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Author Topic: Super RTD!  (Read 93941 times)

serephe

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Re: Super RTD! Turn 49: First Blood!
« Reply #525 on: May 27, 2009, 04:34:27 pm »

Haha, take that, fat person. ;D
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SHAD0Wdump

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Re: Super RTD! Turn 49: First Blood!
« Reply #526 on: May 27, 2009, 05:07:48 pm »

Interesting quote error...

It has certainly become apparent I gotta get the hell out of here.
Find and use some hidden way out,ANYTHING;sewer entrances,back alleys,holes in walls,breaking and entering other buildings.(EDIT:Kishmond two posts down is right,we gotta stand our ground for now. THEN move.)

I once again try to connect to a chopper pilot,sending the message to pelt the ground forces with missiles.
« Last Edit: May 27, 2009, 05:54:00 pm by SHAD0Wdump »
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Cheeetar

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Re: Super RTD! Turn 49: First Blood!
« Reply #527 on: May 27, 2009, 05:15:28 pm »

Shotgun out, I start rushing towards the Swat Commanders shooting at them, and running around them dodging as well.
Edit: I encourage everyone to throw everything we have at them.
« Last Edit: May 27, 2009, 05:31:43 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 49: First Blood!
« Reply #528 on: May 27, 2009, 05:45:14 pm »

Ugh.
I have a feeling this won't end well, but we might just win if we all fight. Someone man the gauss gun.

I dash inside the HQ and prepare a lightning spell to cast at the first enemy that enters.

Paulus Fahlstrom

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Re: Super RTD! Turn 49: First Blood!
« Reply #529 on: May 27, 2009, 06:42:08 pm »

I'll listen intently for what's going on above. (working on improving my senses)

(As soon as I hear chaos ensue I'll make my way up. Providing these 1's don't knock me unconcious in the sewer system. Or kill us all. Talk about terrible numbers.)
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I like dogs... with a little bit of garlic and salt...

alfie275

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Re: Super RTD! Turn 49: First Blood!
« Reply #530 on: May 27, 2009, 06:46:33 pm »

I play dead, relaxing all my muscles, I build up mental charge, like all the time, then when they carry me into a chopper and are in the air I release it all in a pure telekenetic explosion.
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Devath

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Re: Super RTD! Turn 49: First Blood!
« Reply #531 on: May 28, 2009, 01:30:24 am »

I must inquire as to what the note means, as to whether I owe him a favor or if he owes me a favor. Getting exactly what I wanted with negatives attached feels odd. But hey, that's life.

Anyways, either way, I call him up and see how it could be possible for him to procure the primary radioactives for me.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 49: First Blood!
« Reply #532 on: May 28, 2009, 08:52:01 am »

I must inquire as to what the note means, as to whether I owe him a favor or if he owes me a favor.
You owe him a favor.
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Decapitation - enjoy the difference

Floirt

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Re: Super RTD! Turn 49: First Blood!
« Reply #533 on: May 28, 2009, 08:57:38 am »

Hey, I still have the 300 dollars in my status. Oh well.

We are sooooo screwed. Time to make a stand.

I gather all the leftover connected power cables lying around, and use them to make a "suprise electricity moat", that will zap the SHIELD agents if they get in.

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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

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Re: Super RTD! Turn 49: First Blood!
« Reply #534 on: May 28, 2009, 09:12:11 am »

You can use my capacitor if you want.
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Jay Kayell

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #535 on: May 28, 2009, 05:13:06 pm »

Turn 50

Quote from: Mr.Roosts
I once again try to connect to a chopper pilot,sending the message to pelt the ground forces with missiles.
(6) You try one more time to reach out with your mind to one of the helicopter pilots, and by great effort you manage to do so. (5) This time you manage to push back his thoughts, and then you try to make him attack his comrades on the ground, (4+1=5) but this goes against everything he stands for, and he refuses to do so. You realize that you accidentally transmitted a lot of information about the HQ and your group to him when you pushed back his thoughts.
Quote from: Cheetahr
Shotgun out, I start rushing towards the SHIELD operatives shooting at them, and running around them dodging as well.
(3+1=4) You pull out your shotgun and then rush out of the HQ at great speed to attack the SHIELD operatives assaulting your base, (1+1=2) You miss them by a large margin and your shots throw up small cascades of concrete as they hit the pavement. You then try to run around them at high speeds to make sure they can't fire at you, (6) and you somehow manage to increase your speed a little more (-1 to hit for all enemies during this turn.)
Quote from: Lucien
I dash inside the HQ and prepare a lightning spell to cast at the first enemy that enters.
(6) You leap out of the burning wreck that used to be a car and run back inside the HQ. Once you are back inside you start preparing a lightning spell to throw at the enemy should they enter, but you may have overdone it a little, and sparks leap from your body to any nearby object, (5) luckily nothing important was nearby, and no one was hurt. (4) Your injuries haven't started to heal, but they haven't gotten worse either.
Quote from: Blarney
I'll listen intently for what's going on above.
(3) You heard an explosion a few minutes ago, and now you could hear a few shots being fired, but that doesn't improve your sense of hearing in any way.
Quote from: Xen
I play dead, relaxing all my muscles, I build up mental charge, like all the time, then when they carry me into a chopper and are in the air I release it all in a pure telekenetic explosion.
(5-1=4) You lie perfectly still, which you find rather easy for some reason, and start building a mental charge, after a few minutes you have managed to build enough charge to release a small explosion, but the SHIELD operatives don't do anything to you except to stand around you.
Quote from: Jim “Hades” Ferse
Anyways, either way, I call him up and see how it could be possible for him to procure the primary radioactives for me.
(1) You find a nearby payphone and use it to call Sergei. He picks up the phone after two signals: “Sergei Dragovich, may I help you?” he says with a rather thick Russian accent, “Hello Sergei, Its Hades, I called to ask you...” you say, but then he cuts you off: “Hades! Its good to hear from you! Listen, I need you to do me a favor. The FBI have taken some equipment from me, and I need your help to get it back.” (Replying to his request is a free action.)
Quote from: Triolf
I gather all the leftover connected power cables lying around, and use them to make a "suprise electricity moat", that will zap the SHIELD agents if they get in.
(3+1=4) You start gathering the few power cables that aren't connected to the gauss gun, and try to make a trap out of them. You don't have nearly enough cable to surround the entire HQ, but you manage to lay some down in front of the hole in the wall.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
...
(6) Three more of them land, and fifteen more SHIELD operatives exit. The others try to fire their machine guns at Cheetahr, (2-1=1) but only hit the ground around him.
Quote from: SHIELD Operatives, Group 1
Stop Cheetahr
(6) They fire some energy bolts from their rifles at Cheetahr, (6-1+1=6) Striking him several times in the upper body and head, (6-1=5) But he still manages to keep going.
Quote from: SHIELD Operatives, Group 2
Cover Group 1
(1) They exit the helicopters and then just stand around.

Allied Actions:
Quote from:  Rebecca Mayers
Drag commander to cover.
(2) She is too weak to move him on her own.
Quote from: SWAT commander
Learn how to rapidly heal.
(4) He tries as best as he can but is still failing at doing so.

Environment:

Time: 12:15

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a sewer near the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside HQ

Tell me if you find any errors.
« Last Edit: May 29, 2009, 03:01:52 am by Jay Kayell »
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Cheeetar

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #536 on: May 28, 2009, 05:27:32 pm »

I keep shooting and shooting and shooting.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #537 on: May 28, 2009, 05:35:15 pm »

I use a type of necromancy to speed up regeneration of my wounds, while keeping an eye out for entering agents.

Oh, and where would Hades find a computer in a junkyard?  :P

SHAD0Wdump, can you maybe tell the commander to do something more... possible?
« Last Edit: May 28, 2009, 06:00:22 pm by Kishmond »
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Paulus Fahlstrom

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #538 on: May 28, 2009, 05:46:16 pm »

Hearing the explosions I'll sneak out of the sewer as quietly as I can and try to waylay one of the SHIELD operatives covertly, so I can take his place.
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I like dogs... with a little bit of garlic and salt...

SHAD0Wdump

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #539 on: May 28, 2009, 07:18:03 pm »

SHAD0Wdump, can you maybe tell the commander to do something more... possible?
Got a suggestion?

I have the helicopter pilot pull back on the control stick again.

Commander will extend his submission to the rest of N.A.T.O.
« Last Edit: May 28, 2009, 09:47:58 pm by SHAD0Wdump »
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