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Author Topic: Super RTD!  (Read 94011 times)

Paulus Fahlstrom

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Re: Super RTD! Turn 56: battle!
« Reply #615 on: June 04, 2009, 07:32:23 am »

*Paulus nods*

"I'll agree to that. They may have other prisoners as well, acting under coersion."

Sets his rifle and pistol on the ground nearby for him to reclaim later.

"I promise not to shoot any of them fatally. My commander is likely wounded somehow, there might be a woman in there that was tending him. I believe she's a prisoner as well. I'd prefer to follow you in if I may. Is that alright?"

(I'm not really performing any specific action, merely complying with his jurisdiction. And of course I'm keeping my knives on me.)
« Last Edit: June 04, 2009, 07:34:59 am by Paulus Fahlstrom »
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Jay Kayell

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Re: Super RTD! Turn 56: battle!
« Reply #616 on: June 04, 2009, 08:45:51 am »

(I'm not really performing any specific action, merely complying with his jurisdiction. And of course I'm keeping my knives on me.)
So, just to make sure I've got your action right:
You drop your firearms, keep your knives, and go with the SHIELD operatives?
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Paulus Fahlstrom

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Re: Super RTD! Turn 56: battle!
« Reply #617 on: June 04, 2009, 09:07:27 am »

((assuming the group is going into the warehouse... then yes. For now.))
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Floirt

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Re: Super RTD! Turn 56: battle!
« Reply #618 on: June 04, 2009, 10:23:31 am »

I examine the helicopter's configuration and personnel, looking for 1- A way to escape the handcuffs without being seen, and 2- A way to incapacitate or/and kill any guards onboard.
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alfie275

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Re: Super RTD! Turn 56: battle!
« Reply #619 on: June 04, 2009, 11:26:29 am »

I wake up.
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Kishmond

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Re: Super RTD! Turn 56: battle!
« Reply #620 on: June 04, 2009, 12:00:51 pm »

Or maybe the previous rolls could just be stored in the RTD master's head and he could use those statistical bonuses that Sean uses, like he should have been doing all along...
That is what I have been doing. And now that I think about it those bonuses to the persuasion roll would be too overpowered, so I'll keep the current system for persuasion rolls.

The idea here is an alternative for one roll determining success. It's like 1.5 rolls for success. In other words, if you roll a 5 you will probably succeed, but there's still a chance you can get unlucky. Persuasion is supposed to influence reactions. That's what it is.

And anyway, under the current system, you can roll a 1 or 2 and still succeed if the reaction roll is high. Likewise you can roll a 6 but still fail. And both of these situations are equally likely. That just doesn't seem right to me. Feel free to tweak the bonuses if you think it's too overpowered.

Jay Kayell

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Re: Super RTD! Turn 56: battle!
« Reply #621 on: June 04, 2009, 01:23:22 pm »

You will never succeed on a 1 or 2, you would not get a reaction roll but instead just fail outright. And persuasion is still more likely to succeed than an attack if you only look at the rolls; you have to get two successful rolls to persuade someone, but you have to get three to attack someone.
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Jay Kayell

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #622 on: June 04, 2009, 05:05:47 pm »

Turn 57

Quote from: Mr.Roosts
find a good hiding place
(4) You manage to sneak away from the intruders, and then head inside a boxfort, creeping as far back into the darkness inside of it as you can.
Quote from: Lucien
hurl a fireball, and tell Hector to do the same. Tell the Commander to shoot the attackers with his MP5. shriek like a banshee. focus his singing to cause pain to the soldiers.
(3) You tell the Commander to attack them with his singing, and then tell Hector to join you in a fireball assault on the SHIELD operatives. You try to prepare a fireball to hurl at them, (1) but you can't summon the right kind of magic for some reason, and instead you create a small lightning bolt, (6) which you manage to redirect towards one of the boxforts, (1) which instantly collapses into a pile of lightly charred boxes.
Quote from: Cheetahr
I use my knowledge of ropes to pinpoint the weak spots on the ropes keeping my legs tied up, and chew my way to freedom.
(5) You try to use your knowledge of ropes to pinpoint a weakness in the chain your legs are tied up with, but it is of no use. So you simply bring the chain up to your mouth and start chewing on it, (2) and get about halfway through. The guards didn't notice anything, or if they did they are acting very calm.
Quote from: Jim “Hades” Ferse
Hades will pulverize a copter against the ground in the middle of the SHIELD operatives, with the objective of having the copter detonate violently as he does so.
(4+1=5) You manage to get a hold of one of the helicopters with your powers, and try to smash it into one of the SHIELD squads on the ground, (1) there is nothing its pilot can do now that you have it firmly in your grip, and you hurl it towards the group patrolling the perimeter! (2) They were totally unprepared for this, and seven of them were struck by the helicopter, (4) three of them instantly died, but the other three were just grazed by the helicopter and knocked to the ground, with just some bruises. (4) The helicopter smashes into the ground at high speed, creating a small crater where it landed. But through what can only be described as a miracle, the pilot and two of the SHIELD operatives inside the helicopter survived the violent crash. The two operatives joined the nearby group while the pilot ran to one of the other helicopters for extraction.
Quote from: Blarney
Drop firearms, keep knives, and go with the SHIELD operatives
(3) "I'll agree to that. They may have other prisoners as well, acting under coersion. I promise not to shoot any of them fatally. My commander is likely wounded somehow, there might be a woman in there that was tending him. I believe she's a prisoner as well. I'd prefer to follow you in if I may. Is that alright?" you say to the commander, and put down your pistol and rifles on the ground next to the chopper, so you can find them later. Then you prepare to follow the SHIELD operatives.
Quote from: Triolf
I examine the helicopter's configuration and personnel, looking for 1- A way to escape the handcuffs without being seen, and 2- A way to incapacitate or/and kill any guards onboard.
(5) You look around you while working your handcuffs to get loose, and after a minute or so you have your right hand free, it seems they didn't check to make sure your handcuffs were properly secured, maybe they didn't think of you as a threat? You hold on to the handcuffs to make it look like you are still bound, and take some more time to observe the inside of the helicopter. There are five SHIELD operatives sitting on wall-mounted seats towards the front, and you are lying on the floor further back. You don't really manage to come up with any ways to incapacitate them though. At least you learned a little about escaping restraints.
Quote from: Xen
I wake up.
(3-2=1) You don't manage to wake up.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters 1
...
(3) They keep on flying towards their destination.
Quote from: S.H.I.E.L.D. Helicopters 2
Counter-Attack!
(2) They don't know where the attack came from, so they can't shoot back.
Quote from: SHIELD Operatives, Group 1
Search and destroy
(3) They spot Lucien, which isn't too hard, considering that he just launched a lightning bolt across the room, and try to shoot him, (4+1=5) striking him in the chest, (6-1=5) but he manages to fight off the numbness and get behind cover!
Quote from: SHIELD Operatives, Group 2
Breach HQ
(6) The run in through the hole created by the other groups, and start shooting in random directions, (6) hitting a C4 charge dropped by one of their comrades, (1) causing it to detonate! (3) It injures the man closest to it, but otherwise fails to do much damage.
Quote from: SHIELD Operatives, Group 3
Search and destroy
(3) They tried shooting Lucien, but he dived behind cover before they could do so.
Quote from: SHIELD Operatives, Group 4
Attack Hades
(3) They manage to spot a suspicious person in an alley, and decide to shoot first and ask questions later. (2+1=3) They did manage to shoot the dumpster he's hiding behind, are they going to interrogate it now maybe?

Allied Actions:
Quote from:  Rebecca Mayers
Shoot SHIELD operatives!
(6) She pulls out her M16 and shoots at the group that just entered, (1+1=2) but just after she began shooting she spots Blarney among them, and quickly stops. She seems very hesitant to attack the enemy while he is among them.
Quote from: SWAT commander
Sing violently!
(3+2=5) He starts doing his best to damage the enemy using his voice, but to no avail, it seems that the voice of a normal person is simply not loud enough.
Quote from: Hector
Attack!
(6) With a loud high-pitched scream he launches at the enemy, while preparing a small fireball. (3) He then launches the fireball at one of them, (5)but the rather pathetic fireball didn't even singe his hair.

Environment:

Time: 12:50

Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter above New York
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Hiding in a boxfort inside the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: With SHIELD operatives Group 2.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter above New York
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Outside HQ
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.


Tell me if you find any errors.
« Last Edit: June 04, 2009, 11:25:44 pm by Jay Kayell »
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Cheeetar

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #623 on: June 04, 2009, 05:30:30 pm »

Again with the chewing and the plotting to kill everyone around me and the eventual carrying out of that act.
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Devath

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Re: Super RTD! Turn 56: battle!
« Reply #624 on: June 04, 2009, 05:35:51 pm »

Turn 56
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. One more 5 for further bonus.
Novice electronics engineer: one more 5 for skill bonus
Spoiler: Equipment: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Tell me if you find any errors.
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SHAD0Wdump

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #625 on: June 04, 2009, 05:51:55 pm »

I take off my sunglasses,preparing to give anyone who finds me a eye-full of... My eyes.
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Kishmond

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #626 on: June 04, 2009, 07:46:09 pm »


6 - Overshot. You succeed but in a way which produces unwanted side-effects.


I don't think that means 'miss completely'. Just saying. Nevermind, I get it.

I order the commander to grovel for mercy, and I fire another fireball. Tell Hector to hide.
« Last Edit: June 04, 2009, 09:31:01 pm by Kishmond »
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RAM

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #627 on: June 04, 2009, 08:18:06 pm »

Could I go on the waiting list?
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Jay Kayell

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #628 on: June 04, 2009, 11:31:41 pm »

Could I go on the waiting list?
Of course.

Turn 56
Quote from: Jim ”Hades” Ferse (Devath)
+1 to using magnetic powers. One more 5 for further bonus.
Tell me if you find any errors.
I knew I had missed something. Fixed that now.
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Floirt

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Re: Super RTD! Turn 57: Violence, yay!
« Reply #629 on: June 05, 2009, 02:25:36 am »

My hand is still tied up.

I look for any of those nifty rifles those dudes have got. If I see one, I slide towards it VERY SLOWLY.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...
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