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Author Topic: Super RTD!  (Read 93974 times)

SHAD0Wdump

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Re: Super RTD! Turn 53: black hawk down!
« Reply #570 on: May 31, 2009, 05:06:44 pm »

I mentally connect to the helicopter pilot attempting to fly away with Cheeetar.
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Cheeetar

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Re: Super RTD! Turn 53: black hawk down!
« Reply #571 on: May 31, 2009, 05:28:15 pm »

I bite my way through my ropes and handcuff and attack everyone around me.

Edit: I make sure not to kill the pilot.
« Last Edit: June 01, 2009, 03:12:35 am by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 53: black hawk down!
« Reply #572 on: May 31, 2009, 05:34:24 pm »

If only Rishtor was still here...

He was basically our only 'strong man on crack',with Cheeetar a close second,without him,we are all a bunch of squishy casters.
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serephe

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Re: Super RTD! Turn 53: black hawk down!
« Reply #573 on: May 31, 2009, 05:35:29 pm »

Serephe miss Rishtor too. Serephe want see smash SHIELD.
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Kishmond

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Re: Super RTD! Turn 53: black hawk down!
« Reply #574 on: May 31, 2009, 05:44:38 pm »

That is true, and why we need a demon!

I tell the imp to tell me about its skills and effects while searching for a several grenades in the weapons pile.

Paulus Fahlstrom

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Re: Super RTD! Turn 53: black hawk down!
« Reply #575 on: May 31, 2009, 07:57:39 pm »

(I think I found an error. I don't think I can wander through a dark sewer for five minutes and manage to NOT be able to locate the helicoptors, despite there being some in the air and having one explode. If you don't want me to go back to HQ just say so... sheesh.)

I'll head back to HQ and try to be stealthy about it, knowing there are SHIELD guys around.
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Devath

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Re: Super RTD! Turn 53: black hawk down!
« Reply #576 on: May 31, 2009, 08:00:13 pm »

Uhh... Cheetar, try for the "jump out of the copter" trick.. And I'm technically not a squishy caster... I have power armor, magnetic powers, and guns and stuff, but up till now I've been trying to get him to give me skills in building shit. But meh, w/e. I'm a jack of all trades right now, and have been working on getting us something mobile that can house the whole team safely. That's what the whole antigrav drive thing was about, anyways. The chassis was a baseline, but then I decided for overkill on the drive portion, so yeah. ON to actions.

I start fiddling with the copters' controls with my powers, getting them to ram each other, fire missiles, etc.
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Jay Kayell

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Re: Super RTD! Turn 53: black hawk down!
« Reply #577 on: June 01, 2009, 12:09:49 am »

(I think I found an error. I don't think I can wander through a dark sewer for five minutes and manage to NOT be able to locate the helicoptors, despite there being some in the air and having one explode. If you don't want me to go back to HQ just say so... sheesh.)
You got a 3, you aren't supposed to get much done. :P
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Decapitation - enjoy the difference

alfie275

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Re: Super RTD! Turn 53: black hawk down!
« Reply #578 on: June 01, 2009, 12:57:53 am »

I wake up, but without opening my eyes, I then listen.
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Floirt

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Re: Super RTD! Turn 53: black hawk down!
« Reply #579 on: June 01, 2009, 03:11:57 am »

Oh. YES! Got the best idea yet!

I surrender, waving whatever piece of white cloth I can find, planning to hijack one of the helicopters.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Cheeetar

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Re: Super RTD! Turn 53: black hawk down!
« Reply #580 on: June 01, 2009, 03:13:39 am »

Uhh... Cheetar, try for the "jump out of the copter" trick..
Maybe after I kill the SHIELD guys.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 53: black hawk down!
« Reply #581 on: June 01, 2009, 01:12:02 pm »

Oh. YES! Got the best idea yet!

I surrender, waving whatever piece of white cloth I can find, planning to hijack one of the helicopters.

That might be kind of difficult, considering you'll probably be cuffed and stunned. And the S.H.I.E.L.D. guys deal with treacherous villains all the day long. They'll probably be expecting it. They don't seem to be coming inside, and if they do they've got a huge disadvantage with all the traps set up. You've got a better chance in HQ, I think.

Floirt

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Re: Super RTD! Turn 53: black hawk down!
« Reply #582 on: June 01, 2009, 01:58:20 pm »

Think about it: They can blow up the warehouse with missiles. All I can hope is that they will NOT stun me.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 54: a pint-sized servant!
« Reply #583 on: June 01, 2009, 04:06:00 pm »

Turn 54

Quote from: Mr.Roosts
I mentally connect to the helicopter pilot attempting to fly away with Cheeetar.
(3) After the previous connection got terminated you reach out with your mind again, trying to connect to the person piloting the helicopter carrying Cheetahr, but you cannot locate him.
Quote from: Cheetahr
I bite my way through my ropes and handcuff and attack everyone around me. I make sure not to kill the pilot.
(3-2+1=2)You try to get free so that you may viciously tear your captors to pieces, but you only manage to roll around a bit on the floor, in a very comical manner.
Quote from: Lucien
I tell the imp to tell me about its skills and effects while searching for a several grenades in the weapons pile.
(5) You speak with such confidence and power that the Imp decides to make you its master, and it begins eagerly telling you everything there is to know about it, including the fact that its name is Elltill Hectib, but you tell it that you will refer to it as Hector instead because that is easier to pronounce. After listening to it speak for a few more minutes you walk over to the weapon piles and search for grenades, (1+1=2) but there seems to be none there.
Quote from: Blarney
I'll head back to HQ and try to be stealthy about it, knowing there are SHIELD guys around.
(1+1=2) You still can't locate the direction of the HQ, the buildings around you block your view too much.
Quote from: Jim “Hades” Ferse
I start fiddling with the copters' controls with my powers, getting them to ram each other, fire missiles, etc.
(1+1=2) You reach out with your magnetic powers, trying to control the helicopters. But you are too inexperienced to be able to do so, the fact that you can't see them doesn't help either.
Quote from: Xen
I wake up, but without opening my eyes, I then listen.
(3-1=2) You are still fast asleep.
Quote from: Triolf
I surrender, waving whatever piece of white cloth I can find, planning to hijack one of the helicopters.
(2) You spend a few minutes searching for something to use as a white flag, but you can't find anything.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
Fly away with Cheetahr and Xen
(5) Two of the helicopters leave in the direction of Manhattan.
Quote from: SHIELD Operatives, Group 1
Breach HQ
(1) They somehow manage to miss the rather obvious large hole in the side of the building, and so can't find their way inside.
Quote from: SHIELD Operatives, Group 2
Breach HQ
(2) They decide to wait and see how Group 1 fares first.

Allied Actions:
Quote from:  Rebecca Mayers
Get ammo for the gauss gun
(6) She starts tearing the nails from some wooden boxes and piling them near the gauss gun. But in doing so she exposes herself to the enemy, and they try to shoot at her, (5+1=6) and she is struck several times by their energy bolts, (5-1=4) and she has to struggle to get back inside.
Quote from: SWAT commander
Sing
(2+2=4) He tries to inspire the group with his song: Repel, Repel, Repel the invaders! He is not very successful...

Environment:

Time: 12:35

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter above the river.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Not far from the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a street not far from the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter above the river.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Location: Outside HQ
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.

Tell me if you find any errors.
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Decapitation - enjoy the difference

alfie275

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Re: Super RTD! Turn 54: a pint-sized servant!
« Reply #584 on: June 01, 2009, 04:57:04 pm »

I wake up, but without opening my eyes, I then listen.
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I do LP of videogames!
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http://www.youtube.com/user/MrAlfie275
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