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Author Topic: Super RTD!  (Read 94006 times)

CJ1145

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1035 on: July 31, 2009, 07:46:44 pm »

It all comes down to a saving roll, really.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cheeetar

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1036 on: July 31, 2009, 08:17:57 pm »

Guys if we blow up the place we can't keep it as our pad for later on.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

CJ1145

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1037 on: July 31, 2009, 08:32:23 pm »

Yeah, our giant labeled pad that every hero in existence knows about.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1038 on: July 31, 2009, 09:01:45 pm »

We'll house the political wing there!

Besides, it would be really nice to raid the place for technology...

Oh, if we get a chance to go shopping, there are a few things I would like to have:
Aquariums: preferably large ones.
Nutrient goo: some sort of medium to keep living brains and stuff floating in.
Raw materials: anything really, but stuff with superpowers is bound to be more interesting, although some sort of fast birds would probably make a good distraction for the torch. Also it is best if it is fresh, re-animation would probably require enough power that it would attract attention, but I wouldn't mind dabbling in mad science if necessary...
Vehicles: a good frame would be useful if I am going to create a monster from scratch, but I probably need some more practice before I take on a big project like that...
Safety equipment: Chains, manacles, cages, remote-controlled detonators, flamethrowers, simple stuff that helps keep the projects from getting out of hand...
Mouse traps: specifically ones that catch living animals, the larger the better.
Sedatives, stimulants, pregnancy tests: a few simple medications can be very useful when dealing with the frontiers of biology.

Hmmm, I think that just about does it for my shopping list. Of course, we need a secure base before we set up too much equipment. There is nothing more irritating than getting raided just as you get your cultures up and running.

(Is anyone going to mention that we have a perfectly loyal lackey who is probably getting re-programmed as we speak and an old base that probably still has some useful projects we could grab if we are quick about it?)
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Jay Kayell

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1039 on: August 01, 2009, 07:26:08 pm »

Turn 91

Quote from: Louis “The Reaper” Jacobs
I volunteer to fly if no one else does. I also ask if I can borrow someone's weapon, because I'm kind of useless without one until I can kill someone useful.
(1) You get in the helicopter and move towards the cockpit, but you trip on a loose cargo net on the way, (1) your wild flailing only gets you stuck in the net, and you fall down, (5) luckily the fall was too short to cause any harm, and you even manage to disentangle yourself from the net. You then receive a rifle from Mutosis and spend some time examining it.
Quote from: Mutosis
I get into the Helicopter and give Reaper my M16. If I have any time left over I will try to make my climbing claws retractable.
(3) You give your M16 to Reaper, who just got up from his fall. Then you sit down and try to mutate your climbing claws so that they are retractable, (3) but even after nearly an hour of trying you only manage to make them retract a couple of inches.
Quote from: Lucien
I get on the helicopter and help whomever is flying it around with my knowledge of the city.
(3) You go to the cabin and sit down on a chair, waiting to see who will be flying so you can help them.
Quote from: Cheetahr
Seeing as I can't find any mansions, I'll search for an enormous skyscraper instead. I prefer celebrity hideouts, so I'll search for the Fantastic Four's one.
(2) You run off in search of the Fantastic Four's tower, moving at a speed that would make a NASCAR racer nervous. You quickly find a bridge to Manhattan, and cross it, but then you're at a loss. You have no idea where to go, and Manhattan is a big place to search, even for you.
Quote from: Mr.Roosts
I get in the chopper,And press a couple random buttons in the cockpit.
(6) You waltz into the cockpit, and start mashing the controls with your palms, pressing dozens of buttons completely at random. (6) A missile is launched, and smashes straight into the prison, (1-1=1) it must have hit some sort of volatile material, because the entire prison is suddenly engulfed in a huge ball of fire. It soon collapses because the supports are too weakened by the fire and the explosion.
Quote from: Blarney
*Looking around at the others it's obvious that none of them know how to fly a helicoptor.*
"I'll give flying a shot. Hop in and we'll get going. Hades, you're backup in case something goes wrong. Do the whole levitation thing that Magneto has been doing."
(5) You sit down in the pilot's seat and, after restoring any damage Roosts might have done, you manage to get the helicopter into the air. Now you just have to decide where to go.
Quote from: Jim “Hades” Ferse
I get in the helicopter and write up a report on the SMART armor's current performance and condition,  then send the report to Obadiah.
(3) You sit down in the rather sizeable cargo hold and start writing a report to send to Obadiah, you wonder about how much of this he already knows about though. After finishing it you send it to him via the helicoper's internet connection.
Quote from: Triolf
(GM) Help fly helicopter
(4) You go to the cockpit and watch the different screens to make sure the helicopter is working smoothly.
Quote from: Xen
(GM) Get to da choppa!
(6) For some reason you decide that you have to get to the helicopter in a hurry, so you use your telekinesis to assist a leap into it, (2) which leads to you smashing headfirst into a wall, (6) you manage to avoid any injury, but a computer screen on the wall is broken.
Quote from: Lord Borat
(GM) Drink until he can't drink no more.
(3) You and your gang move up to the bar and order, among other things, a gallon of vodka. The barkeep grumbles slightly, but seeing as how you are the most enthusiastic customers he's ever had he gives you what you want. You pour yourself a large one and sweep it down, and then pour yourself another one.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: The Gang
Drink with Borat
(6) The four former prisoners make Borats drinking look amateurish, (4) but despite drinking like devils they don't suffer any obvious symptoms of drunkenness.
Quote from: Nitro
Get in the helicopter
(1) He is hit on the way in by a flying Xen, (5) but he is only knocked to the floor, and soon gets up again to dust himself off.

Environment:

Time: 17:30

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Hog's Head Bar (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Piloted by: Blarney


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On Manhattan.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter..
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Lord Borat's Followers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar, with Lord Borat.
There are four of them.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.

Tell me if you find any errors.
« Last Edit: August 02, 2009, 08:51:23 am by Jay Kayell »
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1040 on: August 01, 2009, 07:29:28 pm »

All right, perfect. Now we just head to the tower, and find the kids.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cheeetar

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1041 on: August 01, 2009, 08:44:19 pm »

I'm going to search Manhattan. Also you guys I notice that you left me behind what gives.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

CJ1145

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1042 on: August 01, 2009, 08:54:11 pm »

Meh, you're fast. You'll catch up. At least, you'd better. You're vital to my plan that would make the Golden Ages green with envy of its absurdity.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1043 on: August 01, 2009, 10:05:03 pm »

(Sorry about leaving you behind, but honestly, we are lucky that the helicopter hasn't exploded yet...)
(Should Blarney get a 5 towards operating vehicles?)
(Should "400 pounds of sheet metal" still be crossed off of the antigravity blueprints?)
(Should anyone's bleeding have stopped/killed them by now?)
(Only a couple of inches! I figured that those claws were only a couple of centimetres long. I should take someone's eye out with these...)

I continue trying to make my claws retractable.

"We need to find somewhere to lay low for a bit, treat our injuries, make a plan, gather some resources, that sort of thing. I have a bit of a knack for biology, I might be able to put together a distraction if I have some time.
 Oh, this helicopter can probably be tracked, does anyone here know enough about machines to make sure it isn't telling anyone where we are? If not we should probably dump it..."
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

zchris13

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1044 on: August 01, 2009, 11:11:57 pm »

It's ancient. Really old design. Maybe.  Or I'm an accidental troll. Either one.
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Devath

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1045 on: August 02, 2009, 05:54:55 am »

I was piling these components in a junkyard that I can easily find again. Thus, components re-acquirable/still acquired.

I see if it's possible to revive Bob, using my powers to manipulate the internal components of the computer apparatus for the AI.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1046 on: August 02, 2009, 08:50:25 am »

(Should Blarney get a 5 towards operating vehicles?)
(Should "400 pounds of sheet metal" still be crossed off of the antigravity blueprints?)
(Should anyone's bleeding have stopped/killed them by now?)
(Only a couple of inches! I figured that those claws were only a couple of centimetres long. I should take someone's eye out with these...)
Yes, he should. Will fix.

As Devath said, he knows where he left them.

Triolf's bleeding should have stopped, will fix.

I'm not very familiar with the imperial system of measurement, so I'm not entirely sure how long an inch is. But I meant that it wasn't enough to change anything as far as rolls are concerned.

It's ancient. Really old design. Maybe.  Or I'm an accidental troll. Either one.
It's from the Soviet era, but still one of the best helicopters for heavy lifting. Also the second largest ever built.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1047 on: August 02, 2009, 08:52:45 am »

Oh, right, I forgot my actual action for the turn.

I once knew the Storms for a brief while, before Johnny and several other heroes took me down. I attempt to scan the city using my hearing, and pinpoint the location of either Sue or Johnny; hopefully not in the same place.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

zchris13

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1048 on: August 02, 2009, 03:18:25 pm »

An inch is about 2.5 centimeters. About the length of your middle thumb bone.
Less than an inch is a very nice, commonly used, but not really cliché, wording for "not very big/far/long"
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SHAD0Wdump

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1049 on: August 02, 2009, 04:19:25 pm »

I work on my flash telepathy once again,using my compatriots,making them do something menial like stick out their tongues.

I'm hoping to get rid of at least a bit of that +3 to target avoidance since it renders the ability useless.
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