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Author Topic: Super RTD!  (Read 93898 times)

Devath

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Re: Super RTD! Turn 45: Trapped!
« Reply #480 on: May 19, 2009, 09:02:55 pm »

I get to work gathering the components I know I can find.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

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Re: Super RTD! Turn 45: Trapped!
« Reply #481 on: May 19, 2009, 10:02:05 pm »

I think I should have gotten +1 on my 'Go to general area of the city' roll.

And the tank's status says it's still in HQ.

Jay Kayell

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Re: Super RTD! Turn 45: Trapped!
« Reply #482 on: May 19, 2009, 11:57:39 pm »

I think I should have gotten +1 on my 'Go to general area of the city' roll.
You're right. I've fixed that now.

Also,I call shenanigans on Fliort's roll,he got a 5,that's the 'universe bending stage' and thus should be successful,period.
A 5 is just the best possible roll, but certain actions are still not possible even with a roll of 5. Building antigravity gloves out of scrap metal and cardboard boxes is one such action.
« Last Edit: May 20, 2009, 12:01:09 am by Jay Kayell »
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Cheeetar

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Re: Super RTD! Turn 45: Trapped!
« Reply #483 on: May 20, 2009, 02:04:02 am »

I am going to do my best to prepare for the S.H.I.E.L.D. attack. Boarding up weak spots, giving everyone ammo etc.
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Kishmond

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Re: Super RTD! Turn 45: Trapped!
« Reply #484 on: May 20, 2009, 06:55:00 am »

Hades and Xen might want to start heading back to HQ.

I continue searching for Mr. Roosts, and borrow his GPS to get back quickly if I find him.

Floirt

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Re: Super RTD! Turn 45: Trapped!
« Reply #485 on: May 20, 2009, 07:13:02 am »

Oh. Ummmm.

Ha-ha! I got an idea!
I go out, and buy every vacuum cleaner and those things you use to blast leaves and such, reverse engineer them, and make air-blaster gauntlets out of them.

Actually, I think only going out to buy those would fit in an action. So, yeah, I go and buy that. I borrow money from Blarney/Paulus.

I don't fear SHIELD! I already beat them in Evil Genius!
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 45: Trapped!
« Reply #486 on: May 20, 2009, 07:54:31 am »

I don't fear SHIELD! I already beat them in Evil Genius!
"The thousand agents of SHIELD descend upon you! Our bullets will blot out the sun!" :P


I will not be able to make a turn until Sunday as I will be stuck with a really crappy computer until then.
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alfie275

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Re: Super RTD! Turn 45: Trapped!
« Reply #487 on: May 20, 2009, 11:48:41 am »

I bring the leg part back to HQ and see if Triolf has any tips on making my building proccess faster.

Also, Floirt you're going to BUY instead of STEAL?
« Last Edit: May 20, 2009, 11:51:21 am by alfie275 »
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Floirt

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Re: Super RTD! Turn 45: Trapped!
« Reply #488 on: May 20, 2009, 01:09:44 pm »

See the helicopters in the sky? Yeah.

Also, Out-of-game Tip: There are a lot of moving parts in a leg, not counting wiring and the like, you might want to build only two, four at most, or it will be too complex.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

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Re: Super RTD! Turn 45: Trapped!
« Reply #489 on: May 20, 2009, 04:54:52 pm »

We need to get some robotic slave drones around here some time, or real slaves.
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SHAD0Wdump

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Re: Super RTD! Turn 45: Trapped!
« Reply #490 on: May 20, 2009, 09:42:10 pm »

or real slaves.
Should have ya covered on that provided I can actually get some freaking connections working.
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Jay Kayell

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Re: Super RTD! Turn 46: its raining boxes!
« Reply #491 on: May 24, 2009, 06:18:32 pm »

Turn 46

Quote from: Blarney
I'll try again to sneak out and work on concealing myself in the local area of our warehouse. Outside of potential perimeters.
(2+1=3) You try to sneak out again, but just then the helicopters fly past overhead, they seem to be closing in on your location. (Luck roll: 1) They keep flying overhead periodically for the next hour, and you find no opportunity to leave without being seen.
Quote from: Mr.Roosts
I continue swimming in my thoughts,perhaps this might bring me a new power?
(5) You keep floating in your thoughts, happening upon some old memories. You watch one of them with particular interest, the memory of the first time you used your gaze. You were fourteen years old and had been to the cinema with your girlfriend, and the two of you were walking home under the light of the full moon. Then suddenly a gang of street thugs appeared from an alleyway, their apparent leader demanded that you give them all your valuables, or they would ”redecorate your face”. Trembling you reached for your wallet, you knew that you could not fight them, when suddenly a strange feeling came over you, it felt like your eyes were tingling. You looked up into the eyes of the leader of the thugs, and he seemed paralyzed, completely immobile. Then he started screaming like a madman and attacked his friends with the ferocity of a wild animal, and you and your girlfriend ran away. The memory fades as you watch yourself run, but you think you noticed something strange, the leader of the street gang seemed to be unable to move while you looked into his eyes, but you haven't noticed that in anyone else you've used your gaze on since then.
Quote from: Jim ”Hades” Ferse
I get to work gathering the components I know I can find.
(6) You look at the sheet, in the long list of items you spot 400 pounds of sheet metal. You turn around to look at the large collection of junk behind you, and with a small chuckle begin to tear away all high-quality metal and reassembling it into sheets. (4) It goes well, and you soon have 400 pounds of it, and without killing or seriously harming anyone in the process.
Quote from: Cheetahr
I am going to do my best to prepare for the S.H.I.E.L.D. attack. Boarding up weak spots, giving everyone ammo etc.
(6) You start rushing around like a madman, trying to locate enough material to patch up the superfluous entrance Triolf created. (6) You don't find much, aside from boxes, and so decide to topple a few shelves to block the hole. You push one of the large shelves with all your might, and it starts to fall, knocking down a few other shelves, like giant dominoes, and then they fall in front of the hole with a mighty crash, blocking it off almost completely. (2) When the shelves started to topple some boxes fell off of them, and are now falling towards you! (4) But you get out of the way without much effort.
Quote from: Lucien
I continue searching for Mr. Roosts, and borrow his GPS to get back quickly if I find him.
(4) Following your gut feeling that Mr.Roosts is somewhere near the river you decide to drive alongside it. (Luck roll:5) After driving for a few minutes you spot someone lying on the ground, and you quickly identify the person as Roosts. He seems to be deep asleep so you put him in the back seat and then borrow his GPS to get back to HQ quicker. (1+1=2) But you are caught in traffic and don't make much progress.
Quote from: Triolf
I go out, and buy every vacuum cleaner and those things you use to blast leaves and such.
(4) You ask Blarney for some money, (4) and he gives you 300 dollars. You then run out to locate some home appliance stores, (5) and quickly find one. You hand over the 300 dollars and tell them to give you as many vacuum cleaners as possible, and they haul out 8 vacuums of different brands, and then ask if you'd like them to deliver them for you. You decline stating that you live just 'round the corner, and then start hauling them back to HQ.
Quote from: Xen
I bring the leg part back to HQ and see if Triolf has any tips on making my building proccess faster.
(2) You try to lift the partially completed leg with your powers, but you are still too tired from building it.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
...
(3) They are getting closer to the HQ.

Allied Actions:
Quote from:  Rebecca Mayers
Help Cheetahr
(3) She can't do much other than watch in amazement as Cheetahr zooms about, and then topples a few shelves.
Quote from: SWAT commander
Sing
(6+2=6) Not even the song of all the angels in heaven could rival his.

Environment:

Time: 11:00

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. Parked near the river..
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the tank-car on a street in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the tank-car on a street in Queens.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ

Tell me if you find any errors.
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Kishmond

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Re: Super RTD! Turn 46: its raining boxes!
« Reply #492 on: May 24, 2009, 06:25:14 pm »

I can imagine being stuck in traffic behind an armor-plated, machine gun-mounted, former Hummer tank.

SHAD0Wdump

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Re: Super RTD! Turn 46: its raining boxes!
« Reply #493 on: May 24, 2009, 06:39:50 pm »

I snap out of my trance.
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alfie275

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Re: Super RTD! Turn 46: its raining boxes!
« Reply #494 on: May 24, 2009, 09:15:45 pm »

I use telekenises to unlock the door of a truck and start the ignition, put the 1/4 of a mech leg on the back, securing it with telekentic power and drive to HQ.
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I do LP of videogames!
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