Turn 104
Ok... Find camera plug it in and do the broadcast!
(2) No matter how much you search around you can't seem to find a camera, which seems pretty strange, considering that this is the house of a man who can build dimensional translocators as a weekend hobby project. You mutter angrily about this, but there isn't much you can do.
I'll begin pulling the vehicle out to the street level so I can get the others loaded in as they come out the front, while doing so I'll txt Rebecca to not watch TV and that I'll get ahold of her again as soon as we're situated.
(2) You start texting her a message while backing the car out onto the street, but then you hit a streetlight, not actually doing any damage to the car, but it still fees rather embarrassed. You decide to let the car be still while you write her the message.
I'll run down to ground floor and start pounding The Thing with my baseball bat.
(1) You run down the stairs, emerging in the lobby a second or so later, and head for the door, bat in hand. As it turns out, broken glass is actually rather slippery,
(4+1=5) and your feet fly out from under you, and you flip ten times in the air before somehow managing to land on your feet. You desperately look around for someone who saw that, but no one is around, and you feel disappointed that no one saw your awesome maneuver.
Teleport to ground level, if only to get there before Cheetahr.
(1) You focus momentarily on teleporting down to the ground, thinking about how much better you are than Cheetahr, who has to actually run there like a common man.
(6-2=4) You do appear at ground level, or more accurately, fifteen feet above ground level,
(6) and you are so startled by the thought of hitting the ground that you reflexively teleport again,
(3) and end up in the back of a locked van.
I head down to the second floor (crucial!) deciding that it'd be best to test out my powers there. I then attempt to catapult myself out of the window with fire, and fly around a few blocks before returning.
(2) You walk down to the second floor and blast down a window with your new firepowers, but when you try to use them to launch yourself into the air it just won't work. You briefly consider throwing yourself out the window, thinking that they might need a jump start, so to speak, but soon realize that it would be rather painful if you failed, and decide to wait and think of something else.
I'll head down while keeping an eye out for any interesting/useful things to take with us.
(5) You are just about to leave when,
(4) you see something having fallen under the a piece of debris in the fight, it is a small device that looks vaguely like a remote control. You point it in front of you and click the single button, which is large and red, which causes all the lamps in the direction you pointed to go out. You suspect that this is an EMP weapon, and pocket it before heading down to the foyer.
I wrap some metal foil around my head and hit the invisible woman with some more paralysis poison.
(2) You start searching for metal foil, which proves strangely hard to find. Finally you find some, and wrap it around your head, making sure to poke a few holes for breathing and seeing first. You can't see yourself, but if you could you would see that you look utterly ridiculous.
Because this is my mind and all, I'll imprison him/it in a psychic cage with naught but a thought!
(6) You focus on imprisoning the demon, using all the power your mind possesses! Which turn out to be a bit more than you had planned for, as you look on a river of your thoughts starts to flow over the demon, eventually forming a semi-translucent crystal of thought around it, which has it trapped. Even though you succeeded in what you wanted to do you feel a bit uneasy, because you realize that any mental attack launched at you might unleash the demon again, and it is likely to be very,
very mad.
I build up telekinetic energy.
(3) Through a few minutes of meditation you manage to build up a small telekinetic charge.
And I escape the building and use electricity lines to finish the Thing for good.
(5) You confidently leap out of the window, freefalling for a few seconds before using your magnetic powers to slow down, and land easily right in front of Thing. He reaches out towards you, grunting angrily, but you are out of his reach. You then quickly search for power lines, spotting one sticking out of the ground where he hit, and with a motion of your hand it rises from the ground like a snake. It the seems to lunge at the Thing as you do another motion with your hand,
(1-1=1) striking the mostly immobile Thing right in the chest, right where the heart is.
(2+2-3-1-1=1) He starts screaming in pain and convulsing as several thousand volts of energy is pumped right into his chest,
(1) and after a minute or so smoke starts coming from his mouth, and the screaming stops. You use the power line to turn him over, and see that it has turned his chest into a charred mess, which is enough to convince you that he is most certainly dead.
Enemy Actions:Viciously attack Mutosis and poke him in the eyes.
(5) She wakes up again, but seem to be unable to move sufficiently to attack anyone, even with a bolt of force.
Allied/Neutral Actions:...
She send back a reply to Blarney, saying that she won't watch TV, she ends the message with one of these: <<<<<<<<<3
Leave the building
(4) He goes outside.
Carry Lucien outside
(2+1=3) It is clear that he feels that he should go along with the others who are leaving, but he doesn't think Lucien would be very happy about being carried around like a child, and he refuses to leave without him. So he just stands there waiting.
Environment:
Time: 21:20
LocationsA tall skyscraper. The doors and widows are reinforced. The top floors are a living area. A rather sizable hole is torn in one side, near the middle. It is getting rather unstable (-1 to all damage rolls)
A large room, all the walls are marble-clad. There is a reception desk and some elevators, but no stairs.
A small park near the Four Freedoms plaza.
Living quarters, contains most things one would find in a normal home, and some you wouldn't. There is a hole in the floor.
Completely trashed. There's a hole in the ceiling
Contains what one would expect to find in a small grocery store.
Vehicles and other stuff:In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
400 pounds of sheet metal.
1 pound of uranium.
5 ounces of weapons-grade plutonium.
20 pounds of palladium.
1 cubic foot of antimatter.
The Crimson gem of Cyttorak.
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people.
Status:
Super Speed: +1 to speed, +1 to dodge. One more 5 for bonus.
Double-Jumper: can do one extra jump in mid-air.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries. One more 5 for bonus.
Shotgunner: +1 to hit with shotguns.
Scary: +1 to scaring people.
Apprentice Gunslinger: Can attack twice per round with all pistols, but suffers a -2 to hit
Somewhat rhetorical: no bonus yet.
A pair of reinforced running shoes.
500 dollars.
A car key.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
A .44 magnum revolver.
A double-barreled shotgun.
An aluminum baseball bat.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Luke “Flash Point” Prowler: Nemesis
Location: Outside the Four Freedoms Plaza.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Telepath: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll, can focus to give target -1 to avoidance roll. He can also use his powers to locate people, +1 to doing so.
Can connect to several people in rapid succession to give them simple orders: targets get a +2 to avoidance roll for the orders, has to roll to prevent being affected by their thoughts.
Mental alarm clock: can wake self from unconsciousness.
Paralyzing gaze: can paralyze one person as long as he looks them in the eyes, -1 to doing so.
'Bulletproof the Avenging Limb', mutated left leg: +1 against piercing and slashing damage to left leg. +1 strength in left leg.
Minor skill in connecting to others over large distances.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Prototype emergency broadcast system
Minor dark energy shield: +1 against piercing and cold damage.
Location: In the Four Freedoms Plaza.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions. One more 5 for bonus.
Persuader: +1 to persuasion.
Masterful thrower: +1 to hit with thrown objects. Can attack twice during one round with no penalty to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
Improved endurance: does not tire easily.
Novice marksman: no bonus yet.
Novice pilot: No bonus yet.
A set of throwing knives.
A plastic bag with 2650 dollars in it.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
SKS rifle: +1 to hit at long ranges.
Desert Eagle: +1 piercing damage.
Keys to FF4-mobile
Minor dark energy shield: +1 against piercing and cold damage
Rebecca Mayers: she is in love with him.
Location: In the Four Freedoms Plaza, parking lot.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers. Can ignore up to +1 armor of target when attacking with small thrown objects.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. -1 to target's dodge roll to avoid magnetic powers. Further +1 for fine manipulation.
Novice electronics engineer: +1 to modifying electrical systems.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
M1911 pistol.
S.M.A.R.T. Armor: +1 against slashing and piercing. Covers entire body. +1 strength. Has an advanced AI named Bob.
Blueprints for antigravity generator: +2 to building it if the correct components are gathered.
400 pounds of sheet metal. (Left in junkyard)
A pair of chainswords: +1 slashing damage, roll against breaking when used. When activated: +1 slashing damage, ignores up to +1 of enemy armor, cannot use magnetic powers for other things at the same time. Insulated from electricity.
A pair of electrical motors that fit in chainsword.
Minor dark energy shield: +1 against piercing and cold damage
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Sergei Dragovich: former associate, owes him a favor, dislikes you.
Location: In theFour Freedoms Plaza, top floor.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers, +1 to doing so.
Mediocre telekinetic: +1 to moving objects that are the size of a normal car or smaller.
Bullet bender: minor experience in curving bullets. One more 5 for bonus.
11 adhesive grenades: releases a sticky goo upon explosion
100 feet of electrical wire
Minor dark energy shield: +1 against piercing and cold damage.
Tentacle legs: +1 kick damage. +1 to attack rolls involving grappling of target. -1 charisma.
Small telekinetic charge built up.
Location: In the Four Freedoms Plaza, science section.
Dark magician: can use dark magic, gets a negative to rolls depending on magnitude of the attempted spell.
Minor dark energy infection: -1 charisma, +1 to scaring people.
Dark energy shield spell: +1 against piercing, blunt, slashing, fire, and cold damage.
Dark mage: +2 to simple spells. +1 to medium spells.
Novice New Yorker: +1 to traveling to a general area of the city.
Dark robes
Various arcane reagents
Combat knife
Rifle
Dark energy shield: +1 against piercing, blunt, slashing, fire, and cold damage.
Demon imprisoned in mind: If targeted by mental attack, roll against demon escaping
Location: In the Four Freedoms Plaza, top floor. Is currently walking his mind, standing on an island of burned earth along with a strange dark figure.
Minor manipulation of living tissue: gets a negative to rolls depending on how advanced the manipulation is. Has to have physical contact with target.
Novice geneticist: One more 5 for bonus.
Spiky bone club: +1 to enemy dodge roll, +1 piercing damage.
Metal foil wrapped around head
Climbing claws: +1 to climb rolls. -1 to attack rolls with firearms. Can be retracted to make it as if they weren't there, takes five minutes. Extended.
Poison gland in right thumb: causes numbness in victim.
Poison gland in right ring finger: causes paralysis of affected areas. -1 charisma due to the vile smell.
Minor dark energy shield: +1 against piercing and cold damage.
Location: In a corner shop near Four Freedoms Plaza.
Can absorb the life essence of beings he kills, gets any powers they have that he doesn't.
Super hearing: +2 to listening rolls, -1 dodge and damage against all sonic based attacks. Can turn it on and off at will. Can direct it exactly towards a chosen point.
Can create and control fire, can also use this to fly. Two more 5's for increase.
M16: can attack twice during one turn, but suffers a -1 to hit
Minor dark energy shield: +1 against piercing and cold damage
Very tired: -1 all actions
Knows many people from his earlier career as a superhero. Including the Fantastic Four.
Location: In the Four Freedoms Plaza, second floor.
Shapeshifting: Can turn into the shape of any human-sized humanoid creature he has encountered.
Pistol
EMP weapon: can shut down or destroy electrical systems caught in the area of effect.
Has taken the form of The Thing.
Broken nose
Location: Inside the Four Freedoms Plaza, foyer.
Teleportation: Can teleport to any point within one mile. -2 to teleporting to places he cannot see.
Black leather coat
Khaki pants
Blue shirt that says “Fastest Thing Alive”
Pistol
Laser pistol: Laser damage, +1 to hit
Location: In a van outside the Four Freedoms Plaza
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Novice Thrower: two more 5's for bonus.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
In love with Blarney: -3 to all rolls that would be directly harmful to him
Severe chest injuries
Location: Mercy Hospital
Red and black jumpsuit
Big gun: unknown effect
Location: Outside the Four Freedoms Plaza.
Strong: +1 strength
Agile: +1 agility
Claws: +1 damage when fighting unarmed
Good at hand-to-hand combat: -1 to enemy dodge when fighting unarmed
Dark energy shield: +1 against piercing, slashing, blunt, fire and cold damage.
Location: In the Four Freedoms Plaza, top floor.
Can create forcefields, and launch them at people.
Can turn invisible.
Badly damaged left shin: -2 to actions involving use of that leg.
Smashed face: -1 to charisma
Unknown amount of damage to head
Poisoned: Paralyzed face and neck
Fused together leg joints: Can't use legs at all
Location: In a corner shop near the Four Freedoms Plaza
Tell me if you find any errors.