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Author Topic: Super RTD!  (Read 93857 times)

Paulus Fahlstrom

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #420 on: May 07, 2009, 11:42:23 am »

I'll excercise and work on my stamina now, after clearing a space on the floor so I don't trip on guns and what-not.
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Jay Kayell

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #421 on: May 07, 2009, 04:46:49 pm »

Turn 41

Quote from: Mr.Roosts
Overload her senses with pain.Stay close.
(2) You try your best to stop her by overloading her pain receptors, but it doesn't work! She keeps running!
Quote from: Xen
I fly into the street and rip apart people's cars to get the parts I need then start assembling it.
(1) You decide to search for sturdier materials out on the street, (1+1=2) but when you try to take off you accidentally throw yourself thirty feet into the air! (4) Luckily you manage to get control of your powers again, and stop a few inches from the ground.
Quote from: Cheetahr
I shoot my pistol at random people, trying to increase my marksmanship.
(1) You run off in search off some random people to shoot, but once again trip and fall, (5) but you manage to grab onto a lamp post, and remain upright.
Quote from: Lucien
I'll search for a long rifle with a scope, and throw away that useless pistol.
(2+1=3) You throw away the useless weapon, and then try in vain to find a scoped rifle. Eventually you decide to settle for a non-scoped one.
Quote from: Jim ”Hades” Ferse
I construct an extremely fuel efficient and high output engine/generator from the engines/car parts I have on hand.
(2) You search the entire junkyard from top to bottom, leaving no trashed car unturned, but you simply can't find the parts required to build something like that.
Quote from: Blarney
I'll excercise and work on my stamina now, after clearing a space on the floor so I don't trip on guns and what-not.
(1) You very carefully clear the floor of everything you might slip on, and then start running. But suddenly an old pistol comes flying, and lands right under your foot, and you slip again. (5) But you luckily manage to regain your balance.
Quote from: Triolf
(GM) Shut down magnet!
(2) You drift around in a sea of blackness, and don't achieve anything.

Enemy Actions:
Quote from: Woman
Run Away!
(1) She trips on her own feet and falls to the ground, (4) but suffers no damage.

Allied Actions:
Quote from:  Rebecca Mayers
Shut down magnet
(5) She skillfully makes her way through the small metallic debris field surrounding the magnet and disconnect the wires supplying it with power.
Quote from: SWAT commander
Sing!
(6+1=6) His song of unearthly beauty continues, and he learns more about singing.

Environment: It is now morning.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a street in Queens.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: A dark back alley in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)

Tell me if you find any errors.


Also, this Saturday I will be going to Berlin, and I won't be able to post for about a week.
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Cheeetar

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #422 on: May 07, 2009, 05:14:48 pm »

I train myself to fall without hurting myself, minimising the pain I gain from falling or being pushed over (+1 to rolls where I trip, fall or am pushed?)
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #423 on: May 07, 2009, 06:19:27 pm »

I think there's something wrong with your dice.

serephe

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #424 on: May 07, 2009, 11:11:07 pm »

At least the singin' got a 6.
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Jay Kayell

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #425 on: May 07, 2009, 11:57:15 pm »

I think there's something wrong with your dice.
I use a random number generator. And I don't think it is malfunctioning, you just had bad luck this turn.
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #426 on: May 08, 2009, 12:28:01 am »

Everyone's luck sucks but the NPCs...

I'll let her run,but I'm going to use her distance to learn how to maintain long range connections.Oh yeah... grab a cig and start walking for HQ.
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Cheeetar

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #427 on: May 08, 2009, 12:39:46 am »

Everyone's luck sucks but the NPCs...

I'll let her run,but I'm going to use her distance to learn how to maintain long range connections.Oh yeah... grab a cig and start walking for HQ.
But then she can call the cops on you.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #428 on: May 08, 2009, 12:55:19 am »

*shrugs*

I've got a fortress of evil to hole in...
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Devath

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #429 on: May 08, 2009, 01:13:04 am »

I build a fusion reactor from the parts in the junkyard!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Floirt

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #430 on: May 08, 2009, 07:15:46 am »

Erm, woops.

While unconscious, I meditate on a way to make myself shoot laser beams out of my eyes. Yeah.
« Last Edit: May 08, 2009, 12:20:19 pm by Floirt »
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Kishmond

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #431 on: May 08, 2009, 09:37:12 am »

I open a portal from the HQ to the Junkyard.

Paulus Fahlstrom

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #432 on: May 08, 2009, 12:12:35 pm »

I'll continue to excercise, not allowing any distractions to interrupt. (Hopefully)

"And would y'all quit tossing junk over in the training corner? My goodness, it's like we need a maid around here."
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I like dogs... with a little bit of garlic and salt...

SHAD0Wdump

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #433 on: May 08, 2009, 12:19:29 pm »

We have one... Tha'd be yer girlfriend.
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alfie275

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Re: Super RTD! Turn 41: have you angered the dice gods?
« Reply #434 on: May 08, 2009, 01:56:22 pm »

Hey a fusion reactor would be great for a mech. Ok I rip the girders out of sky scrapers, attach tons of motors to form a 6 legged mech and put our warehouse on top, any help would be apreciated especially.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275
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