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Author Topic: Super RTD!  (Read 94032 times)

Devath

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #630 on: June 05, 2009, 03:38:11 am »

I rip the missiles off the copters and ram them into other copters, the objective being to set off the impact detonations.
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alfie275

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #631 on: June 05, 2009, 11:35:17 am »

I wake up.
Maybe a persistance bonus?
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CJ1145

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #632 on: June 05, 2009, 12:27:43 pm »

Could I go on the waiting list as well? Nothing makes me happier than a combination of the Marvel universe, DnD-ish playstyles, and violence.
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Paulus Fahlstrom

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #633 on: June 05, 2009, 03:14:45 pm »

*Shouting out to the group he's with while diving for cover*

"Spread out and take cover!"

(Persuade. I'm trying to get them to separate themselves into more manageable chunks in the warehouse. If possible I'll isolate myself with one of them and use my knives on him. Preferrably out of view of the others.)
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Jay Kayell

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #634 on: June 05, 2009, 08:15:54 pm »

Turn 58

Quote from: Cheetahr
Again with the chewing and the plotting to kill everyone around me and the eventual carrying out of that act.
(4) You keep chewing on the chains keeping your feet together, (3-1=2) and manage to get through it. (6) The guards seem unaware of the fact that you just freed your legs.
Quote from: Mr.Roosts
I take off my sunglasses,preparing to give anyone who finds me a eye-full of... My eyes.
(1) You reach up to your face to remove your sunglasses, but accidentally knock a box down with your elbow, causing the boxfort to collapse quite audibly. The enemy has seen you!
Quote from: Lucien
I order the commander to grovel for mercy, and I fire another fireball. Tell Hector to hide.
(1) You order the commander to grovel, and tell Hector to hide. You then try to charge a fireball, but you put too much energy into it, and it explodes in your face! (2) You get moderate burns across your face and chest.
Quote from: Triolf
I look for any of those nifty rifles those dudes have got. If I see one, I slide towards it VERY SLOWLY.
(5) You see that one of them has put his rifle down on the floor next to him, and start slowly crawling across the floor towards it, (5) but they spot you and quickly get back on their feet, rifles aimed straight at your head! They order you to lie still, or they will be forced to shoot you.
Quote from: Jim “Hades” Ferse
I rip the missiles off the copters and ram them into other copters, the objective being to set off the impact detonations.
(6) You rip the missiles off one helicopter, and then try to use them to blow up another helicopter, (4) your aim is rather good, and they slam into the main part of the helicopter, (3) creating some rather large holes, but as they were not armed they failed to detonate. You suddenly notice that you stepped out into the open without realizing it, and are now quite open to attack.
Quote from: Xen
I wake up.
(4-2=2) You try to wake up, but fail in doing so.
Quote from: Blarney
Persuade. I'm trying to get them to separate themselves into more manageable chunks in the warehouse. If possible I'll isolate myself with one of them and use my knives on him. Preferrably out of view of the others.
(2) "Spread out and take cover!" you scream, trying to persuade the SHIELD operatives to split up, but they have years of experience and won't do such things, they simply get behind cover and stay together.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters 1
...
(5) Cheetahr can feel that the helicopter lands somewhere, and then the guards pick him up by the arms and carry him out of the helicopter, he is inside a hangar-like building, and a little bit away he can see Xen being carried in a similar fashion. They exit the hangar and get to some kind of prison facility, where both he and Xen are put in cells, right next to each other in fact. He can see hundreds of such cells in the building, many of them seem to be occupied. He also saw that the guards replaced the strange device on Xen's face with a helmet-like thing, they also removed their handcuffs and confiscated their weapons before leaving.
Quote from: S.H.I.E.L.D. Helicopters 2
...
(3) They release another group of SHIELD operatives.
Quote from: SHIELD Operatives, Group 1
Attack Mr.Roosts
(5) They fire off a barrage of energy bolts at Mr.Roosts, (5+1=6) hitting him a dozen times, (2-1=1) he collapses on the ground, unable to move.
Quote from: SHIELD Operatives, Group 2
Attack Lucien
(2) They can't get a good shot at him.
Quote from: SHIELD Operatives, Group 3
Attack Lucien
(5) They try to shoot him, (4+1=5) striking him in the head, (3-1=2) causing him to fall over as well.
Quote from: SHIELD Operatives, Group 4
Attack Hades
(2) They could not get into a good position to shoot him.
Quote from: SHIELD Operatives, Group 5
Attack Hades
(4) They shoot at him, (4+1=5) hitting him several times, (5-1=4) but despite this he manages to shrug it off.
Allied Actions:
Quote from:  Rebecca Mayers
Hide
(6) She hides under some boxes.
Quote from: SWAT commander
Grovel
(6) He grovels quite well indeed.
Quote from: Hector
Hide
(5) he joins Rebecca under the boxes.

Environment:

Time: 12:55

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: With SHIELD operatives Group 2.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.

Tell me if you find any errors.
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Cheeetar

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #635 on: June 05, 2009, 08:21:39 pm »

I try to get out of the cell. I eat all my snack bars and charge at the door/energy barrier/whatever it is that is keeping my in here, attempting to break it.
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SHAD0Wdump

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #636 on: June 05, 2009, 08:34:38 pm »

Looks like I'm going to super-villain jail!

Prepare to one-way connect to whoever is likely to attach anything to my head,then put the command through to not activate the device. Stay limp.
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Kishmond

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #637 on: June 05, 2009, 08:46:23 pm »

From the floor, I tell Hector to get out of HQ through the back door (is there a back door?) as silently as possible and follow the helicopters when they leave. I then pretend to be unconscious and focus on making a mental link to my servant.
« Last Edit: June 05, 2009, 08:52:25 pm by Kishmond »
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Paulus Fahlstrom

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #638 on: June 05, 2009, 10:02:08 pm »

*Panics and runs out of the building screaming*

"They've got flamethrowers or something!"

*Attempts to cower behind one of the groups outside*
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Devath

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #639 on: June 06, 2009, 03:02:44 am »

Remember my accuracy bonus next time...

I retreat to cover (note: still inside BOB), and pick up a large metal object with my powers, say an adjacent warehouse's roof or something, and swing it at the denser groupings of copters, my intent being to take out multiple copters at once...
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Floirt

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #640 on: June 06, 2009, 04:18:06 am »

Well, damn.

I lie still, trying to kill one of the guards with my brain because I'm so angry at this developpement.
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Jay Kayell

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #641 on: June 06, 2009, 08:28:30 am »

Remember my accuracy bonus next time...
The accuracy bonus only applies to small objects, about the size of a basketball or smaller.
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alfie275

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #642 on: June 06, 2009, 02:07:55 pm »

I wake up.
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Devath

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Re: Super RTD! Turn 58: the darkest hour comes just before the dawn...
« Reply #643 on: June 06, 2009, 07:50:32 pm »

Accuracy and dodge rolls are the same thing, only applied differently, therefore a minus to their dodge is an accuracy bonus.

Whether dodge or accuracy rolls are made is arbitrary, as far as far as I can see, and in the combat system, consistency is asked, and as such, accuracy being a separate variable makes little sense, since there is only one real slot for a roll there, that being dodge, which is inclusive both of accuracy and of their actual skill at dodging.

I am referring to the fact that they get a minus to dodge, BTW.
« Last Edit: June 06, 2009, 07:55:07 pm by Devath »
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Jay Kayell

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Re: Super RTD! Turn 59: Helicopter baseball!
« Reply #644 on: June 06, 2009, 08:29:15 pm »

Accuracy and dodge rolls are the same thing, only applied differently, therefore a minus to their dodge is an accuracy bonus.

Whether dodge or accuracy rolls are made is arbitrary, as far as far as I can see, and in the combat system, consistency is asked, and as such, accuracy being a separate variable makes little sense, since there is only one real slot for a roll there, that being dodge, which is inclusive both of accuracy and of their actual skill at dodging.

I am referring to the fact that they get a minus to dodge, BTW.
The minus to their dodge applies only when you try to directly use your powers on them, not when you grab something else and try to smash them with it. Maybe my wording of this was too unclear.

Turn 59

Quote from: Cheetahr
I try to get out of the cell. I eat all my snack bars and charge at the door/energy barrier/whatever it is that is keeping my in here, attempting to break it.
(2) You drink all the energy drink you had left and then charge at the metal bars blocking your escape! But just before you reach them you slam head-first into something, (1+1=2) and fall backwards, clutching your bleeding nose. There seems to be a forcefield preventing you from touching the bars.
Quote from: Mr.Roosts
Prepare to one-way connect to whoever is likely to attach anything to my head,then put the command through to not activate the device. Stay limp.
(6) You get ready to make a one-way connection to the first SHIELD operative to come near you, fearing that they may attach something to your head, but none of them come near you yet.
Quote from: Lucien
From the floor, I tell Hector to get out of HQ through the back door as silently as possible and follow the helicopters when they leave. I then pretend to be unconscious and focus on making a mental link to my servant.
(2)You tell Hector to get out and then keep track of you. Then you try to create a mental connection to him, but you don't know of any spell that would allow you to do that.
Quote from: Blarney
*Attempts to cower behind one of the groups outside*
(6) You run outside, screaming madly about flamethrowers, and then hide behind one of the groups of SHIELD operatives outside. They seem to be suspicious of you, its not very SWAT-like to be running around screaming like a little girl.
Quote from: Jim “Hades” Ferse
I retreat to cover (note: still inside BOB), and pick up a large metal object with my powers, say an adjacent warehouse's roof or something, and swing it at the denser groupings of copters, my intent being to take out multiple copters at once...
(3+1=4) You retreat to behind the dumpster again and then use your powers to grab a part of nearby roof, and use it to smash some of the helicopters out of the sky, (1) you hit four of them with one swing, (5) but somehow only two of them are destroyed.
Quote from: Triolf
I lie still, trying to kill one of the guards with my brain because I'm so angry at this developpement.
(4) You focus as hard as you can on killing one of the guards with you mind, but they seem to be unaffected.
Quote from: Xen
I wake up.
(1) You cannot push through the darkness clouding your mind.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters 2
...
(2) They don't do much.
Quote from: SHIELD Operatives, Group 1
Search for hidden people
(1) They don't find anyone. They barely bothered looking, lazy bastards...
Quote from: SHIELD Operatives, Group 2
Keep an eye on Roosts and Lucien
(6) They all stand around Lucien and point their rifles at Mr.Roosts, not thinking that Lucien may still try to fight them.
Quote from: SHIELD Operatives, Group 3
Go outside
(5) They go outside.
Quote from: SHIELD Operatives, Group 4
Shoot Hades
(2) They try to shoot him but only hit the dumpster he is hiding behind.
Quote from: SHIELD Operatives, Group 5
Cover group 4
(5) They watch Hades' hiding place to make sure that they can shoot him if he tries to attack group 4.

Allied Actions:
Quote from:  Rebecca Mayers
Do nothing
She sits under the boxes, hiding.
Quote from: SWAT commander
Grovel
(4) He groves some more.
Quote from: Hector
Flee!
(2) He decides to hide on top of one of the tall shelves instead.

Environment: (6) Suddenly all the helicopters in the air are smashed together into a large ball of steel. Then the ball is thrown at the SHIELD operatives, (4) who scramble to get out of its path, but three of them are still crushed. Then a large man comes running straight towards them, completely disregarding the fact that they are shooting at him. (6/1) He smashes into them like a bulldozer, (5-3=2) and kills many of them. Blarney managed to hide and was not hurt.

Time: 13:00

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: With SHIELD operatives Group 4.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Large man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location:

Tell me if you find any errors.
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Decapitation - enjoy the difference
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