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Author Topic: Super RTD!  (Read 94026 times)

CJ1145

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Re: Super RTD! Turn 82: Self destruct!
« Reply #885 on: July 07, 2009, 09:49:06 pm »

Satisfied with my new ability and a weapon, I follow the crowd, while trying to tune my hearing to find someone who sounds like they're running the show.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cheeetar

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Re: Super RTD! Turn 82: Self destruct!
« Reply #886 on: July 07, 2009, 10:15:56 pm »

I grab my weapons and run for it. I get a bonus to running for it, right?
« Last Edit: July 08, 2009, 10:04:04 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 82: Self destruct!
« Reply #887 on: July 07, 2009, 11:14:46 pm »

Hmmm, so I am on top of a building that is about to explode...

I resist the urge to sit on some armour and enjoy the ride.

I get off the prison and head towards the metal sphere, if I spot any unconscious guards I grab one and take it with me.
 If I spot any conscious guards I try to use my powers to incapacitate one and then take it with me.
actually, that isn't very RTD friendly.

I look for a living guard between me and the sphere and use my powers to immobilise them.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Floirt

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Re: Super RTD! Turn 82: Self destruct!
« Reply #888 on: July 08, 2009, 06:18:41 am »

I wonder if we can get out through the exploded control room... but then, it's probably full of dangerous stuff by now.

Ah, well! To the gates!
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Devath

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Re: Super RTD! Turn 82: Self destruct!
« Reply #889 on: July 08, 2009, 08:50:58 am »

I head over to the sphere and try to figure out if I can repair the armor


What was Magneto's plan again?
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

CJ1145

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Re: Super RTD! Turn 82: Self destruct!
« Reply #890 on: July 08, 2009, 10:35:11 am »

OOC: Considering he was once a big-time hero, my character has a bit of a history with a lot of characters, Magneto included. Mind if I make use of this when they meet up?
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Paulus Fahlstrom

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Re: Super RTD! Turn 82: Self destruct!
« Reply #891 on: July 08, 2009, 11:15:58 am »

(I'm back in town now. Glad to catch up, and excellent choices of actions for me.)

*Continues to make his way to the sphere assisting Mr. Roosts*

"Ya know, it's a good thing you're not a big fat guy or this would be really difficult."
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I like dogs... with a little bit of garlic and salt...

Kishmond

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Re: Super RTD! Turn 82: Self destruct!
« Reply #892 on: July 08, 2009, 12:41:32 pm »

Well blow me!

I teleport out.

Jay Kayell

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Re: Super RTD! Turn 82: Self destruct!
« Reply #893 on: July 08, 2009, 01:21:23 pm »

OOC: Considering he was once a big-time hero, my character has a bit of a history with a lot of characters, Magneto included. Mind if I make use of this when they meet up?
Sure, but just remember that he is technically a villain. He may have bad memories of your heroics :P


Also, it seems like many of you missed it, but the self destruct was just for the control room. And it has already exploded.
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Decapitation - enjoy the difference

Robbanell

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Re: Super RTD! Turn 82: Self destruct!
« Reply #894 on: July 08, 2009, 05:50:02 pm »

Borat starts to dance and sing to earn some money.
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SHAD0Wdump

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Re: Super RTD! Turn 82: Self destruct!
« Reply #895 on: July 08, 2009, 05:50:54 pm »

Also, it seems like many of you missed it, but the self destruct was just for the control room. And it has already exploded.
I'm still using the excuse to get some dork to carry me out.
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Paulus Fahlstrom

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Re: Super RTD! Turn 82: Self destruct!
« Reply #896 on: July 08, 2009, 06:17:43 pm »

(I'm aware as well, but cripples do no good, so I might as well help out. If I could steal his powers I'd just shoot him. ;) )
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I like dogs... with a little bit of garlic and salt...

SHAD0Wdump

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Re: Super RTD! Turn 82: Self destruct!
« Reply #897 on: July 08, 2009, 06:30:31 pm »

(I'm aware as well, but cripples do no good, so I might as well help out. If I could steal his powers I'd just shoot him. ;) )
|0\

Thanks,your a real hero...

Oh wait,I get it...
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Jay Kayell

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Re: Super RTD! Turn 83: Mutational mishaps!
« Reply #898 on: July 09, 2009, 09:27:33 pm »

Turn 83

Quote from: Mr.Roosts
I yell for the nearest strong looking prisoner to pick up my injured body and get us the hell outa this place!
(5) You yell for someone to help you get out of there, and a strong-looking fellow notices you, and decides to help. He effortlessly carries you outside, and puts you down in front of the main gates.
Quote from: Louis “The Reaper” Jacobs
Satisfied with my new ability and a weapon, I follow the crowd, while trying to tune my hearing to find someone who sounds like they're running the show.
(6) You try to increase the sensitivity of your hearing, but you are unable to single out any one voice in the cacophony you can hear. You then discover, much to your dismay, that your hearing is stuck on super-sensitive, which is really annoying.
Quote from: Cheetahr
I grab my weapons
(6) You spot your weapons lying on a shelf and run over to get them. You violently pull them to you, (2) causing the entire shelf to come crashing down towards you. (6+1=6) You leap with superhuman speed to the side, and fly straight towards a wall, (3) you manage to turn in mid-air and hit with your legs first, (4) and manage to avoid all damage.
Quote from: Mutosis
I look for a living guard between me and the sphere and use my powers to immobilise them.
(5) You spot a guard on the ground, trying to fight his way out, and quickly climb down the side of the prison. You reach the ground without notice, and charge at him! (2) he was looking in another direction, and is tackled to the ground by your violent charge. You then put your hands on his neck, trying to immobilize him, (1) but it really didn't happen the way you wanted, and he starts to convulse and scream as his body begins to change in horrible ways. His skin grows thick and hard, and his hands are turned into long claw-like appendages. And it seems like the mutation messed up his brain as well, because whatever glimpse of intelligence could be seen in his eyes before is now gone, replaced by an animalistic fury.
Quote from: Triolf
Ah, well! To the gates!
(4) You go with the flow, and soon reach the gates.
Quote from: Jim “Hades” Ferse
I head over to the sphere and try to figure out if I can repair the armor
(5+1=6) You manage to use the remains of your armor to fly yourself out to the sphere, where you sit down and try to repair it. You quite easily put the metal back into place, restoring most of its protective capabilities, but the restoration of its computer system is far beyond what you are capable of.
Quote from: Blarney
*Continues to make his way to the sphere assisting Mr. Roosts*
(5) You realize that you aren't really needed in assisting him, and are content with simply walking with him and his carrier out the main gates.
Quote from: Lucien
I teleport out.
(3) You try to teleport out, but even over such a small distance you are unable to do so.
Quote from: Lord Borat
Borat starts to dance and sing to earn some money.
(1) You start wildly waving your arms around while screaming loudly, something you call singing. Unfortunately you accidentally hit another prisoner who just exited the building, (4) he just tells you to kindly shove something up a place where the sun doesn't shine, and then walks off.
Quote from: Xen
(GM) Fix arm
(4) You pop your shoulder back into place, (5) and manage to fight away the massive wave of pain that struck you.

Enemy Actions:
Quote from: Mutated guard
Attack Mutosis!
(6) It lets forth a loud, pain filled scream and then leaps at its creator, (1) who has no chance of escaping, (6-1-1-1=3) a long claw sinks into his shoulder, and breaks off when it strikes the concrete under him.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.

Environment: The gunfire coming from the barracks part of the complex is staring to calm down, likely because the number of guards is starting to dwindle.

Time: 15:00

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Cell block (click to show/hide)
Spoiler: Control room (click to show/hide)
Spoiler: Confiscated goods room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, in the confiscated goods room.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the prison's main gates.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the large metal sphere.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the main gates.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, in the main cell block.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the main gates.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the prison's main gates.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?

Quote from: Mutated guard
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the main gates.

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

Kishmond

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Re: Super RTD! Turn 83: Mutational mishaps!
« Reply #899 on: July 09, 2009, 10:03:32 pm »

Well, I'll just walk out.
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