Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 145

Author Topic: Super RTD!  (Read 93865 times)

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #435 on: May 08, 2009, 02:36:31 pm »

...What? You're going to build a 6-legged mech and put our warehouse on top of it... in one turn?

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #436 on: May 08, 2009, 02:37:48 pm »

I think you should wait and let me build it. Of course, I always condone insanity, so you're free to do it anyways.
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

serephe

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #437 on: May 08, 2009, 02:54:03 pm »

What happens if you roll a 1 on a fusion reactor?

More superpowers!?
Logged

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #438 on: May 08, 2009, 04:10:16 pm »

Well Im just getting the body done, I'm not adding lasers yet.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #439 on: May 08, 2009, 05:36:56 pm »

Turn 42

Quote from: Cheetahr
I train myself to fall without hurting myself, minimising the pain I gain from falling or being pushed over
(2) You decide to practice your ability to avoid damage while falling, and so decide to fall over, unfortunately you did it in a rather uncontrolled manner. (5) You manage to avoid all harm though.
Quote from: Mr.Roosts
I'll let her run,but I'm going to use her distance to learn how to maintain long range connections.Oh yeah... grab a cig and start walking for HQ.
(3) As she gets further away it gets harder to maintain the connection, (4) but through enormous effort you manage to do so. You learn a little about using your telepathy. You then light up a cigarette and start walking for the HQ.
Quote from: Jim ”Hades” Ferse
I build a fusion reactor from the parts in the junkyard!
(2) You use your powers to start the assembly of a fusion generator, but you don't actually have any idea of how to build one, and especially not out of old junk, so it ends up looking mostly like a mangled heap.
Quote from: Triolf
I meditate on a way to make myself shoot laser beams out of my eyes. Yeah.
(5) You realize that by modifying your genes you could get any power you wanted, if you had a sample of DNA from a person with those powers.
Quote from: Lucien
I open a portal from the HQ to the Junkyard.
(1) You focus your magic, trying to travel to the junkyard you saw on the map, but something goes awry, and you are ripped through a small hole in space. (Luck roll:1) One moment you see the HQ, and the next moment you don't. When you look around you notice that you are on a rooftop somewhere, and there seems to be no way down.
Quote from: Blarney
I'll continue to excercise, not allowing any distractions to interrupt. (Hopefully)
(4) You start running again, and this time you are not interrupted, you gain a small increase to your stamina.
Quote from: Xen
I rip the girders out of sky scrapers, attach tons of motors to form a 6 legged mech and put our warehouse on top.
(4) You decide to look for better materials, and try to rip some steel girders from nearby buildings, (6) but you can't even affect them, it seems you need to increase your powers more to be able to do that.

Enemy Actions:
Quote from: Woman
Run away!
(4) She gets away.

Allied Actions:
Quote from:  Rebecca Mayers
Clean
(6) She spends an hour making sure that every part of the HQ is as clean as possible. She does a damn good job too, you could practically eat straight off the floor.
Quote from: SWAT commander
Sing!
(3+2=5) With his amazing skills he should have gone for a career as a singer.

Environment: It is now morning.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)
Spoiler: Rooftop (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a street in Queens.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: A street in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a rooftop

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ

Tell me if you find any errors.

Also, this is the last turn for about a week. I'm off to Berlin! :D
Logged
Decapitation - enjoy the difference

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #440 on: May 08, 2009, 07:02:57 pm »

Return to HQ,remember the woman so I might 'contact' her later.

Tell commander to heal up somehow.


Heh,I swear he's our mascot.
« Last Edit: May 08, 2009, 07:04:58 pm by SHAD0Wdump »
Logged

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 42: Lost!
« Reply #441 on: May 08, 2009, 08:08:08 pm »

haha... at least I'm still in this dimension!

I start an incantation that will appease my Master and grant me favor. For some reason I'm doing horribly here.

Can I get a bonus if I use my own blood?

serephe

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #442 on: May 08, 2009, 08:10:28 pm »

You're sick in the head Shadow.  :P
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #443 on: May 08, 2009, 09:18:18 pm »

I do my best for the commanders broken neck.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #444 on: May 08, 2009, 11:44:34 pm »

I'll continue to excercise!
Logged
I like dogs... with a little bit of garlic and salt...

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #445 on: May 08, 2009, 11:52:04 pm »

You're sick in the head Shadow.  :P
I've got plans...
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #446 on: May 09, 2009, 01:14:25 am »

You're sick in the head Shadow.  :P
I've got plans...
Anything similar to mine? (Of releasing a music video with subliminal images and messages in it to brainwash the population).
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #447 on: May 09, 2009, 01:26:54 am »

|O\

Using mental contacts to 'relay' my mental abilities turning people into zombies much like our friendly mascot here...
Logged

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #448 on: May 09, 2009, 05:58:18 am »

Wake up and take a sample of Xen's DNA.

Oh, wait, I'm not going the easy way. How about making some sort of gamma ray emmiter? Surely NOTHING wrong will come out of that if I expose myself to those deadly radiations, right?

LATE EDIT: No, wait, I prefer to not have superpowers. I fear cancers and the like.

Instead, I wake up and build a gauss gun outta that electromagnet. Screw the polarity!
« Last Edit: May 12, 2009, 12:37:44 pm by Floirt »
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 42: Lost!
« Reply #449 on: May 09, 2009, 08:16:52 am »

You can have some of my DNA if you want, I say that any super hero we kill we collect DNA from.

I practice telekenises on cars.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275
Pages: 1 ... 28 29 [30] 31 32 ... 145