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Author Topic: Super RTD!  (Read 94061 times)

SHAD0Wdump

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #645 on: June 06, 2009, 08:40:03 pm »

Interesting...

I practice my flash telepathy once again on some of the remaining S.H.I.E.L.D. operatives.
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Kishmond

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #646 on: June 06, 2009, 08:44:27 pm »

Who could it be?

Lie still and ponder on what kind of scrying-type spells I know.

SHAD0Wdump

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #647 on: June 06, 2009, 08:47:35 pm »

At first I thought it was Magneto. But Magneto doesn't barrel through people like Juggernaut.

Then again... Maybe it is Juggernaut. Or someone similar.
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Paulus Fahlstrom

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #648 on: June 06, 2009, 10:18:36 pm »

(The appropriate amount of chaos has now ensued. Time for some stabbin' action.)

*Cackling, his daggers appear in his hands and they fly towards the nearest SHIELD agents swiftly and silently*


(Or so I hope. Heh)
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I like dogs... with a little bit of garlic and salt...

Cheeetar

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #649 on: June 06, 2009, 10:19:55 pm »

I practice being scary.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #650 on: June 07, 2009, 02:34:16 am »

Hades swings the roof through the operatives on the ground.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Floirt

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #651 on: June 07, 2009, 04:16:04 am »

I say : "Why aren't we leaving already? Do you have problems?"

Then I meditate about how to persuade people, and this kind of stuff.
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Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

SHAD0Wdump

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #652 on: June 07, 2009, 04:22:56 am »

At first I thought it was Magneto. But Magneto doesn't barrel through people like Juggernaut.

Then again... Maybe it is Juggernaut. Or someone similar.
Rishtor? :'(
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RAM

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #653 on: June 07, 2009, 07:40:03 am »

I would guess magneto and blob, but I didn't think that blob used a helmet...
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alfie275

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #654 on: June 07, 2009, 10:23:05 am »

I wake up.
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Jay Kayell

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Re: Super RTD! Turn 60: look who's awake...
« Reply #655 on: June 07, 2009, 08:12:04 pm »

Turn 60

Quote from: Mr.Roosts
I practice my flash telepathy once again on some of the remaining S.H.I.E.L.D. operatives.
(6) You take your chance to practice your newfound ability, and try to send the order to the nearby SHIELD operatives to give up, (1) but as you connect to them their thoughts overwhelm you, forcing you to stop before you are knocked unconscious by the mental strain.
Quote from: Lucien
Lie still and ponder on what kind of scrying-type spells I know.
(2) You lie there, trying to remember any spells you have that might allow you to see distant places, but despite thinking for several minutes you can't think of any.
Quote from: Blarney
*Cackling, his daggers appear in his hands and they fly towards the nearest SHIELD agents swiftly and silently*
(6) You start laughing like a madman, calling the attention of several nearby SHIELD operatives to you, and then you pull out your daggers and start throwing them, (2+1+1=4) hitting several of them in the weak spots of their armor, (2+2=4) but not doing any serious damage.
Quote from: Cheetahr
I practice being scary.
(3) You spend a few minutes trying to scare your own shadow, but ultimately fail in doing so. Perhaps you would have more success if you actually had someone to scare, or even just a mirror.
Quote from: Jim “Hades” Ferse
Hades swings the roof through the operatives on the ground.
(1+1=2) You decide to smash the roof into the SHIELD operatives on the ground, but because you can't see them from your position you don't manage to hit anyone.
Quote from: Triolf
I say : "Why aren't we leaving already? Do you have problems?"
Then I meditate about how to persuade people, and this kind of stuff.
(3) “Why aren't we leaving already? Do you have problems?” you say, and they ignore you and run out of the helicopter. You then spend a few minutes pondering how to make people do what you want, and decide that threatening them with a gun might work well.
Quote from: Xen
I wake up.
(4) You finally manage to get rid of the darkness covering your mind, and wake up to find that you are lying on a rather small uncomfortable cot in a cell. You have some sort of helmet on to your head, and you can't get it off. You look through the bars and see hundreds of similar cells in a long corridor, and in the one opposite yours you see a familiar face; Cheetahr.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters 2
...
(2) The few remaining helicopters stay on the ground.
Quote from: SHIELD Operatives, Group 1
Go outside
(3) They all run outside, weapons ready.
Quote from: SHIELD Operatives, Group 2
Go outside
(2) They look like they might follow the other group, but then turn around and stay inside to guard the prisoners.
Quote from: SHIELD Operatives, Group 3
Attack large man
(3) They shoot at the large man, (1+1=2) but miss him despite his size.
Quote from: SHIELD Operatives, Group 4
Attack Blarney
(6) Faced by this new threat in their midst they all try to shoot him at once, (1+1=2) but miss him, (3) and due to him standing right in the middle of their group they hit each other instead, (5) but luckily none of them are seriously affected by it.
Quote from: SHIELD Operatives, Group 5
Attack large man
(2) They are too busy avoiding getting killed to be able to fight back.

Allied Actions:
Quote from:  Rebecca Mayers
Sit still
(Autosuccess) She sits under the boxes and does nothing.
Quote from: SWAT commander
Grovel
(4) That's some mighty fine grovelin'.
Quote from: Hector
Distract SHIELD operatives
(4) He flies around just out of their reach, screaming high-pitched curses at them. They start chasing him, not wanting to fire their rifles when they risk hitting each other, and lose sight of the prisoners.
Quote from: Large Man
Punch SHIELD operatives.
(4+5=6) He starts trying to punch them, (1) and they are too busy trying to fight back to avoid him, (5-3+1=3) those of them that aren't instantly killed by his punches are thrown dozens of feet through the air by the sheer force of them. There are barely any SHIELD operatives left now.

Environment: (1+4=5) Suddenly all the helicopters on the ground are opened like giant metal flowers.

Time: 13:05

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Otside HQ, near SHIELD operatives Group 4.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Large man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location:

Tell me if you find any errors.
« Last Edit: June 08, 2009, 12:21:25 pm by Jay Kayell »
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 60: look who's awake...
« Reply #656 on: June 07, 2009, 08:25:14 pm »

I attempt to cease being stunned and just stand up.
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Cheeetar

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Re: Super RTD! Turn 60: look who's awake...
« Reply #657 on: June 07, 2009, 08:27:27 pm »

I practice scaring people on Xen.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 60: look who's awake...
« Reply #658 on: June 08, 2009, 12:48:22 am »

For Blarney's dagger-throwing damage roll, did you mean no serious damage relative to the group of soldiers or no serious damage to the guy it hit? Cause I think throwing knifes to the weak spot of your armor would do damage on a 4.

I call Hector back over here and peek over the box fort to try to examine what's going on outside. Tell the commander to recite some poetry.

Devath

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Re: Super RTD! Turn 60: look who's awake...
« Reply #659 on: June 08, 2009, 03:12:44 am »

Uhh... Why wasn't the roof action a 2? Deliberately forgetting bonuses?

I use my magnetic powers to rip the guns from their hands and shoot them with them.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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