Turn 29
Ill grab the commander, and then use him as a weapon, hitting his troops to death.
(5) You run up to the man who just shot you and grab his arm, then you try to swing him in a wide arc to strike another officer, (2) but he is far too heavy for you to do so. You only manage to make him tumble to the ground, (3) he took a rather bad fall and sprained his left ankle.
I grab the GPS and make my way back to HQ.
(3+1=4) With the newly acquired GPS you are able to easily find your way back to the HQ, or at least you think it is the HQ, it looks nothing like what it did when you left. You enter and find only Rebecca inside, and when you ask her where the others are she replies that she doesn't know.
I run over to the police station and (if this is not yet an action) start shooting that swat members in the back.
(4) You take off at a sprint, and reach the police station within a few minutes. Outside it you can see a lot of SWAT officers, as well as a large metal viking you recognize as Rishitor. You see that he is fighting them and decide to help. You rush at full speed at the man he just tangled with, who is just getting up, and try to bash his head in with your bat, (6) your aim is perfect, and you strike him straight in the neck, bypassing the defense his helmet would have given. (1) A loud crunching noise is heard as his neck breaks, and he falls limp to the ground. You didn't look carefully enough ahead of you though, and you collide with Rishitor! (6, 5) You literally bounce off him, not suffering any damage, and his metal state prevented him from suffering any damage as well.
I set the turret to manual targeting and use it to keep a lookout for oncoming hostiles.
(4) You jump at the turrets control unit, and manage to set it over to manual control, it is now under your control again. (5) And as it turns out, it is really easy to control it like this, the turret's accuracy does not suffer from it.
If Devath manages to shut down the auto-turret, I stop the bleeding and bandage the wound using a piece of my lab coat. If he does not manages to, I hit the shutdown button with my right hand.
(6) You rip apart your lab coat and wrap your hand with it, you manage to stop the bleeding, and it should heal sooner now. You got a little carried away with the ripping though, and your lab coat is now a bunch of cloth scraps on the floor.
I use TK to rip the power lins from people's houses and wire them to our fortress
(5) You quickly get back to the HQ, thanks to your levitation, and then decide to increase the amount of power you have available. You manage to detach several power lines from nearby houses and attach them to the HQ, you now have an abundance of electrical power for all your fiendish plans.
(GM) Fix burns.
(1) You start poking your burns but only manage to cause yourself pain, (1+1=2) which proves too much for you, and you drift off into unconsciousness.
Enemy Actions: Drop-kick mutant made of metal into oblivion!
(1-4=1) He gurgles angrily at Rishitor.
Full auto fire at metal mutant!
(1) They decide run away instead, and go hide in their van.
Allied Actions:Sleep
(1) She is too energetic to go to sleep and decide to practice with her gun instead, (4) she manages to avoid killing anyone, and she didn't even cause any damage to the HQ.
LocationsA heavily fortified old warehouse (If an attacker does not roll a 5 when entering he suffers an attack of opportunity from a randomly selected team member.). There is an abundance of electrical power available. There are several piles of weapons here, the piles are neatly organized (+1 to searching for weapons). A small portion of the floor is covered by a bloody paste. There are two bags of medical supplies on the floor. (+1 to healing actions if they are used.)
It is a police station. A flatbed truck is crashed through the front doors.
An office building, it contains many computers. The front door is kicked in. The foyer is riddled with bullet holes.
A dark street in Queens. The entrance to the office building is here.
An electronics store. The tank-car is crashed through the front doors. The alarm is sounding.
Vehicles and other stuff:Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. Fits 7 people. It is loaded with 4 computers, a large amount of computer parts, and 3 wireless routers.
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Novice spearfighter: one more 5 for bonus.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Made of Copper: +1 against electricity and slashing. No bleeding. -1 against heat based damage.
Slightly damaged chest: no effect.
Location: Outside a police staion in Queens.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries.
Shotgunner: +1 to hit with shotguns.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Scarred face: -1 charisma
Location: Outside a police station in Queens.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Mentalist: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll.
Mental alarm clock: can wake self from unconsciousness.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Slightly increased agility: no effect yet.
Persuader: One more 5 to gain a bonus to persuasion.
Accomplished thrower: +1 to hit with thrown objects. Can attack twice during one turn, but suffers a -1 to hit.
Casanova: +1 to seducing.
Pain resistant: +1 to resisting pain.
A set of throwing knives.
A plastic bag with 2950 dollars in it.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Minor burns on upper body.
Pain: -1 mental.
Rebecca Mayers: she is in love with him.
Location: Right outside the police station.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to shaping metal with magnetic powers.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Location: In the electronics store.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller.
Location: In the electronics store.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Classy glasses
Rocket launcher: unknown effects
8 improved rockets: +1 to hit.
Location: In the electronics store.
NPC statusNovice marksman: one more 5 for bonus.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Sprained left ankle: -1 movement.
Broken neck: -4 to all physical actions.
Location: Outside the police station.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Location: In a SWAT van outside the police station.
Tell me if you find any errors.