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Author Topic: Super RTD!  (Read 94049 times)

thunderclan

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1440 on: October 11, 2009, 07:41:58 pm »

Find a spot (preferably on a rooftop) to hide and observe the helicopters from. If they get close enough then use the EMP weapon on them.
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RAM

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1441 on: October 11, 2009, 08:48:24 pm »

I make one last effort to complete the poisonous stabbing tentacle while still maintaining my distance.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1442 on: October 11, 2009, 10:05:50 pm »

Screw the helicopters, I want to be able to wallrun and will practise doing so again.
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Zako

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1443 on: October 12, 2009, 08:43:47 am »

Whats the waiting list like? Im hoping to get in soon...
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RAM

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1444 on: October 12, 2009, 09:16:08 am »

Ahem-
Read the first post!

but to save you the effort I will mention that it is unpleasantly long and this RTD has a low rate of turnover...

But by all means people ask to join, mor- or, wait, I didn't look very closely but... hmmm, right, yes, second on the list, well, as I said, the rate of turnover is very low, so either get the GM annoyed enough at one of us to kick us off, trick some of us into getting ourselves killed, or encourage the GM to add more players. You could try mentioning Cinnamon Rolls to them, I don't think it is finished yet but it might help a little, or maybe you could maintain some of the status lists or something...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1445 on: October 12, 2009, 11:05:01 am »

I order the drone to build another drone.
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Paulus Fahlstrom

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1446 on: October 12, 2009, 01:17:22 pm »

*Claims and wears one of the PA-bracelets and enters the building. I'll refit myself in my armor and weapons and have Rebecca do the same.

If possible I'll practice dodging while she practices her throwing, using small rocks or what-not.*

"The bracelets apparently amplify special abilities, so if you want to try one on it's up to you. I've no idea what the effect will be like though."
« Last Edit: October 13, 2009, 12:00:20 pm by Paulus Fahlstrom »
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RAM

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1447 on: October 12, 2009, 08:12:37 pm »

your not taking the opportunity to see what a PA would do to Rebecca?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kishmond

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1448 on: October 12, 2009, 09:34:45 pm »

Exit, and tell Zach to get inside the front room of the fort. Draw a repulsive shield around fort.

Paulus Fahlstrom

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1449 on: October 13, 2009, 11:59:28 am »

(I'd consider it, but I have visions of the X-men movie running through my head. lol.

But if she's willing to try one on and see if she can develop some super powers I've no problem with it. She has had exposure to powers now and way back in the day showed some promise with telepathy.)
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Devath

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1450 on: October 13, 2009, 01:48:08 pm »

I practice metal manipulation on some metal in one of the larger rooms.
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Jay Kayell

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Re: Super RTD! Turn 115: Foul Magics and Transgender Experiences, oh my!
« Reply #1451 on: October 13, 2009, 05:29:57 pm »

Turn 115

Quote from: Mr. Roosts
I learn how to easily use the mental link to accurately determine the location of minds nearby the linked individual.
(6+1=6) You sit down and plunge yourself into a trance, focusing solely on the input you are getting from the woman's mind, you see through her eyes, hear through her ears, essentially you are her. And now that you focus this hard you begin to be able to prod at the minds of those near her, gaining a good sense of their location compared to yours. You keep prodding at the minds of people near her, soon finding that it isn't all that hard, and then decide that you've practiced enough. This is when you make a rather worrying discovery, your mind seems to be stuck in control of her body, and you can't seem to dislodge yourself.
Quote from: Louis “The Reaper” Jacobs
I run back to the fortress, and duck inside a public building, trying to stay hidden. If someone spots me and my M16, I practice my lying by saying that I am an agent of SHIELD.
If it fails, I make a tidal-wave of fire and destroy everything in front of me.
(1+1=2) You run in the direction you believe the fortress is in, but you seem to have lost your orientation, and can't find your way back there. Not wanting to be lost and alone in unknown territory you duck inside a small corner shop, trying to stay hidden behind the shelves, (5) but the owner spots you, and your large weapon, quickly ducking behind the counter and pulling a pistol from under it, screaming at you to get down and drop the weapon.
You calmly turn to him, making sure not to touch the gun, and say, “Sir, I'm an operative of SHIELD, I have reason to believe that there are dangerous mutants around here. My job is to find them and take care of them, and it would be a lot easier if you'd cooperate.”
(6) He leaps over the counter, and snaps a sharp salute at you, “I want to help, those bastards have caused too much damage already, it's time someone took them down! I am John Richardson, I was a colonel back in 'Nam.”
Quote from: Luke “Flash Point” Prowler
Let's go see if there is anything valuable and expensive to steal. Like maybe from a museum or something.
(3) You decide to find a museum to steal something from it, because money is never a bad thing, and you can never have too much of it. There is only one small problem with your plan, you actually have no idea where you can find a museum. A bank then? Wall Street would probably be the place to find banks. The problem is that you don't know exactly where that is either, and teleporting around aimlessly can lead to rather unpleasant side effects, such as loss of limb or life.
Quote from: Zieg
Find a spot (preferably on a rooftop) to hide and observe the helicopters from. If they get close enough then use the EMP weapon on them.
(3) You jog around, looking for a building to climb onto, and it doesn't take all that long to find one. So you climb to the roof and sit down, waiting to see if any helicopter will get close enough for you to hit it with your EMP weapon. Though you might be too far from the fortress to be of much use, and you feel rather pointless just sitting there.
Quote from: Mutosis
I make one last effort to complete the poisonous stabbing tentacle while still maintaining my distance.
(1+1=2) Your try to find the time to stop for long enough to complete your little project, but the creature chasing you does not seem to willing to stop for long enough to let you do that.
Quote from: Cheetahr
Screw the helicopters, I want to be able to wallrun and will practise doing so again.
(5) You ignore the sound of approaching helicopters, and instead continue trying to run on the walls. It does not work very well at first, only leading to you falling off again and again, but then comes the revelation, the consummation of all your hard work; You manage to run on the wall. After raising your arms to the skies for a few moments to yell out your victory for all the world to hear you get back to practicing, soon becoming rather good at it.
Quote from: Xen
I order the drone to build another drone.
(4) You sternly tell the drone to construct a copy of itself, and it immediately replies, “Yes, meatbag-leader,” and gets to work.
Quote from: Blarney
*Claims and wears one of the PA-bracelets and enters the building. I'll refit myself in my armor and weapons and have Rebecca do the same.
If possible I'll practice dodging while she practices her throwing, using small rocks or what-not.*
"The bracelets apparently amplify special abilities, so if you want to try one on it's up to you. I've no idea what the effect will be like though."
(2) You put on one of the bracelets, but can feel no real difference, you feel lucky as always. So you go about gathering up your equipment, and then spend some time getting rocks thrown at you by Rebecca as you both try to train.
Quote from: Lucien
Exit, and tell Zach to get inside the front room of the fort. Draw a repulsive shield around fort.
(6+1=6) You tell your demonic servant to guard the gates, and he goes off to do so without question. Then you decide to improve the defenses somewhat, and go about drawing a line of infant's blood mixed with saltpeter around the perimeter of what used to be the junkyard, muttering an incantation as you do so. Once you've completed a full circle the line starts to glow, and you head inside to construct a power source for the shield. You take a ruby and carve some arcane symbols into it, and then encase it in glass, carving some arcane symbols into the glass as well. The ruby start to glow brightly, and you construct a pedestal to channel its power in the large central chamber. Immediately a swirling shield of shadow appears around the fortress, and some investigation reveals that it is in fact nearly impenetrable, from both directions.
Quote from: Jim “Hades” Ferse
I practice metal manipulation on some metal in one of the larger rooms.
(4+1+1=6) You enter one of the larger rooms and start to twist the metal aimlessly, but find this to be far to easy a task to even be stimulating. So you decide to make this your chambers, you did build the fortress after all, so it is only fair that you get a large room. You start shaping chairs and tables, a bed and some computer stations, and soon you have a lavishly furnished bedroom, or at least it would be if it wasn't all made from metal. To top it all off you create a scale replica of Michelangelo's David, but with your head. You actually managed to learn a bit about constructing things from metal from this.

Enemy Actions:
Quote from: Invisible Woman
Chase Mutosis
(5) She manages to catch up to her fleeing prey, and lunge at him, (1) and he has his back turned and so doesn't see it coming. (1-1-1+1=1) She latches onto his back with her chest-mouth, and starts chewing, causing massive damage to his torso, (6) but he manages to detach himself from her maw, the skin under his clothes visibly crawling as his mutational powers subconsciously go to work on the damaged area, (3) slowing the bleeding. He then starts running again, trying his best to gain some distance to her.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Put on armband, practice throwing
(5) She grabs an armband and puts it on, but it doesn't seem to do anything at all, so she puts it back again, and then starts training her throwing with Blarney, getting somewhat better at it.
Quote from: Nitro
Get ready
(5) He finds a good place from where he can fire upon the helicopters if they come close enough, and then wait with his big flabbergasting gun at the ready.
Quote from: Demon, 'Zach'
Guard the gates
(3) There isn't much to do there for the moment, so he mostly just sits there and looks at them.
Quote from: Construction Drone
Build another
(1) It flies around for a few minutes, gathering up a pathetically small pile of components, and then stares at them. After some more time it flies over to Xen, “I do not have schematics for myself, Meatbag-Leader. I cannot construct more of me without them.”

Environment: (5) The sky is crowded as a myriad of helicopters fly over the town, landing all over the place. But so far they seem to have missed you.

Time: 04:35

b]Locations[/b]
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a small corner store in Queens
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a rooftop near the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In his room in the fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress

Tell me if you find any errors.
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Decapitation - enjoy the difference

Kishmond

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Re: Super RTD! Turn 115: Foul Magics and Transgender Experiences, oh my!
« Reply #1452 on: October 13, 2009, 05:47:00 pm »

Oh, fun.
Is there anyone outside who doesn't have teleporting powers?

CJ1145

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Re: Super RTD! Turn 115: Foul Magics and Transgender Experiences, oh my!
« Reply #1453 on: October 13, 2009, 05:54:19 pm »

All right, guys, this was unexpected. My guy is still a hero at heart, so I can't just kill this poor sap. I have a plan, though, and I'll need you to play along/help me brainwash him.

Explain to the colonel that everything he's about to hear is extremely confidential: I'm working with a team of "elite" soldiers under the codename Project: AMP-MAN, which stands for Amplified Meta-Powers-Manufactured Artificially with Nanotechnology. The band on my wrist gives me the powers of the Human Torch--I demonstrate by grabbing and lighting a cigar--and the others have powers of their own. We've been in the city undercover investigating whatever was behind the murder of Ben Grimm and Johnny Storm, and the disappearances of Reed Richards and Sue Storm. We've set up shop in strange building that appeared during the explosion in a nearby junkyard. I then explain I am lost, and see if I can get his help to escort me back.

Once we get going, I keep a super-ear out in all direction that even vaguely resembles SHIELD chatter, and make sure we stay well away from it as subtly as we can.

On the off chance we get to the fortress within the hour, I shout for Lucien to open a hole in the shield for us to get in, then bring him inside and have him wait in the lobby while I explain to the others the situation, and that we need to brainwash him. If we attack, he might get away; but he could be of use to us as a slave, especially one that doesn't know he's a slave.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

SHAD0Wdump

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Re: Super RTD! Turn 115: Foul Magics and Transgender Experiences, oh my!
« Reply #1454 on: October 13, 2009, 07:20:23 pm »

Oh, fun.
Is there anyone outside who doesn't have teleporting powers?
Yup,and I'm in a tranced and connected state... so... yeah...

And I have a distinct feeling that bringing me inside the effect of the shield will have a adverse effect on me unless I disconnect. So I'm not sure what should be done.

I attempt to flash telepathy the couple and have them begin running to the fortress. Then try,try to disconnect.
« Last Edit: October 13, 2009, 07:22:04 pm by SHAD0Wdump »
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