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Author Topic: Super RTD!  (Read 93892 times)

thunderclan

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1635 on: November 17, 2009, 03:29:58 am »

Try to help Blarney
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Devath

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1636 on: November 17, 2009, 04:35:12 am »

BTW, JK, I was wondering... Do dodge bonuses get somewhat nullified if the attack is wide enough in scope that it is impossible to miss? Or, should someone having +5 to dodge still survive the center of a nuclear detonation or the like?
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Jay Kayell

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1637 on: November 17, 2009, 05:21:18 am »

BTW, JK, I was wondering... Do dodge bonuses get somewhat nullified if the attack is wide enough in scope that it is impossible to miss? Or, should someone having +5 to dodge still survive the center of a nuclear detonation or the like?
It depends more on speed that dodge bonuses in such cases, if the character is fast enough to potentially dodge it then they get a dodge roll, if there is no chance of them dodging then they won't get the roll.
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alfie275

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1638 on: November 17, 2009, 01:17:02 pm »

Practice more atomic manipulation.
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Devath

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1639 on: November 17, 2009, 02:31:06 pm »

BTW, JK, I was wondering... Do dodge bonuses get somewhat nullified if the attack is wide enough in scope that it is impossible to miss? Or, should someone having +5 to dodge still survive the center of a nuclear detonation or the like?
It depends more on speed that dodge bonuses in such cases, if the character is fast enough to potentially dodge it then they get a dodge roll, if there is no chance of them dodging then they won't get the roll.
In such cases, the dodge bonus generally represents speed... Which is why it is important to look at how the bonuses are handled, since, in such a case, they might have the potential of dodging, but escape is not guaranteed, whereas with the bonuses, escape would be guaranteed. In summary, the question is, how far does a bonus have to be stretched before penaltiues accrue?
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Paulus Fahlstrom

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1640 on: November 17, 2009, 04:22:23 pm »

*Pulls out his SKS sniper rifle and attempts to pick off Reaper as he flees*

(That being impossible, treat burns using my first aid kit)
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Jay Kayell

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1641 on: November 17, 2009, 04:24:07 pm »

In such cases, the dodge bonus generally represents speed... Which is why it is important to look at how the bonuses are handled, since, in such a case, they might have the potential of dodging, but escape is not guaranteed, whereas with the bonuses, escape would be guaranteed. In summary, the question is, how far does a bonus have to be stretched before penaltiues accrue?
Quite far, for example a nuclear explosion would probably give something like a -4 to dodge, assuming that the dodger was fast enough to get the roll in the first place. Less extensive attacks would not give such a large penalty, but penalties would probably start getting applied at a large standard explosion or similar.

Of course there is also the matter of distance, obviously the penalty would be larger the closer you are to the source of the attack. So dodging something like a nuclear blast at point-blank range would be at least a -10, possibly more.
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Diakron

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1642 on: November 17, 2009, 05:14:54 pm »

Well i just got a message that a new spot has opened up so...

Name: Diakron
Superpower: Electrical manipulation
Alignment: Villian
Cannot remember anything past 25 minutes; when he woke up, he try to call 911 but shorted out the block. (have fun with that)

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Kishmond

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Re: Super RTD! Turn 125: Burn Blarney, Burn!
« Reply #1643 on: November 17, 2009, 06:09:18 pm »

Curse the heavens.

Jay Kayell

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1644 on: November 19, 2009, 05:48:45 pm »

Turn 126

Quote from: Louis “The Reaper” Jacobs
I fly off after the Avengers. If it's not a risk to my escape, I tell my former comrades to tell Magneto I said "Beware the Xanatos Gambit."
(4+1=5) You drop a quick one-liner to point out just how awesomely awesome you are, and then blast away like a missile. The others have already disappeared from view, but you assume that they will be heading to the Avengers HQ, so you go there as well. And indeed you find them waiting outside, and they do actually seem slightly more amiable towards you now, though Iron Man informs you that he has called for the authorities, but that he and the others will vouch for you and try to get a reduced sentence.
Quote from: Luke “Flash Point” Prowler
Find someone who can take the wall bit off of my arm
(4) The large slab of wall is indeed quite a disturbance, so you try to find someone who isn't too busy doing something else to help you, but all your comrades seem to have something better to do, or can't figure out how they would be able to help. But just as you are about to give up hope Zach, Lucien's demon servant approaches, and offers to help. You gratefully accept, and he grabs onto the concrete, digging his claws into it and then pulling it apart. He barely gave you enough time to do anything but brace yourself for pain, but you are quite relieved to find that you still have your arm, though the actual state of it leaves a bit to be desired, as it is somewhat mangled.
Quote from: Mutosis
"Oh, sorry about that, the paralysis should wear off."
I close The invisible woman's torso over the tentacles and maw and form a retracting structure that can make her look like normal or release the tentacles at will.
I try to convince her that humanity could use some tweaking.
(3) You try fixing the mess you made of her torso after quickly explaining that the paralysis will wear off on its own, (3+1=4) and manage to make it less obvious, a skin flap extending over the maw and tentacles to make it look almost like a normal human body. It still isn't perfect, but she at least looks a little more acceptive of you, since you do seem to want to fix your mistake. (4) Your little speech about humanity needing to be improved doesn't exactly sway her, she concedes that there are things that aren't perfect about humans, but she says that this is what makes people unique and special, what makes us human.
Quote from: Jim “Hades” Ferse
I throw the vortex at the retreating enemies, manipulating the particles to move as a wall of railgun-like projectiles.
(1+1+1=3) You fire off the metal of the vortex at the only enemy still in sight, Bullseye, (5+1=6) and the sheer mass of metal being thrown in his direction makes it hard to miss, (6) but somehow it just ends up slamming him to the ground, without any of the metal piercing his skin.
Quote from: Cheetahr
I wait for the biker to slice at me, and then I dodge the attack and smack my bat into his chin with an upward swing. TWICE
(4) You wait for the biker to take another swing at you, which you easily dodge, and then counter with a powerful swing to the bottom of his jaw, (1) which he really has no chance of dodging. (5-1=4) But this man has a very impressive chin indeed, a manly bastion of pure masculinity extending from his jawline, which blocks the damage from the blow. So you try again, (1) and again he seems sure that his chin will protect him, not doing anything to avoid the blow. (5-1=4) And it turns out he was right, his chin is just too manly to let your attack do any damage.
Quote from: Zieg
Try to help Blarney
(5) You grab some of the medical supplies Blarney is carrying and quickly get to work on trying to help him. It takes some hard work, a whole lot of luck, and enough bandages to make him look like a mummy, but you manage to stabilize him and prevent further damage being done by his wounds.
Quote from: Xen
Practice more atomic manipulation.
(3+1+1=5) You keep moving walls with your mind, the metal flowing aside under your efforts to let you pass, and you even manage to not have the walls disintegrate after you're done. With a bit more effort you manage to restore the walls to the condition they were in before you got to work, and you really think you are starting to get the hang of this.
Quote from: Blarney
*Pulls out his SKS sniper rifle and attempts to pick off Reaper as he flees*
(That being impossible, treat burns using my first aid kit)
(2) You would shoot him, but he moves away too fast for you to get a decent shot. Instead you simply let Zieg help heal your quite horrendous injuries, glad that you won't have to worry about dying just yet.
Quote from: Lucien
Curse the heavens.
(5+1=6) You turn to the bright morning sky above you, shaking your fist and hurling every foul word in every foul language you know of at it, cursing its very existence. The air around you suddenly seem to grow darker, shadows growing larger in your presence, as if the light itself is afraid. Then the shadows gather around you, turning everything to blackness, before rushing up at the heavens with a hellish screech that seems to shake your very soul, or what's left of it anyways. They spread across the sky, turning day into night, a thick black fog blocking out all light, and you stand there dumbfounded for a few seconds, not exactly sure of what you did.
Quote from: Diakron
...
You move through the scattered debris, climbing over the broken remains of houses and cars, towards the strange structure standing amongst the ruins. You feel drawn there, as if you have a purpose, a destiny you have yet to fulfill, but you can't actually remember anything outside of the last half hour, other than shorting out an entire neighborhood when trying to call the cops earlier. You see shapes, human shapes, moving about outside the structure, and you think they can see you so you try to appear as nonthreatening as possible, approaching with your arms wide of your body to show that you are unarmed.

Enemy Actions (Heroes)
Quote from: Iron Man
Take count of the team
(6) He curses as he notices Bullseye's absence, and tries to use his armor's GPS system to figure out where he is. Unfortunately it was damaged in the battle and is not functioning, so he has to do it the old fashioned way, and takes off into the air. (3)But he can't seem to locate him, and he doesn't want to stray too close to the enemy fortress with his suit damaged.
Quote from: Quicksilver
Go inside
(5) Iron Man forgot to tell why he was flying off again, so Quicksilver just went into the HQ, deciding to relax for a while.
Quote from: Spider Man
Watch over Reaper
(5) He keeps watch over Reaper, just in case he tries anything. But who watches the watchman?
Quote from: Bullseye
Throw random crap at Hades
(6) He grabs a fistful of gravel and hurls it at Hades with great force, (3+3=6) striking him squarely in the chest, (6-1=5) but luckily for Hades the gravel shatters as it hits his armor.

Allied/Neutral Actions (Villains/Civilians/etc.)
Quote from:  Rebecca Mayers
Worry about Blarney
(2) She walks around a bit, wondering what exactly happened to the fortress.
Quote from: Nitro
Reassert his integrity
(5) He finally manages to pull himself together and regain his physical body.
Quote from: Demon, 'Zach'
Guard master
(6) He stands near Lucien and looks quite vicious.
Quote from: Construction Drone
Lootz!
(6) It bleeps out a metallic 'fuck it' and just smashes through the nearest window, looting the hell out of the apartment. It ends up flying out again with a computer grabbed firmly in metallic claws, heading back towards the car to begin building copies of itself.
Quote from: Mr. Roosts
Try to not explode
(5) He manages to terminate the connections and safely release the buildup of psionic energy, not harming anyone in the process.
Quote from: Invisible Woman
Try to get rid of the paralysis.
(1) She furiously sits still for a few minutes, trying as hard as she can to force the poison out of her system with pure willpower.

Environment: It is dark as night, thanks to Lucien's curse.

Time: 09:10

Locations
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 250 pounds of gold, and fifty secure storage boxes. It is currently outside the fortress.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements of the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.

Quote from: Iron Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Quicksilver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Avengers HQ
Quote from: Bullseye
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Spider Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ

Tell me if you find any errors.
« Last Edit: November 20, 2009, 01:08:50 am by Jay Kayell »
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Luke_Prowler

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1645 on: November 19, 2009, 06:03:33 pm »

"Hey! Hades! I have a favor to ask. Could you fix my car? That'd be nice of you."

Go back to my vault to raid the secure storage boxes
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RedWarrior0

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1646 on: November 19, 2009, 07:05:34 pm »

roosts is still listed as having the psionoic buildup and 2-way connections. And is Invisible Woman supposed to be in both allied/neutral and enemy actions?
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CJ1145

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1647 on: November 19, 2009, 07:18:41 pm »

Sit down. Pray, I guess. I've seen more half-assed cop-outs in comics than "God intervenes."
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RAM

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1648 on: November 19, 2009, 09:55:58 pm »

Are you praying for anything specific, or to anything specific, or just generally hoping that things go better for you in the future?

"But what if people could sense dangers, live in harsh conditions, or survive falling down a simple flight of stairs? This world could be so much more!"
I try to improve the invisible woman's view of changing people.
I try to restore the form and function of her shoulder
filling the hole with electroreceptors.
I try to fix my Poison gland so that it doesn't leak anymore.


I think I moved the poison gland from my right ring finger to my tentacle, so I should no longer have the one on my finger.
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Kishmond

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Re: Super RTD! Turn 126: In which someone angrily shakes a fist at the sky
« Reply #1649 on: November 19, 2009, 11:30:41 pm »

These kind of things seem to happen around me.

Try to focus the darkness into a beam or ball.
« Last Edit: November 20, 2009, 11:01:43 pm by Kishmond »
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