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Author Topic: Super RTD!  (Read 94112 times)

Kishmond

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Re: Super RTD! Turn 108, In which not very much happens
« Reply #1365 on: September 22, 2009, 05:08:23 pm »

Are we still on 5 minute turns?

I'll practice throwing fireballs at some distant object.

Devath

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Re: Super RTD! Turn 108, In which not very much happens
« Reply #1366 on: September 22, 2009, 06:22:24 pm »

I'll wake up and train my skills at using many small objects in a railgun-like fashion at the same time! (I've got one 5 already........)
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

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Re: Super RTD! Turn 108, In which not very much happens
« Reply #1367 on: September 22, 2009, 06:39:20 pm »

*I'll continue to familiarize myself with the area in and around the junkyard and text Rebecca that I'll come to get her in a little bit if one of the others doesn't*

(close it with xoxo)
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I like dogs... with a little bit of garlic and salt...

Jay Kayell

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Re: Super RTD! Turn 108, In which not very much happens
« Reply #1368 on: September 23, 2009, 12:30:31 am »

Are we still on 5 minute turns?
No, one hour.
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Jay Kayell

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1369 on: September 23, 2009, 04:31:46 pm »

Turn 109

Quote from: Mutosis
I attempt to heal the invisible woman's chest and head injuries and persuade her that I don't mean her any harm and that she needs my help to get out of here.
(6) You sit down next to her, saying that you don't mean to harm her, and that you will try to heal her injuries. (6) Whatever you really intended to do, you quite obviously harm her, because she starts squirming and screaming in pain. Your powers rush beyond your control and you can see her start to change, even after you withdraw your hands. The flesh covering her head seems to withdraw, leaving her skull exposed, though it has changed into something barely recognizable as being human once. Her chest bursts in two, her internal organs being shunted downward as her upper torso is turned into a tentacled gaping maw. You slowly back away towards the door to get out of range of her maw-tentacles.
Quote from: Cheetahr
I shall set out and try to find a good place to hole up in in the junkyard. If one is not available, I'll start piling some junk up to make a sort of junk-cave.
(1) You run around in search of a good place to hole up, but there are no such places in the junkyard. So you set out to build a cave out of junk, but when you have excavated a small room the pile you are digging around in starts to vibrate, (6+1=6) and you realize that it will cave in. What happens then you are not quite sure of yourself, but you are suddenly standing on the other side of the river, on Manhattan. You look back to see a trail of mist over the water, and realize that you must've run here so fast that you vaporized the top layer of water as you ran over it. (3) Then a loud sound, like an explosion hits you, and shatters a few windows on the nearby buildings, and you realize that you actually broke the sound barrier.
Quote from: Louis “The Reaper” Jacobs
I try to practice my martial arts skills on anything nearby, until 8:00 AM, where I shall go and purchase the clothing I had spoken of earlier.
(3) You start kicking and punching stuff, but don't learn anything you didn't know already, which is that punching stuff damages it. And the clothing store won't open for another nine and a half hours.
Quote from: Xen
I start work on 5 more mech legs.
(1) You use your powers to pick up some debris from a pile, when suddenly something blasts out of the hole in the pile with enough speed that the air rushing past is enough to knock you backwards, (1) you flop through the air rather uselessly, and land right on a sharp piece of metal sticking out of another pile. (5+1-1=5) But thanks to the shadow shield given to you by Lucien you don't suffer any damage, the metal actually bending as you hit it.
Quote from: Mr. Roosts
I'll return to the two way connection,inform Rebecca I'm coming to pick her up,then find a parked vehicle somewhere nearby and hotwire it. If there is still time I go pick her up and drive back.
(1) You try to turn the connection back to a two way connection, but you realize that you don't actually know how to do that, never having done it before. You decide to just try connecting like normal, thinking that it will just terminate the previous connection, but you were wrong. Instead it creates a sort of strange surge between your two minds. (1) You were completely unprepared for this, and clutch your head as the psychic pressure builds until you can contain it no longer, and you pass out.
Quote from: Zieg
I'll scout out the area around the junkyard, keeping a lookout for anything that might pose a threat to us and finding a good spot to view the city from.
(2) You look around, but find no threats other than the strangely large amount of precariously stacked piles of metal spread all over the place. And your efforts to find a spot where you could get a good view of the city fail as well, since to only buildings you can see that are tall enough are on Manhattan.
Quote from: Luke “Flash Point” Prowler
After leaving the van, I do some exploring of the junk yard, looking for anything of interest.
(5) You look around the junkyard, getting a pretty good picture of how it is structured, and in your search you also found a working car, half-buried under a pile of junk. When you have excavated it you find that it is an old 50's Chevrolet, red with white stripes. The keys are in the ignition, and when you turn them it actually starts. You really have no idea why anyone would throw it away.
Quote from: Lucien
I'll practice throwing fireballs at some distant object.
(1+1=2) You summon forth a few fireballs and toss them at different pieces of junk, and while this certainly is amusing it is not very good training, it's too easy!
Quote from: Jim “Hades” Ferse
I'll wake up and train my skills at using many small objects in a railgun-like fashion at the same time!
(3+1=4) You stretch and yawn loudly before leaving the van to train a bit. You have no trouble finding ammo, since you are surrounded by metal, and soon you are firing small metal pieces around you like a machine gun, tearing apart old cars and anything else you aim at. This is quite a neat trick.
Quote from: Blarney
*I'll continue to familiarize myself with the area in and around the junkyard and text Rebecca that I'll come to get her in a little bit if one of the others doesn't*
(close it with xoxo)
(6) You walk around, meticulously memorizing every inch of the junkyard, and you get a very good idea of how it is laid out, certainly giving you a home court advantage should someone attack. Though at the end of your little exploration you find something you would have preferred not to, the junkyard's guard dog, which barks angrily and leaps at you! (5+1=6) But you casually sidestep its leap, flinging two knives at it as it passes by, (3+1=4)(5+1=6) hitting it in the chest and the back of the neck, (4-1=3)(4-1-1=2) puncturing its lung and severing its spinal cord. The dog falls to the ground, paralyzed, and soon stops breathing. You then pull out your cellphone, which you totally have had all this time, and send Rebecca a text message, telling her that you're coming to get her soon. You end the message with 'xoxoxoxoxoxoxo'

Enemy Actions:
Quote from: Invisible Woman
...
(5) She looks down at her body, (6) screaming shrilly for a few minutes before turning to Mutosis, trying to get at him to hurt him very, very badly. Though her legs still don't work so she mostly flops around uselessly.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
...
(3) Blarney gets a reply, in which she complains of a headache, and says that she hopes that he'll come soon. She ends the message with a ridiculous amount of these: <3
Quote from: Nitro
Listen to the radio
(3) Nitro still want to hear what they have to say about your little stunt back there, and after about half an hour of staring intently at the dashboard he pushes a button, turning on the radio.
Quote from: Demon, 'Zach'
Guard Lucien
(1) He walk around next to Lucien as the latter practices throwing around fireballs, but then he walks right into one of the precariously stacked piles of metal, which falls towards him, landing right on his tail as he tries leaping away. He easily tosses aside the metal and rubs his tail bitterly, muttering something under his breath.

Environment: Quite unsurprisingly, there is a newscast about you on the radio.

“Good evening, I am Bill Francis with an extra newscast. Just an hour ago a group of superhuman terrorists assaulted the Four Freedoms Plaza in downtown Manhattan, bringing down two skyscrapers in the struggle. The remains of the Thing and the Human Torch were reportedly found in the remains of the building, but the whereabouts of the Invisible Woman and Mr. Fantastic is not known. A statement from the Chief of Police said that they were currently looking into the available clues, and that they were certain that those responsible will be found and brought to justice soon. We've unsuccessfully tried reaching SHIELD or the Department of Defense for a... Wait... Apparently the Secretary of Defense is making a statement now.”

For a few moments nothing is heard, and then comes the deep voice of a Caucasian man. “Good evening ladies and gentlemen of the press, we would like to thank you for being able to come on such short notice. I am sure that you've heard about the tragic attack in downtown Manhattan just an hour ago, the latest in a long row of superhuman terrorist actions in that area as of late, you might recall, among others, the assault on a police station in Queens, and the destruction of SHIELD's special containment building for superpowered criminals. In light of this recent increase in superhuman violence in the area we have come to the decision that the only way to ensure the safety of the public, and the capture of those responsible, is to enforce martial law in the whole greater tri-state area. Specially trained SHIELD officers will be dispatched along with the National Guard to make sure that these violent criminals do not harm anyone else. Thank you, and may God watch over us in these troubled times.”

Time: 22:35

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Right side has suffered cosmetic damage. Currently parked in the junkyard.
Quote from: Chevrolet
A vintage car. Parked in the junkyard.


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On Manhattan's eastern shore.
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In theFour Freedoms Plaza, top floor.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a maintenance room in the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Junkyard
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Junkyard
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Mercy Hospital
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the FF4-Mobile.
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a maintenance room in the sewers

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1370 on: September 23, 2009, 04:46:35 pm »

Since he's on my team and I can't just kill him to take it, I ask Lucien if he could apprentice me and teach me magic.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1371 on: September 23, 2009, 05:22:12 pm »

Well, first I'm going to move the car to somewhere safe. Then I should get some money from Blarney. If we're really going to hide here, we should at least visit the local Home Depot
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheeetar

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I'm not even winded.
« Reply #1372 on: September 23, 2009, 05:28:44 pm »

I get back to the junkyard and search for building materials.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

alfie275

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1373 on: September 23, 2009, 05:37:37 pm »

I continue work on 5 more mech legs using TK.
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I do LP of videogames!
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Paulus Fahlstrom

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1374 on: September 23, 2009, 07:11:46 pm »

I'll give Luke 500 bucks and ask him to get some automotive paint to repaint the FF4 van we have. It's a nice ride but it need new cover paint.

Then I'll hop a cab over to the hospital to pick up Rebecca, we can go to her place for the night. At least she probably has a bed and couch.

(Speaking of which... do we need to sleep, eat, etc.?)
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I like dogs... with a little bit of garlic and salt...

thunderclan

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1375 on: September 23, 2009, 07:14:43 pm »

I'll go along to help Luke.
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Devath

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1376 on: September 23, 2009, 07:23:04 pm »

I construct a large and secure building with wiring for internet and electricity running through it from the materials in the yard, cannibalizing anything on hand.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

RAM

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1377 on: September 23, 2009, 08:19:46 pm »

"Don't worry, I can fix that" Try to calm down the invisible woman while fixing my paralysis poison gland so it doesn't leak all the time.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1378 on: September 23, 2009, 09:52:12 pm »

(RAM, here's my suggestion: ****ing run. Any attempt to fix her now will end with you getting your face chewed off)
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Kishmond

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1379 on: September 23, 2009, 10:02:31 pm »

Hey, Triolf can use that satellite of his to listen in on military communications.

And sorry CJ, not right now. You've got a good run of powers going for yourself anyway.

Find somewhere secluded and visit my demon prisoner.
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