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Author Topic: Super RTD!  (Read 94043 times)

Kishmond

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Re: Super RTD! Turn 78: The return of the red paste!
« Reply #840 on: June 30, 2009, 09:20:20 pm »

Continue my watchful quest!

Floirt

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Re: Super RTD! Turn 78: The return of the red paste!
« Reply #841 on: June 30, 2009, 11:07:18 pm »

Continue my quest for messing with the prsion controls! Maybe investigate damage too.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Cheeetar

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Re: Super RTD! Turn 78: The return of the red paste!
« Reply #842 on: July 01, 2009, 02:02:16 am »

I'm going to assume the door to the confiscated weapons room is the same as the door/barrier to my cell, and double-jump over it.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 78: The return of the red paste!
« Reply #843 on: July 01, 2009, 08:28:46 pm »

I retrieve my spheres and examine the circuitry of the control panels with my powers to make certain it is undamaged.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Floirt

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Re: Super RTD! Turn 78: The return of the red paste!
« Reply #844 on: July 03, 2009, 10:03:29 am »

Rolls!  :P
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #845 on: July 03, 2009, 04:16:42 pm »

Turn 79

Quote from: Mr.Roosts
I connect to Juggernaut and possess!!!
(3) You reach out with your mind and try to find Juggernaut, but you can't find him anywhere. It is as if he has disappeared off the face of the earth.
Quote from: Lucien
Continue my watchful quest!
(3) You keep standing outside the control room, and a guard suddenly runs out of an adjacent corridor, (4) he stops and looks at you, and when he has identified you as an enemy he pulls his gun and screams for you to get down on the ground. (6) The whole world suddenly turns red, and you madly laugh with a voice that is not your own, then you leap at the guard, intending to tear his arms off. (1) He simply stares slack-jawed at you, surprised by your change, (3-1-1=1) you grab his forearms and then put a foot on his chest and pull as hard as you can, his arms are torn out of their sockets with a sickening pop, and you then use his own arms to beat him to a bloody pulp, all the while laughing like a madman. Then the world turns back to its correct color, and you stare in disbelief at the corpse in front of you, unsure of what just happened.
Quote from: Triolf
Continue my quest for messing with the prsion controls! Maybe investigate damage too.
(4+1=5) You find that the controls concerning the outer defences, the main gate and such, are nonfunctional, but luckily the rest works. You press a few buttons, and another alarm starts blaring as the emergency evacuation routine for the prisoners is activated. You can see on the numerous security screens that the prisoners have started to escape from their cells, heading out into the prison, and the guards seems to be overwhelmed.
Quote from: Cheetahr
I'm going to assume the door to the confiscated weapons room is the same as the door/barrier to my cell, and double-jump over it.
(2) You prepare to jump over the door when you suddenly notice that it is in fact a perfectly normal steel door, and that there is no way to jump over it. Then a new alarm starts blaring, and you can hear footsteps coming from the direction of the cell block.
Quote from: Jim “Hades” Ferse
I retrieve my spheres and examine the circuitry of the control panels with my powers to make certain it is undamaged.
(3+1=4) You pull back your spheres with a simple movement of your hand, putting them in a pocket of your trenchcoat, and then focus on trying to determine the state of the control panel. You can feel several detached cables, and you think that a few chips are also broken, so it may be impossible to repair the damage.
Quote from: Blarney
(GM) Help Lucien
(4) You leave the control room to see if Lucien needs some help with guarding the place, but the first thing you see is him beating a guard to death with the guard's own severed arms while laughing like a deranged lunatic. You pull out your MP5 and back up against the wall, unsure of what has happened to him.
Quote from: Xen
(GM) Kill guard with telekinesis.
(6) You notice that the forcefield shuts down, and that the bars retract into the walls, there is now nothing keeping you from escaping. You then decide to kill the guard by crushing him with your telekinetic power, (5-2=3) he tries to break free of your grip, but there is little he can do, (3-1=2) with a loud crunching sound blood sprays from his mouth, nose and ears, and he goes limp. You throw his corpse away and then head out into the main corridor to see that all the cells are open.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she is doing.

Environment:

Time: 14:40

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Cell block (click to show/hide)
Spoiler: Control room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, outside the control room.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, in the control room.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the main cell block.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, in the control room.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?

Tell me if you find any errors.

Also, RAM and CJ1145, post your characters and you will be put into the next turn as escapees.
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Decapitation - enjoy the difference

Robbanell

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #846 on: July 03, 2009, 04:55:48 pm »

hello!

I´d very much like to join this fine RTD. Please put me on the waitinglist.

Yours truly

ROBBANELL
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Jay Kayell

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #847 on: July 03, 2009, 04:58:48 pm »

hello!

I´d very much like to join this fine RTD. Please put me on the waitinglist.

Yours truly

ROBBANELL
You can also join on the next turn, that way we'll get a nice even number of players. Just post a character and you're in.
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #848 on: July 03, 2009, 05:00:41 pm »

I enter the control room and press any button that looks like it controls the alarms.
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Robbanell

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #849 on: July 03, 2009, 05:06:18 pm »

Lord Borat:

Power: Laughter. He has a laughter that is contagious, everybody around him joins in his psychotic laughter.

Gear: Green mankini and sunglasses.
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Jay Kayell

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #850 on: July 03, 2009, 05:08:11 pm »

Ok... you're in.
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Decapitation - enjoy the difference

RAM

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #851 on: July 03, 2009, 08:10:51 pm »

The list of players on the first post doesn't seem to have been updated in a while.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #852 on: July 03, 2009, 09:52:03 pm »

Ok, grab a prison and steal his makeshift shiv. If another action is possible after that, I go looking for Lucien.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Floirt

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #853 on: July 04, 2009, 12:13:16 am »

I start organizing evac through the speakers.
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

RAM

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Re: Super RTD! Turn 79: Mostly armless.
« Reply #854 on: July 04, 2009, 03:22:25 am »

Name: Mutosis.(Mute-oh-sis).

Power: Direct manipulation of living tissue, requires physical contact with the organism or tissue to be altered.

Origin: Having found an opportune moment to do so, formed when a cloud of altered insects converged and built a body out of the remains of some guards and themselves, the process of re-assembling itself has greatly weakened Mutosis' powers and damaged their memory.

Purpose: One of the few things that Mutosis remembers is the desire to make the world a 'better' place, mostly by filling it with 'better' people, but in order to achieve this considerable resources will need to be amassed, and 'research' will need to be conducted...

Hmmm, I really like that direct manipulation of living tissue power, but it would be real tough to make it fun without being overpowered. It would be great to be able to build a steady stream of monster-of-the-week type things from random abductees and slowly but surely construct a living fortress for myself and my allies. For a start maybe I could only be able to turn people or animals into impractically bulked-up brutes who are slow, stupid, clumsy, but massively strong and tough. Of course, altering brains enough to actually get something to do what I want it to do, besides blind aggression, would be a loooong way down the track if ever. At the beginning I would be relying on the others to reprogram my subjects, or I could just leave them horribly disfigured and let things take their natural course and provide a distraction... That would probably take some time however, for a combat use it would be nice to be able to fuse people's bones together or something like that...

But if that is too much hassle, I have a backup.

Name: The RAM

Power: Generation and direction of an orb of energy, the orb of energy can: hit things, shocking them; explode? shoot energy beams? form complex shapes? impersonate objects? and/or people? pass through walls? forcefully interact with physical objects?
 May develop by gaining new actions with the energy orb and/or generating more orbs, generating them more quickly, controlling more at once...

Origin: Mutant, naively tricked into helping a gang... rob a convenience store? by... distracting the staff? "hey, float one of those glowing ball things over there, it'll be cool" "what are you doing with those bags, and why is the attendant collapsed on the floor?". Thrown into an indefinite confinement with the justification that their power was a threat to the community and recently released from prison by magnetowith some assistance.

Purpose: Looking for revenge against society for their unjust imprisonment. A little power and comfort wouldn't go astray either...
« Last Edit: July 04, 2009, 03:34:20 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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