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Author Topic: Super RTD!  (Read 93947 times)

Jay Kayell

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1560 on: November 01, 2009, 09:34:28 am »

(Also, is Spider-Man using the iron spider suit, or his regular one? I think the iron one enhances his abilities considerably, and was bullet-proof on top of that.)
Don't tempt him into using the damn suits!
Too late! Mwahahaha!

But seriously, it only gives him some added protection and sensory improvements, not much in the way of offensive enhancements.
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CJ1145

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1561 on: November 01, 2009, 10:20:37 am »

But that's the thing: He doesn't need those enhancements, he's already crazy strong. A bullet-proof Spider-Man is the nightmare of any sane superbeing.
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Jay Kayell

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1562 on: November 01, 2009, 11:02:43 am »

Good point, he would be a bit too strong, it isn't like the group doesn't have enough to worry about already. So Spider Man will have his regular fabric costume.
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RedWarrior0

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1563 on: November 01, 2009, 11:20:40 am »

I seriously hope that five of you die so I can join in.
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Jay Kayell

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1564 on: November 01, 2009, 12:10:52 pm »

Well, today is your lucky day! Since neither Floirt nor Robbanell have been active for quite some time I'll remove them from the waiting list. So now you're number three.
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RedWarrior0

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1565 on: November 01, 2009, 12:53:56 pm »

Well, (4) Since neither Floirt nor Robbanell have been active for quite some time I'll remove them from the waiting list. So now you're number three.
Fixed.
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Cheeetar

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1566 on: November 01, 2009, 04:14:43 pm »

Quote
I fail to see how we could possibly be defeated.
Kool-Aid Man

You win.
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Devath

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1567 on: November 01, 2009, 09:03:07 pm »

But if the costume is made of iron, it makes it easier for me to take out the entire assault singlehandedly...
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Kishmond

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1568 on: November 01, 2009, 09:28:29 pm »

Head onto the battlements with Zach.

RAM

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1569 on: November 01, 2009, 11:27:18 pm »

Magneto has been about, they probably have all the suits treated against magnetism or something... Shield might have done the same thing come to think of it, they are a pretty well funded merry little band of mooks...
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Devath

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1570 on: November 01, 2009, 11:39:28 pm »

Pff, anti magnetism is somewhat impossible without bringing in magic, since electromagnetics are one of the binding forces of the universe, keeping everything together. In other words, Magneto is a pussy who doesn't use his powers to max potential, since, realistically, he could do just about anything with them.
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RAM

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1571 on: November 01, 2009, 11:53:34 pm »

They do have access to magic, and for the same reason magnetism can be whatever the GM wants it to be...
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dragnar

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1572 on: November 02, 2009, 12:20:29 am »

actually a suit could be made immune to magnetism, though not with current technology. A suit made out of superconductors would actually "bounce" magnetic powers back at the user.
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Paulus Fahlstrom

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1573 on: November 02, 2009, 11:41:02 am »

(If you really want to get technical there are classifications of metals in regards to magnetism. You have paramagnetic, diamagnetic one of which results in a metal being able to be affected by magnetic fields. The other has no unpaired electrons in it's outer valence shell and results in essentially no magnetic succeptability. So, not all metals can be influenced by Magneto. And combat armors for many tanks and helicoptors and the like are frequently ceramic based so there are plenty of options to work with to avoid iron or steel which have high magnetic succeptability.)

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Devath

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1574 on: November 02, 2009, 01:40:01 pm »

I was merely stating that magneto is in possession of a form of telekinesis. Telekinesis a vague term, it is all in the implementation. Control over electromagnetic forces allows full telekinetic ability, but I believe they choose not to portray him that way because they have characters in possession of the vaguer , less technical forms of telekinesis in the same said series.

Of course, the GM, as always can choose to ignore all that is technical, including some of the incredibly silly things you can do with anything that can truly be classified as an antigravity device.
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