outside of the vault so that I can give the disk to Diakron, then go back in to try to open the vault from inside. One would think that there would be a way to open the vault from the inside in case someone got locked in.
(4+1=5) You teleport outside the vault and hand the newly found computer disc off to some guy you have never seen before, but deciding that he is the most reliable person to give it to, considering that all others here are villains. After hearing that his name is Diakron you head back into the vault, using the quite logically placed handle on the inside to push the door open.
Quote from: Cheetahr
I'll try to seperate the chin from the biker's head, and then place it on the ground reverently. I hope to estabilish that I do not in any way wish to harm the chin, for I know the greatness of the chin.
(3) When next the biker strikes you try to disarm him with a quite blow to the hand, (3) and he is too slow to avoid the blow, (3) the knife getting knocked out of his hand and flying into the air. With a quick motion you snatch it up and strike again, trying to separate the apparent source of his powers, the chin. (6) But he somehow manages to pull back his head fast enough to avoid your strike, chin still intact.
Quote from: Blarney
*Re-paints the FF4-mobile and gathers his things into it.*
(4) You grab a few cans of paint from Luke and then get to work on fixing up the car, applying a black coat of pain, as befits a group of villains. It isn't exactly the best paintjob ever, and there are still a few quite visible bumps and scratches, but overall it should work. After that you get to work on putting your stuff into the back of it, which would be more necessary if you actually had enough stuff to warrant such action.
Quote from: Xen
(GM) keep practicing molecular manipulation
(1+1=2) You decide to sit down and have a rest instead, feeling quite tired from your earlier efforts.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD people
The more you know...
(1) Before they can reach Spider Man and Reaper they get into a rather loud argument about which safety measures are necessary, the leader feeling that they don't need to take any special precautions while the soldiers think they should call in a few snipers just in case. They don't seem to realize that both Reaper and Spider Man can quite clearly hear them.
Quote from: Iron Man
Go back to HQ
(4) He gets a radio communication about the SHIELD people having arrived, and decide to deal with that for the moment. In a few minutes he is back there, and lands next to the still arguing SHIELD operatives.
Quote from: Quicksilver
Pass time
(6) He decides to make himself useful instead of sitting around doing nothing, and so get to work sorting everything in the mainframe archives. After a minute or two of focused work he has made sure that every single file is sorted alphabetically, all fifteen million of them. Then he is bored again and goes back to the TV room to complain about the lack of a TV.
Quote from: Spider Man
Try to interrupt the SHIELD people
(2) He tries to get a word in, but as it turns out rescuing people from burning buildings and alien symbiotes is much easier than interrupting a bunch of upset government officials.
Quote from: Bullseye
Bullseye smash puny metal!
(4) He tightens every muscle in his body in an attempt to break free, (6) but the metal is too strong for him.
Quote from: Biker Leader
Get knife back
(4) He lunges at Cheetahr in an attempt to return his knife to its rightful owner, (6+1+1=6) but he is moving too slowly to even touch Cheetahr, who has enough time to contemplate the answer to life, the universe and everything before he has to move out of the way. He deduces that the answer is 42.
Quote from: Biker Leader's Chin
Ahmagawd! So manly!
(3+5=6) Despite his pathetic attempts at an attack the chin still maintains its dignity and masculinity, a bulwark against all that is puny and weak.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Worry about Blarney
(6) She starts squealing when she spots Blarney all wrapped up in bandages, though her voice is too high-pitched for him to actually understand anything she is saying, so he just smiles slightly and nods at her, assuming that this is the best course of action.
Quote from: Nitro
Test weapon
(2) He tries firing his overly large weapon at a nearby building to better understand its strength, but it doesn't want to fire at the moment.
Quote from: Demon, 'Zach'
Suspiciously watch orb of darkness
(6) He stares intently into the small orb of impenetrable darkness in Lucien's hand, looking extremely suspicious of it.
Quote from: Construction Drone
Attack intruder!
(2) Beeping loudly and spouting off insults it ineffectually flies at Diakron, failing to hit him with its swinging claw.
Quote from: Mr. Roosts
Torment Bullseye just for the hell of it
(3+1=4) He starts mocking Bullseye telepathically, pointing out how utterly useless he is.
Quote from: Invisible Woman
Try to get up
(6-4=2) She still doesn't manage to move properly, but the poison is starting to wear off.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 09:20

Locations
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 250 pounds of gold, and fifty secure storage boxes, 25 of which have been opened. It is currently outside the fortress and open.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Biker Leader
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Biker Leader's Chin
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky

Quote from: Iron Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Quicksilver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Avengers HQ
Quote from: Bullseye
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Spider Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ

Tell me if you find any errors.
« Last Edit: November 27, 2009, 09:22:49 am by Jay Kayell »
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Decapitation - enjoy the difference

thunderclan

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1688 on: November 26, 2009, 06:07:29 pm »

Start hauling stuff from the vault and loading it into the van to take with us.
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CJ1145

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1689 on: November 26, 2009, 06:12:52 pm »

"Hmm. Thinking, thinking... I'm going to go with Nick Fury? Anyways, the argument your men are having is pretty irrelevant. I have no intention of escaping, and even if I did I'm not exactly in any condition to try."

"By the way, I should let you know that this darkness isn't natural, if you haven't figured it out yet. I'm going to go ahead and guess Lucien, one of my former "colleagues" has something to do with it. You'll want to check that out."
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Diakron

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1690 on: November 26, 2009, 06:18:55 pm »

take the computer and place it in the van, help load the van.
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RAM

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1691 on: November 26, 2009, 06:41:51 pm »

Grow tough scaly skin over my body to repair my back injury.

Rebuild my torso to have a concealable maw similar to the Invisible Woman's.

Reach into my right shoulder and move it back into the right position.

Combine Poison gland on right-ring finger and pheromone gland into two identical pheromone glands that can voluntarily produce an otherwise subtle scent that can be easily traced back to its source by any identical pheromone gland.

Continue trying to befriend the Invisible Woman and ask if she has any requests, such as gliding wings, or duplicate organs, or extra energy reserves to let her use her powers more before she exhausts them.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kishmond

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1692 on: November 26, 2009, 07:12:06 pm »

That's kind of a lot of things to do. Are we on one-hour turns?

And remember, there is absence of light, and then there is Darkness. The light at the opposite end of the spectrum.

Create a shell around the ball, stabilizing it and not allowing it to explode until I utter the password.

RAM

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1693 on: November 26, 2009, 09:16:42 pm »

Yes, it is, but we should be out of combat and they are all sort of similar. But I won't think any less of this great RTD if some of my actions disappear...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1694 on: November 26, 2009, 10:59:17 pm »

Help load stuff into the van

"Hey, if those black suits are going to be back, we should leave them a little present " >:D
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And that's why Communism doesn't work. There's always Chance Time
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