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Author Topic: Super RTD!  (Read 93942 times)

CJ1145

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Re: Super RTD! Turn 87: A rousing speech!
« Reply #960 on: July 22, 2009, 08:09:06 pm »

And then I'll kill him and steal his powers.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 88: New friends!
« Reply #961 on: July 23, 2009, 08:35:02 pm »

Turn 88

Quote from: Lord Borat
Borat decides to make some friends on and starts talking kindly to people around him, trying to make them join him on his quest for alcohol and ladies.
(5) You approach a small group of gruff-looking people, the only ones in sight that aren't chanting. When you approach they at first react as one would expect people to react to a hairy man in a swimsuit, they laugh at you. But then you explain your plan, and speak with great conviction of how Nice it would be to find some alcohol and women. (4) Four of the six agree, and say that they'll follow you in your quest for alcohol and ladies.
Quote from: Blarney
*Does what he can to treat Mr. Roosts leg injuries.*
(1) You approach Roosts and convince him to sit still for a while, so you may treat his wounds. It doesn't go well, not well at all, (3) luckily you don't cause any further damage.
Quote from: Xen
I use telekenises to sort out different types of atoms in the air, with the objective of gaining skill in doing it.
(5) You focus intently, reaching out into the air with your powers, trying to catch a single atom. Amazingly you succeed, catching some water molecules and sorting them from the others. You notice that they condense into a small ball of water in the air when you push them together, and you are more confident in your abilities now.
Quote from: Louis “The Reaper” Jacobs
"Today is your lucky day, Magneto. For once, I'm not here to kill you. Despite your friend's little stunt." I glare at Blarney for a moment. "You of all people should know what it feels like to be betrayed by your own, and like it or not I want revenge; and revenge means I need help. So, I'm willing to go along with whatever you've got planned if it means that I get a chance to bring down the Avengers."
If he doesn't agree then (and only if he doesn't) I explain that I have super-hearing, and could be a boon on spying missions.
(5) You make a sound point, and Magneto agrees with what you say. “I consider myself above holding grudges, Reaper. Welcome to the Cause,” he says to you, “Follow those two, and stay with their group,” he points at Roosts and Blarney, “I have a special task that I need done, one where your skills would come in handy. I will explain shortly.”
Quote from: Mr.Roosts
While Blarney treats my leg I possess  juggernaut!
(3) You spot the Juggernaut, and remembering your little possession stunt from before you decide to try it again. You try reaching out with your mind to connect to him, but even though you are looking straight at him it is as if he is not there as far as your powers are concerned. Something must be blocking them.
Quote from: Lucien
I use my supermagic to buckle a section of the ground in a line to the metal sphere. Hopefully it will make a clear enough path to walk down.
(1) You try using your magic to create a path through the crowd, but you can't concentrate enough to perform the movements and say the magic words. Probably because someone is screaming in your ear, but when you turn around to tell them to go to hell there is no one there. You try to throw the spell again, but this time the screaming hits you like a mental punch to the face. (5) A very weak mental punch, barely more than a feather-light touch to you. Whoever tried it is not very mentally strong.
Quote from: Jim “Hades” Ferse
I assemble a pair of good electric motors from the buildings with my powers.
(4+1+1=6) You pull some more metal from the buildings, and start constructing some electrical motors. After a bit of work they are complete, and you look with pride at your work. Then you realize something, the chainswords are entirely made of metal, and so are the electrical motors, so using them would likely shock you.
Quote from: Cheetahr
I'll round up useful members then. I'll use my scariness to aid me in this endevour (sp?).
(6) You run around looking for useful people to recruit, using your scariness to recruit them. But you lay on the intimidation a little too thick, and only one person doesn't try to run away from you. (6) His name is Nitro.
Quote from: Mutosis
I attempt to use my powers to fix any injuries I see, with the bare minimum of added poison glads, extra eyes, and tentacles added...
(4)  You approach the only visibly injured person around, Mr.Roosts, and convince him that you have powers that can help him. (3) The skin on his leg grows over the wound, leaving little trace that it was ever there. This does little more that stop the bleeding, however.
Quote from: Triolf
I remove my skull stabilizer thingy AND SEE THAT EVERYTHING IS FINE NOW.
(6) You decide that your skull must be fine by now, and rip off your skull stabilizer. (3) Your head injury has healed, but your violent removal of the skull stabilizer gives you a few nasty scratches on the face.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: Borat's Followers
Wait
Like brave crusaders they wait for their intrepid leader to lead them to the booze and wimminz.
Quote from: Nitro
...
He waits for Cheetahr to explain what he is supposed to do now.

Environment: Magneto tells the prisoners to go gather around the metal sphere, and tell all of you to gather a bit away from it, near the main gates of the prison.

Time: 15:25

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Cell block (click to show/hide)
Spoiler: Control room (click to show/hide)
Spoiler: Confiscated goods room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, in the confiscated goods room.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the main gates.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the prison's main gates.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the large metal sphere.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sphere.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the main gates.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the prison's main gates.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Lord Borat's Followers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the Prison, with Lord Borat.
There are four of them.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the Prison

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 88: New friends!
« Reply #962 on: July 23, 2009, 08:46:59 pm »

Didn't I have a gun?

For my action, I sit next to Roosts, whisper to him "It's probably the helmet protecting him." And then try to use my hearing to sort out the prisoners' introductions to one another, and find either a doctor or someone with the ability to heal Roosts' leg.
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SHAD0Wdump

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Re: Super RTD! Turn 88: New friends!
« Reply #963 on: July 23, 2009, 10:28:02 pm »

Last I checked Magneto was the one with the mind-control blocking helmet.

I swear at Blarney for absolutely no reason and crawl my way back into the sphere.

Better idea! I one-way connect with a random individual from the crowd and make him/her hug Juggernaut.
« Last Edit: July 24, 2009, 03:56:02 am by SHAD0Wdump »
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Cheeetar

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Re: Super RTD! Turn 88: New friends!
« Reply #964 on: July 23, 2009, 10:49:40 pm »

I ask Nitro what his powers are, and then tell him to go wait near the sphere so he can assist Magneto. I'll use this opportunity to train my rhetoric.
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RAM

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Re: Super RTD! Turn 88: New friends!
« Reply #965 on: July 23, 2009, 10:55:42 pm »

I try to find an unconscious guard and drag them to where magneto told us to go.

(I think that they both have telepathy proof helmets, in fact, any time you see someone wearing a helmet is probably going to be bad for telepathy...)
« Last Edit: July 23, 2009, 11:15:46 pm by RAM »
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Kishmond

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Re: Super RTD! Turn 88: New friends!
« Reply #966 on: July 23, 2009, 10:59:50 pm »

I look around indignantly and stomp off to the sphere OKAY?

Devath

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Re: Super RTD! Turn 88: New friends!
« Reply #967 on: July 24, 2009, 02:24:16 am »

I use metal parts of the building to scoop and grab insulative materials and form them into an ergonomic handle for the chainswords, removing the forming metals after I'm done using them as "hands".
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Paulus Fahlstrom

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Re: Super RTD! Turn 88: New friends!
« Reply #968 on: July 24, 2009, 10:56:49 am »

I'll go wait where Magneto indicated, and work on stretching and flexibility.
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Jay Kayell

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Re: Super RTD! Turn 88: New friends!
« Reply #969 on: July 24, 2009, 12:33:37 pm »

Didn't I have a gun?
You dropped it when someone shot it out of your hand.

Last I checked Magneto was the one with the mind-control blocking helmet.
Both of them, actually. In fact, the only reliable way to stop the Juggernaut is to get his helmet off and hit him with a mental attack.
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zchris13

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Re: Super RTD! Turn 88: New friends!
« Reply #970 on: July 24, 2009, 12:37:39 pm »

How about captain planet?
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CJ1145

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Re: Super RTD! Turn 88: New friends!
« Reply #971 on: July 24, 2009, 01:53:52 pm »


Last I checked Magneto was the one with the mind-control blocking helmet.
Both of them, actually. In fact, the only reliable way to stop the Juggernaut is to get his helmet off and hit him with a mental attack.

Or call in the Hulk. Although that's not a guaranteed win, surprisingly.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

zchris13

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Re: Super RTD! Turn 88: New friends!
« Reply #972 on: July 24, 2009, 09:42:31 pm »

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CJ1145

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Re: Super RTD! Turn 88: New friends!
« Reply #973 on: July 24, 2009, 10:15:06 pm »

Also, a note if we ever encounter and defeat any big-time superheroes, let me kill them. After I kill enough, it'll be like having an entire superteam in one guy!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Devath

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Re: Super RTD! Turn 88: New friends!
« Reply #974 on: July 25, 2009, 03:33:14 am »

The juggernaut's armor is made of metal, though, so Magneto can pretty much stop him by picking him up and not letting him get going. At least I'm pretty sure that's how it would work.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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