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Author Topic: Super RTD!  (Read 94101 times)

Jay Kayell

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #780 on: June 18, 2009, 05:21:57 pm »

Turn 71

Quote from: Lucien
Continue work on the spell.
(5) You finally feel confident that your spell will work, and decide to try it out. You speak the words and move your hands in an intricate pattern in the air, and suddenly a swirling mass of semi-transparent darkness flows out from the shadows and surrounds you. It seems strong enough, but you can't be entirely sure until you have tested it in actual combat.
Quote from: Cheetahr
I study my own injuries, using myself as a guinea pig to gain more healing skills. Like, I wonder what happens if I poke inside this wound. Or if I bandage this.
(5) You spend some time poking at your sprained ankle, gently mapping the internal structure of it with the tip of your finger. When you think you have figured out what to do you put it to the test, and by twisting it around a bit you somehow manage to fix it. You smile, despite the pain, and try moving it a little, it's as good as new, and you learned something new about healing people.
Quote from: Jim “Hades” Ferse
I continue my practice with the railgun technique.
(6) You once again extend your hand and focus your powers, but you must have used a bit too much power, and everything made of metal that isn't bolted down gets flung in the direction you pointed. At least no one got seriously hurt.
Quote from: Mr.Roosts
Start manipulating her thought patterns in a way that she becomes totally loyal to me,yet can still think for herself when I'm not present in her mind.
(2) You find that her thoughts are harder to manipulate than you thought, and you fail to change them in any meaningful way, it must be because she is so far away from you.
Quote from: Triolf
To the sphere!
(2) You walk up the entrance ramp when your legs are suddenly flung backwards, and you only manage to avoid harm because Blarney caught you.
Quote from: Blarney
*Continues to stretch and work on flexibility, trying to work out the OBVIOUS problems I'm having with muscle control.*
(2-1=1) You try to stretch some more, but Triolf suddenly comes flying, and hits you in the chest, (5) but the numbness in your muscles suddenly disappear, and you manage to catch him and prevent either of you from getting hurt.
Quote from: Xen
I explode my helmet and pick up the pieces.
(4) You focus your telekinetic energies on exploding the helmet, (5) but the helmet's weakening effect is to ogreat for you to overcome, and you fail to do any damage.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she is doing.
Quote from: Hector
Wait
(2) He sits on the floor of the sphere, being rather useless.
Quote from: Juggernaut
Help Blarney and Triolf
(3+5=6) He walks out of the sphere, picks the two men up, and brings them inside the sphere.
Quote from: Magneto
Leave.
(1+4=5) The sphere suddenly closes up, covering the inside in complete darkness, and then starts to move. After just a few minutes of travel it again stops and opens, outside you can see a large prison-like building. Magneto speaks: “This is where they have imprisoned your friends, and many hundred others. We shall assault it and free them. I and Juggernaut shall try to destroy the SHIELD barracks here, and you will focus on rescuing the prisoners.” He then turns to Juggernaut, “We need an entrance”. The large man simply nods and sets off at a run straight towards the walls.

Environment: When Juggernaut smashes through the outer walls alarms all over the place go off, and judging by the pained screams he encountered some guards inside, Magneto again turns to you: “You'd best hurry, the guards should be mostly distracted, so freeing the prisoners should be easy, if you are quick about it.” he then flies off towards the prison facility.

Time: 14:00

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the metal sphere.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere

Tell me if you find any errors.
« Last Edit: June 18, 2009, 05:24:09 pm by Jay Kayell »
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Decapitation - enjoy the difference

Paulus Fahlstrom

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #781 on: June 18, 2009, 07:17:24 pm »

*Sneaks off into the facility looking for the control room that opens the prisoner's cells.*
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Devath

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #782 on: June 18, 2009, 10:24:54 pm »

Hades runs into the prison facility, priming his powers to wreak havoc on any guards stationed in the prison proper.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #783 on: June 19, 2009, 12:48:24 am »

Time to escape. I double jump out the barrier, remember my previous plan to kill my captors and act this out.
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Most of the time when someone is described as politically correct they are simply correct.

Calvin

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #784 on: June 19, 2009, 02:01:23 am »

Time to escape. I double jump out the barrier, remember my previous plan to kill my captors and act this out.

No no no no.

You have to train your agility to run faster than all the classes first.

Wait, did I say classes?
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Cheeetar

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #785 on: June 19, 2009, 03:40:18 am »

I already run fast, that's my power. Fast running.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

serephe

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #786 on: June 19, 2009, 03:42:50 am »

Wonderful, Scout... I mean, Cheeetar.
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SHAD0Wdump

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #787 on: June 19, 2009, 06:24:17 am »

I cut the connection and run in with Hades,backing him up with my pistol.
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Floirt

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #788 on: June 19, 2009, 10:05:23 am »

I take out the knife, and run in with the others.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

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Re: Super RTD! Turn 71: Rescue has arrived!
« Reply #789 on: June 19, 2009, 03:29:10 pm »

I build up telekenetic charge.
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See here:
http://www.youtube.com/user/MrAlfie275

Jay Kayell

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Re: Super RTD! Turn 72: At least one of you got in...
« Reply #790 on: June 20, 2009, 07:45:50 am »

Turn 72

Quote from: Blarney
*Sneaks off into the facility looking for the control room that opens the prisoner's cells.*
(6+1=6) You run out of the metal sphere and head into the facility, but when you run through the opening in the walls the weakened ceiling above you starts to collapse! (6+1=6) You nimbly dodge every piece of concrete that falls towards you, coming out of it completely untouched by the rubble that has now blocked off your entrance, and then get up to find the control room. A conveniently placed painted line on the floor leads you right to it, but when you peek inside you can see at least seven people.
Quote from: Jim “Hades” Ferse
Hades runs into the prison facility, priming his powers to wreak havoc on any guards stationed in the prison proper.
(1+1=2) You run after Blarney, but the hole in the wall is filled by pieces of fallen concrete, and you can see no other entrance besides the main gates.
Quote from: Cheetahr
Time to escape. I double jump out the barrier, remember my previous plan to kill my captors and act this out.
(3) You jump into the air, and then use your newfound power to leap even higher, managing to squeeze between the ceiling and the forcefield. You are now outside the cell, but just when you are about to run off in search of some guards to mutilate you see Xen, still trapped in his cell, and feel that you should try to help him.
Quote from: Mr.Roosts
I cut the connection and run in with Hades,backing him up with my pistol.
(1) The connection to the woman fades, and then you run alongside Hades towards the prison facility. But you then step into a crack into the concrete, (3) and  trip, (5) but you easily catch yourself before you hit the ground. When you get back up you see that the hole in the wall has been filled by rubble.
Quote from: Triolf
I take out the knife, and run in with the others.
(2) You pull out your knife and follow Hades and Roosts towards the prison. But a few moments after Blarney disappears into the facility the hole collapses, and the only other way in seems to be the main gates.
Quote from: Xen
I build up telekenetic charge.
(2) You focus on building a telekinetic charge, but the helmet still prevents you from using your powers to any significant scale.
Quote from: Lucien
(GM) Follow Hades and Mr.Roosts
(1) You run after them, but when you are running you can feel a foreign presence in your mind, and after a few moments you manage to identify it as your master, but when you were distracted by this you forget to keep running and fall over, (5) but do not suffer any damage. Then the presence in your mind disappears, but you get the feeling that your master was somewhat pleased with your progress so far.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: Hector
Follow Lucien
(3) He flies after Lucien.

Environment:

Time: 14:05

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, outside Xen's cell.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the prison.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, outside the control room.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the prison.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the prison.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the prison.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the prison.

Tell me if you find any errors.
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 72: At least one of you got in...
« Reply #791 on: June 20, 2009, 08:01:24 am »

I start mentally searching random guard's minds for a alternate route inside.
« Last Edit: June 20, 2009, 10:07:33 am by SHAD0Wdump »
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Cheeetar

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Re: Super RTD! Turn 72: At least one of you got in...
« Reply #792 on: June 20, 2009, 10:05:15 am »

I look for an off switch to the forcefield that is trapping Xen, and trigger it if possible.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Paulus Fahlstrom

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Re: Super RTD! Turn 72: At least one of you got in...
« Reply #793 on: June 20, 2009, 11:35:45 am »

*Charges in hoping to catch them off guard and unawares, flinging daggers left and right. Aiming for vital areas*
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Floirt

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Re: Super RTD! Turn 72: At least one of you got in...
« Reply #794 on: June 20, 2009, 02:21:11 pm »

I clean out some rubble, trying to make a new tunnel.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...
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