Turn 90
Anyways, while traveling with the group, I focus inside myself, searching for any powers I may have been able to protect from the wiping process after my arrest.
(1) You sit down and focus to reach deep within your mind, searching for any remnants of power that may have been left behind when your powers were wiped. Despite searching for quite a while you can't find any, and can only assume that there are none at all to find. When you wake up from your little trance you realize that almost an hour has passed. You spend a few minutes thinking about the mission Magneto gave you, and then voice a concern, "What do we do about Reed and Sue's kids?" The others give no answer, although Roosts is staring quite uncomfortably at you.
I attempt to upgrade the damaged portion of Mr.Roosts leg.
(5) You tell Roosts to sit back and relax, and then you get to work,
(4) as you start puring your power into his leg you can see the skin moving, as though tiny worms were crawling under it, this was caused by your reassembly of his muscle fibres. Then you get to work actually upgrading it, and start making it stronger, and tougher, it takes quite an effort, but after nearly a full hour of work you are done. Roosts' leg now looks significantly stronger, and through the hole in his pants where the bullet entered his leg you can see his skin, it looks similar to an alligator's hide.
I go looking for a helicopter.
(6) You fly off in search of a helicopter, and find one on a helipad in a small courtyard on the back of the prison. It is a massive black helicopter with the SHIELD insignia painted on the side,
(5) you recognize it as a Russian Mil Mi-26. You use your powers to bring it back to the others, who are clearly impressed by its size, and then you spend some time examining it. It seems to be in perfect condition, its even fueled up.
Alright. I find a nice, abandoned mansion to set up our base in. Preferably one that looks haunted, or is haunted.
(2) You spend some time speed-running around the area, moving faster than a bullet in your search for a new base. But it seems that mansions are hard to come by in New York, as you have to admit defeat after nearly an hour of not finding any. You return to the prison, and see that the others are gathered around a huge helicopter.
While Mutosis does his freak-show, I Stare blankly at Reaper.
(4) You stare blankly at Reaper for an hour while Mutosis goes to work on your leg. You don't accomplish much.
*Look for ways to get back to town, discreetly.* (I.e. not a helicoptor)
(2) You can't find any other means of transport than the helicopter Hades brings forth, and it is not really discreet. You could try to find a subway station, or a taxi.
In the slummy area Borat and his gang starts to ask people for directions to the nearest bar.
(6) You walk up to the first person you see, an old man, and ask for directions to the nearest bar. The old man tells you where you can find a bar just a few blocks away, and then hurries off. You and your happy gang of criminal louts follow his instructions and soon find yourself in front of 'The Hog's Head Bar', there are a lot of motorcycles parked outside of it. You push open the door, which hasn't been oiled for a few years if the sound is any indicator, and look at the room you have entered. The air in the dimly lit room is thick with smoke from cigarettes and other things one can smoke, the bar itself is quite dirty. At the tables there are many people playing cards or drinking, or both, and all of them are wearing some combination of leather and jeans, the barkeep is a fat sweaty man wearing a dirty white tank top, greasy stains cover the front of it. As you enter everybody turn to look at the newcomers, and they don't exactly look happy to see you.
I practice teleporting short distances.
(3) You spend some time practicing using you magic to teleport, and after an hour or so of practice you manage to move yourself a few feet.
(GM) Meet up with group.
(3) You walk over to the rest of the group.
(GM) Meet up with group.
(6) You decide that you should race Xen to the others, and run as fast as you can over to them, reaching them several minutes before he does.
Enemy Actions:No enemies present.
Allied Actions:...
No one can see what she does.
Follow Borat
(4) They follow Borat into the bar.
Go with group.
(4) He keeps with the group, watching the helicopter wit awe.
Environment:
Time: 16:30
LocationsA large prison mostly holding people with superpowers. The alarms are blaring. There is a hole in one of the outer walls. All the cells are open. It is on fire
The air in the dimly lit room is thick with smoke from cigarettes and other things one may smoke, the bar itself is quite dirty. At the tables there are many people playing cards or drinking, or both, and all of them are wearing some combination of leather and jeans, the barkeep is a fat sweaty man wearing a dirty white tank top, greasy stains cover the front of it.
Vehicles and other stuff:In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
400 pounds of sheet metal.
1 pound of uranium.
5 ounces of weapons-grade plutonium.
20 pounds of palladium.
1 cubic foot of antimatter.
The Crimson gem of Cyttorak.
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering.
Status:
Super Speed: +1 to speed, +1 to dodge.
Double-Jumper: can do one extra jump in mid-air.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries. One more 5 for bonus.
Shotgunner: +1 to hit with shotguns.
Scary: +1 to scaring people.
Apprentice Gunslinger: Can attack twice per round with all pistols, but suffers a -2 to hit
Somewhat rhetorical: no bonus yet.
A pair of reinforced running shoes.
500 dollars.
A car key.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
A .44 magnum revolver.
A double-barreled shotgun.
An aluminum baseball bat.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Location: In the prison, in the confiscated goods room.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Telepath: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll, can focus to give target -1 to avoidance roll. A few more 5's for power increase.
Can connect to several people in rapid succession to give them simple orders: targets get a +3 to avoidance roll for the orders, has to roll to prevent being affected by their thoughts.
Mental alarm clock: can wake self from unconsciousness.
Paralyzing gaze: can paralyze one person as long as he looks them in the eyes, -1 to doing so.
Mutated left leg: +1 against piercing and slashing damage to left leg. +1 strength in left leg.
Minor skill in connecting to others over large distances.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Location: Near the main gates.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions. One more 5 to bonus.
Persuader: +1 to persuasion.
Masterful thrower: +1 to hit with thrown objects. Can attack twice during one round with no penalty to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
Improved endurance: does not tire easily.
Novice marksman: no bonus yet.
A set of throwing knives.
A plastic bag with 2650 dollars in it.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
SKS rifle: +1 to hit at long ranges.
Desert Eagle: +1 piercing damage.
Rebecca Mayers: she is in love with him.
Location: At the main gates.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers. Can ignore up to +1 armor of target when attacking with small thrown objects.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. -1 to target's dodge roll to avoid magnetic powers. Further +1 for fine manipulation.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
M1911 pistol.
S.M.A.R.T. Armor: +1 against slashing and piercing. Covers entire body.
Blueprints for antigravity generator: +2 to building it if the correct components are gathered.
400 pounds of sheet metal.
A pair of chainswords: +1 slashing damage, roll against breaking when used. When activated: +1 slashing damage, ignores up to +1 of enemy armor, cannot use magnetic powers for other things at the same time. Insulated from electricity.
A pair of electrical motors that fit in chainsword.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Sergei Dragovich: former associate, owes him a favor, dislikes you.
Location: At the prison's main gates.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers, +1 to doing so.
Mediocre telekinetic: +1 to moving objects that are the size of a normal car or smaller.
Bullet bender: minor experience in curving bullets. One more 5 for bonus.
Location: Near the main gates.
Bones in legs covered with metal: +1 against blunt damage to the legs.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Houdini-Wannabe: no bonus yet
Somewhat scary: one more 5 for bonus
Location: Near the main gates.
Dark magician: can use dark magic, gets a negative to rolls depending on magnitude of the attempted spell.
Minor dark energy infection: -1 charisma, +1 to scaring people.
Dark energy shield spell: +1 against piercing, blunt, slashing, fire, and cold damage.
Dabbling magician: +1 to simple spells. Two more 5's needed for skill upgrade.
Novice New Yorker: +1 to traveling to a general area of the city.
Dark robes
Various arcane reagents
Combat knife
Rifle
Moderate burns on face and chest.
Bruised
Location: At the main gates.
Minor manipulation of living tissue: gets a negative to rolls depending on how advanced the manipulation is. Has to have physical contact with target.
M16: can attack twice during one turn, but suffers a -1 to hit.
Spiky bone club: +1 to enemy dodge roll, +1 piercing damage.
Climbing claws: +1 to climb rolls. -1 to attack rolls with firearms.
Location: Outside the main gates.
Can absorb the life essence of beings he kills, gets any powers they have that he doesn't.
Super hearing: +2 to listening rolls, -1 dodge and damage against all sonic based attacks.
Damaged right hand: -1 to actions with that hand.
Location: At the main gates.
Contagious laughter: when he laughs anyone in his vicinity has to make a roll to avoid laughing.
Location: In the Hog's Head Bar.
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Novice Thrower: two more 5's for bonus.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
In love with Blarney: -3 to all rolls that would be directly harmful to him
Severe chest injuries
Location: ?
Location: In the Hog's Head Bar, with Lord Borat.
There are four of them.
Location: Near the main gates.
Tell me if you find any errors.