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Author Topic: Super RTD!  (Read 93967 times)

SHAD0Wdump

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #990 on: July 27, 2009, 04:14:31 am »

"Say... have you ever considered the benefits of having a spare brain?"...
Although alot of what you suggested was rather disturbing,that particular inquiry was intriguing.(Woe I used alot of fancy words...)

So yeah,lets see what you can do.

While Mutosis does his freak-show,I try to keep calm,making plans on how to destroy the Fantastic 4.Stare blankly at Reaper.(next post)
« Last Edit: July 27, 2009, 11:25:23 am by SHAD0Wdump »
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CJ1145

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #991 on: July 27, 2009, 11:18:23 am »

Note: I am still searching for powers while I do this.

A thought crosses my mind, and I ask the group "What do we do about Reed and Sue's kids?"
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

zchris13

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #992 on: July 27, 2009, 11:28:26 am »

Note: I am still searching for powers while I do this.

A thought crosses my mind, and I ask the group "What do we do about Reed and Sue's kids?"
I recommend you kill them, although I have no vote on this plane.  Better for you to just kill them than to leave them to get older, and come back to kill you, with some sort of a revenge plot.
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CJ1145

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #993 on: July 27, 2009, 11:42:27 am »

But they're children! They have done anything wrong! (Or right, considering we're the bad guys.)
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #994 on: July 27, 2009, 01:17:51 pm »

...left behind...? ghey... Its on a flippin island, right?
The prison is located across the channel from Manhattan, to the west. In Jersey City, where the liberty state park is IRL, if you want a more accurate description. Yes, SHIELD leveled a park to build a prison, those bastards. :P
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Paulus Fahlstrom

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #995 on: July 27, 2009, 02:55:01 pm »

(So Magneto left us on an island?)

*Look for ways to get back to town, discreetly.* (I.e. not a helicoptor)
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Robbanell

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #996 on: July 27, 2009, 03:15:01 pm »

In the slummy area Borat and his gang starts to ask people for directions to the nearest bar.
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Kishmond

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #997 on: July 27, 2009, 03:42:16 pm »

I practice teleporting short distances.

Devath

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Re: Super RTD! Turn 89: A mission, a fire, and an icy explosion.
« Reply #998 on: July 28, 2009, 06:22:25 am »

A properly painted helicopter IS discreet.
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Jay Kayell

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #999 on: July 29, 2009, 07:17:40 pm »

Turn 90

Quote from: Louis “The Reaper” Jacobs
Anyways, while traveling with the group, I focus inside myself, searching for any powers I may have been able to protect from the wiping process after my arrest.
(1) You sit down and focus to reach deep within your mind, searching for any remnants of power that may have been left behind when your powers were wiped. Despite searching for quite a while you can't find any, and can only assume that there are none at all to find. When you wake up from your little trance you realize that almost an hour has passed. You spend a few minutes thinking about the mission Magneto gave you, and then voice a concern, "What do we do about Reed and Sue's kids?" The others give no answer, although Roosts is staring quite uncomfortably at you.
Quote from: Mutosis
I attempt to upgrade the damaged portion of Mr.Roosts leg.
(5) You tell Roosts to sit back and relax, and then you get to work, (4) as you start puring your power into his leg you can see the skin moving, as though tiny worms were crawling under it, this was caused by your reassembly of his muscle fibres. Then you get to work actually upgrading it, and start making it stronger, and tougher, it takes quite an effort, but after nearly a full hour of work you are done. Roosts' leg now looks significantly stronger, and through the hole in his pants where the bullet entered his leg you can see his skin, it looks similar to an alligator's hide.
Quote from: Jim “Hades” Ferse
I go looking for a helicopter.
(6) You fly off in search of a helicopter, and find one on a helipad in a small courtyard on the back of the prison. It is a massive black helicopter with the SHIELD insignia painted on the side, (5) you recognize it as a Russian Mil Mi-26. You use your powers to bring it back to the others, who are clearly impressed by its size, and then you spend some time examining it. It seems to be in perfect condition, its even fueled up.
Quote from: Cheetahr
Alright. I find a nice, abandoned mansion to set up our base in. Preferably one that looks haunted, or is haunted.
(2) You spend some time speed-running around the area, moving faster than a bullet in your search for a new base. But it seems that mansions are hard to come by in New York, as you have to admit defeat after nearly an hour of not finding any. You return to the prison, and see that the others are gathered around a huge helicopter.
Quote from: Mr.Roosts
While Mutosis does his freak-show, I Stare blankly at Reaper.
(4) You stare blankly at Reaper for an hour while Mutosis goes to work on your leg. You don't accomplish much.
Quote from: Blarney
*Look for ways to get back to town, discreetly.* (I.e. not a helicoptor)
(2) You can't find any other means of transport than the helicopter Hades brings forth, and it is not really discreet. You could try to find a subway station, or a taxi.
Quote from: Lord Borat
In the slummy area Borat and his gang starts to ask people for directions to the nearest bar.
(6) You walk up to the first person you see, an old man, and ask for directions to the nearest bar. The old man tells you where you can find a bar just a few blocks away, and then hurries off. You and your happy gang of criminal louts follow his instructions and soon find yourself in front of 'The Hog's Head Bar', there are a lot of motorcycles parked outside of it. You push open the door, which hasn't been oiled for a few years if the sound is any indicator, and look at the room you have entered. The air in the dimly lit room is thick with smoke from cigarettes and other things one can smoke, the bar itself is quite dirty. At the tables there are many people playing cards or drinking, or both, and all of them are wearing some combination of leather and jeans, the barkeep is a fat sweaty man wearing a dirty white tank top, greasy stains cover the front of it. As you enter everybody turn to look at the newcomers, and they don't exactly look happy to see you.
Quote from: Lucien
I practice teleporting short distances.
(3) You spend some time practicing using you magic to teleport, and after an hour or so of practice you manage to move yourself a few feet.
Quote from: Xen
(GM) Meet up with group.
(3) You walk over to the rest of the group.
Quote from: Triolf
(GM) Meet up with group.
(6) You decide that you should race Xen to the others, and run as fast as you can over to them, reaching them several minutes before he does.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: The Gang
Follow Borat
(4) They follow Borat into the bar.
Quote from: Nitro
Go with group.
(4) He keeps with the group, watching the helicopter wit awe.

Environment:

Time: 16:30

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Hog's Head Bar (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering.


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, in the confiscated goods room.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the main gates.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the prison's main gates.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the main gates.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the main gates.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the main gates.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Lord Borat's Followers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar, with Lord Borat.
There are four of them.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the main gates.

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1000 on: July 29, 2009, 07:37:07 pm »

I ask who can fly a helicopter. If no one steps up, I'll give it a go. While debating, I ask Nitro "So, Nitro, how does it feel to know you're responsible for the death of an entire town; men, women, and children?"

(If the events of Civil War have not yet occurred, pretend I didn't say anything.)

If someone else volunteers to fly, I will spend the rest of the time inside the helicopter searching for powers again.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1001 on: July 29, 2009, 07:51:10 pm »

As I wrote in the OP, "Nothing has really happened yet." But he was obviously imprisoned for some reason, so he may still have done it, depending on rolls. But maybe you shouldn't upset the exploding person who is going to be in a helicopter with you :P

Also, the effect of that 1 is that you don't have any hidden powers, so you won't find any.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1002 on: July 29, 2009, 07:55:41 pm »

Oh, then forget my entire post, let me rethink it...
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

CJ1145

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1003 on: July 29, 2009, 07:57:47 pm »

I volunteer to fly if no one else does. I also ask if I can borrow someone's weapon, because I'm kind of useless without one until I can kill someone useful.

EDIT: I could have sworn I modified not double posted.
« Last Edit: July 29, 2009, 09:32:10 pm by CJ1145 »
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RAM

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Re: Super RTD! Turn 90: Pimp my leg!
« Reply #1004 on: July 29, 2009, 11:15:20 pm »

"And your going to... Live! I dub this creation 'Bulletproof: The Avenging Limb!'. May all who oppose us suffer its wrath!"

I get into the Helicopter and give Reaper my M16. If I have any time left over I will try to make my climbing claws retractable.

"So, we are taking on the Fantastic Four? They have taken down some pretty big names over the years, but at least there is alot of research material on them. We should find a place to hide out while we prepare, I have been out of the loop for a while, do any of you have any resources or contacts(Rebecca?) we could use?
 Should we go for the standard bait, separate, then ambush plan? With some raw materials I could probably put together something destructive enough to get their attention, but I doubt that it would last long. Last time I checked they only had one flyer, it should be easy enough to separate them, but taking them down without the others noticing could be difficult..."

"Oh, almost forgot. Dibs on the basement!"

(gah, I need to start getting those 5s onto my power rolls or else I'll never be able to do anything, 'special'...)
« Last Edit: July 29, 2009, 11:42:40 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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