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Author Topic: Super RTD!  (Read 94113 times)

Jay Kayell

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Re: Super RTD! Turn 65: A call to arms!
« Reply #720 on: June 12, 2009, 07:21:24 pm »

Turn 65

Quote from: Mr.Roosts
Again... Telekinesis.
(1) You keep up your search for telekinetic powers, but even after having searched every nook and cranny of your mind you have not found any. It would seem that you simply do not have any such powers.
Quote from: Lucien
With the help of Hector again, I try to find Triolf. If I find him I use the cloth on his wrists to stop the bleeding.
(5) You tell Hector to help you search for Triolf, fearing that the weak scientist may have been injured in the recent event. You climb through the ruins, looking for him, but then you realize that he had went out of the HQ before it happened, and head outside. After just a minute or so of searching you manage to locate him, and see that he is bleeding pretty badly from a wound on the back of his head. You take some cloth that he had wrapped around his wrists for some reason, and use it to bandage his wounds, managing to stop the bleeding entirely.
Quote from: Blarney
*Smiles at Magneto, since I'm pretty much pinned*
"Hi there. I'm pretty sure we're on the same side. I work with Hades."
(1) You smile at Magneto and speak with all the charm you can muster: "Hi there. I'm pretty sure we're on the same side. I work with Hades.", but he does not seem to be any happier with you, he says: “It would seem that Hades should keep better company.”, and then your head is also encased in metal, but he does leave a small hole in front of your mouth so that you can breathe.
Quote from: Cheetahr
I study the forcefield for any weaknesses.
(4) You spend a minute looking at the forcefield, but then realize that you can't actually see it. You then throw the car keys at it, and when they hit the forcefield it lights up briefly. You keep throwing the keys at it, searching for a weakness, (6) and see that there seems to be a small gap near the roof, how you are going to get so high up is unclear however.
Quote from: Jim “Hades” Ferse
I talk with Magneto, inquiring as to his presence here, how his plans are coming along, small talk, y'know.
(2) You try to walk over to Magneto to talk with him, but when you start to walk a small wave of nausea washes over you, and you have to stop for a few minutes and wait for it to abate, that extreme power release must really have messed you up.
Quote from: Triolf
I burn the imaginary paper using an imaginary flamethrower. I then conjure up an imaginary chalkboard and get on with designing the ultimate helmet.
(3) You throw the paper on the imaginary floor and then burn it with a flamethrower that was a pen a few seconds ago. You then pull a chalkboard out of the ashes and keep working on your ultimate helmet. (5) For some reason your thoughts seem slightly clearer, as if a small layer of dust had been washed off your eyes.
Quote from: Xen
(GM) Keep draining the battery
(4) You keep sitting there, and after a few more minutes of continuous power use you think you can feel the power-numbing effect wear off slightly.

Enemy Actions:
Quote from: SHIELD Operatives, Group 2
Escape!
(5) They manage to find a way out of the ruins and start to run away.

Allied Actions:
Quote from:  Rebecca Mayers
Survive
(4)She still manages to cling to life.
Quote from: Hector
Help Lucien
(5) He would be of great help if Lucien hadn't found Triolf before he could.
Quote from: Juggernaut
Kill SHIELD people
(5+5=6) He runs after them at a speed much greater than any ordinary human could hope to achieve, (1) they are too busy trying to run from him to get out of his way, (1-3-1-1=1) and in an impressive display of violence they are reduced to something that can almost be identified as human corpses.
Quote from: Magneto
Speak with Hades
He spots Hades standing nearby, and levitates over to him. “Hello Hades, it would seem that your powers have increased greatly indeed” he says while looking at the destruction around him, “But I would advise you to practice control a bit more. However, I did not come here to do small-talk, I have something important to speak with you about.” He waves his hand, and the metal encasing Blarney is suddenly torn away and takes the shape of two chairs next to Hades and him, and the two men sit down. “Have you heard of The Superhuman Registration Act, Hades?” he asks, and is met by a negative response, “I am not surprised, the Congress and the President have done their utmost to keep it secret from the general populace. It can be summarized as an act that gives the government the right to imprison anyone they consider a threat, only because they were born with superior genes. In just a few days they will vote on it, and it will pass. And then they will come after us, and all others of our kind, it will be a war. That is why I have come here to speak with you, my old friend, for I am recruiting an army, to fight back, and take what should rightfully already be ours! I am speaking of power, Hades. We are superior in every way, and yet we are the ones being treated like lesser beings, like scum! When they launch their attacks against us, we must be ready to defend ourselves, and to do that we need an army. So, will you join me, Hades?”

Environment:

Time: 13:30

Locations
Spoiler: N.A.T.O. HQ ruins (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the ruins of the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the ruins of the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the ruins of the HQ.
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the ruins of the HQ.
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near HQ ruins

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 65: A call to arms!
« Reply #721 on: June 12, 2009, 07:29:25 pm »

Wait, is this during the "Marvel: Civil War" timeline? God, I want to be a part of this so badly! If I could kill Clone Thor, my guy'd be unstoppable!
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SHAD0Wdump

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Re: Super RTD! Turn 65: A call to arms!
« Reply #722 on: June 12, 2009, 07:34:35 pm »

I stand up,gazing at my surroundings.
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Kishmond

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Re: Super RTD! Turn 65: A call to arms!
« Reply #723 on: June 12, 2009, 08:04:28 pm »

Yes!
But I'm not Hades, so I'll just sit down and try to think of a way to heal these burns.

Cheeetar

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Re: Super RTD! Turn 65: A call to arms!
« Reply #724 on: June 12, 2009, 08:59:36 pm »

I practice double-jumping.
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Paulus Fahlstrom

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Re: Super RTD! Turn 65: A call to arms!
« Reply #725 on: June 12, 2009, 09:25:34 pm »

I'll go get Rebecca and take her to where an ambulance can reach her so she can get medical help, using her cell to call 911 as we go.
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Floirt

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Re: Super RTD! Turn 65: A call to arms!
« Reply #726 on: June 13, 2009, 06:41:23 am »

I wake up, "saving" my ideas for later.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Devath

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Re: Super RTD! Turn 65: A call to arms!
« Reply #727 on: June 13, 2009, 01:32:42 pm »

Hades nods. "Sounds like a good idea to me. It's not like we'd be exempt from hunting in the first place, so banding together in general is sound logic."

Hades rests himself as he talks.(Assuming speech is a free action)
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alfie275

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Re: Super RTD! Turn 65: A call to arms!
« Reply #728 on: June 13, 2009, 02:14:02 pm »

I push the helmet ito the force field whilst activating it using telekenisis.
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Jay Kayell

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #729 on: June 13, 2009, 07:31:15 pm »

Turn 66

Quote from: Mr.Roosts
I stand up,gazing at my surroundings.
(5) You stand up, taking a few moments to brush the dust off your clothes, and look around you. You are slightly shocked to find that the HQ doesn't really exist anymore, its just a ruin now. You see Rebecca lying a bit away in a pile of rubble, she is bleeding profusely from her chest.
Quote from: Lucien
But I'm not Hades, so I'll just sit down and try to think of a way to heal these burns.
(1) You try to come up with a way to heal your burns, and decide that since you are lacking any real healing spells you could try to apply fire's polar opposite, ice. You conjure forth a frost spell aimed at yourself, (5) you don't suffer any damage from it, but it didn't help much either.
Quote from: Cheetahr
I practice double-jumping.
(5) You decide to jump out through the gap, but you realize that you can't jump high enough. So you try to jump a second time in mid-air, which obviously doesn't work. Then you simply spend a few minutes doing exercises, trying to learn how to jump higher, and manage to increase your jumping height slightly.
Quote from: Blarney
I'll go get Rebecca and take her to where an ambulance can reach her so she can get medical help, using her cell to call 911 as we go.
(5) You rush over to the ruins and start to search for Rebecca, you quickly find her and pick her up. You then start running towards the still intact areas nearby while pulling out her cellphone and calling 911. You find a safe place to put her and tell paramedics where to find her, but you are vague as to the reasons for her injuries. You quickly leave before someone sees you, and go back to the HQ, sirens can be heard in the distance.
Quote from: Triolf
I wake up, "saving" my ideas for later.
(5-1=4) You manage to wake up, and even retain some of your ideas, however mediocre they may be.
Quote from: Jim “Hades” Ferse
Hades nods. "Sounds like a good idea to me. It's not like we'd be exempt from hunting in the first place, so banding together in general is sound logic."
Hades rests himself as he talks.
(1) Magneto seems pleased with your response, “Very well, our first action shall be liberating the prisoners at a nearby SHIELD facility, I believe some of your friends have been taken there as well. I shall prepare transport, gather up what equipment you may need, and any of your allies that wish to join us. We leave within the hour.” Despite having been sitting down for a few minutes you really don't feel any better, and the nausea once again appears, forcing you to just sit there and try to not vomit.
Quote from: Xen
I push the helmet ito the force field whilst activating it using telekenisis.
(1) You try to push your helmet into the forcefield, which doesn't work at all since it is basically a really advanced wall. You then simply put the helmet into contact with the forcefield and activate it by trying to use your telekinetic powers, (1) this time you are hit by a stronger electrical current, and it knocks you out.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
(4) No one can see what she does.
Quote from: Hector
Scout area
(3) He flies around a little bit in Lucien's immediate vicinity, not really learning anything new.
Quote from: Juggernaut
Do nothing
He waits around for Magneto to prepare the transport.
Quote from: Magneto
Prepare transport
(2+4=6) He levitates into the air and stops a little bit away from the HQ ruins, then he raises his arms, and a stream of metal objects fly towards him. Soon it is hard to see him for all the objects orbiting him, but suddenly they all stop and solidify into a large metal ball. The ball gently lands on the ground and opens, and Magneto steps out.

Environment:

Time: 13:35

Locations
Spoiler: N.A.T.O. HQ ruins (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the ruins of the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the ruins of the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near HQ ruins

Tell me if you find any errors.
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #730 on: June 13, 2009, 08:58:45 pm »

Go to the sphere,and prepare for entry along-side Hades.
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Paulus Fahlstrom

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #731 on: June 13, 2009, 10:08:46 pm »

*Gathers all of the SHIELD rifles and stashes them in a nearby location for later retrieval*

(Hey... we have an hour... no reason to waste it. And we can fence them later for a cash reserve. If someone wants to help with their armor and a few SHIELD outfits that'd be a good idea too. Never know when a future base gets raided. Be easy to slip out the back looking like them and leave the bomb to go off without us.)
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Kishmond

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #732 on: June 13, 2009, 11:15:16 pm »

(1) You try to come up with a way to heal your burns, and decide that since you are lacking any real healing spells you could try to apply fire's polar opposite, ice. You conjure forth a frost spell aimed at yourself, (5) you don't suffer any damage from it, but it didn't help much either.

No you fool! The last thing you want to do to a burn wound is apply ice!

In any case, I help Blarney collect the SHIELD armor, and put one on in the process.

Cheeetar

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #733 on: June 14, 2009, 12:49:51 am »

I practice double-jumping again. I must be like the scout in every possible way.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Calvin

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Re: Super RTD! Turn 66: A Mario in the making.
« Reply #734 on: June 14, 2009, 01:11:32 am »

I practice double-jumping again. I must be like the scout in every possible way.

Then learn how to speak English-New York American style.
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