Turn 14
RISHITOR WANT LIFT CAR!
(4) You use all your strength and try to lift the car. But it is far too heavy, you only managed to make it tilt slightly to one side.
I will start batting objects towards the Punisher.
(6) You look around for something to bat towards him and spot an RPG. Not really thinking at all you pick it up and smash it towards him! (6) The impact of your bat somehow activated the rocket fuel inside it, and it flies around erratically! (Luck roll: 2) Landing pretty close to you, it explodes! (4+1-2=3) You only suffer a few cuts to the legs though. You decide to take cover instead, and hide behind the car.
I start constantly moving, and trying to get a clear shot the guy. If I can get a sight on him, I try to accurately snipe him down, using semi-automtic mode, aiming for the head.
(3) You try to move around and shoot at the same time, but can't get a good shot, and decide to focus on not getting shot yourself. (5) You move like a pro, making it very hard to hit you. (-1 to hit for enemy attacks until you stop moving.)
I create a mental link to Frankie... And I convince him to shove one of his frag grenades into his mouth,with the pin pulled.
(1) You manage to open a connection to him, but before you can do anything more you are flooded by his thoughts! Most of them involve horrible murder of you and your group. You try to shut the connection down, (2) but fail! His thought continue to flood over you, and they make it hard to focus. (-1 to hit until you shut the connection down.)
I call in some other connections to see if we can get this place hooked up with power, internets, and computers.
(4) You notice that the power is still on, as evidenced by the lights being on. But you don't know of anyone that could hook you up with computers. You remeber seeing a small electronics store not far from here though.
I'll dodge behind cover while whipping out my daggers and throwing them at the Punisher.
(6) You leap behind a pile of boxes, and throw a dagger at Punisher in mid-flight. (3+1=4) It flies true, and strikes him in the chest! (3+1=4) He doesn't suffer much damage from it, a bruise or two maybe. You conclude that he must have armored his clothes. Then you notice the light pain in your left shoulder, you must've hit it on the floor.
(GM) Shoot Punisher!
(1) You pull out both your revolvers and try to shoot him! But you are distracted by Phoebos' running and miss widely! (Collateral:2) One bullet flies towards (Based on player number:6) Ferse! (2) He is too caught up in his thoughts to notice it and the bullet hits him in the chest! (5+1=6) It doesn't stand a chance against his kevlar vest, and only knocks the wind out of him.
Enemy Actions:Shoot Judge Zed!
(6) He points his gun at Judge Zed and unleashes a barrage of bullets! (6-1+1=6) His aim is totally perfect, despite shooting at full auto! (5-1+1=5) A bullet strikes Judge in the chest, but his vest protects him. (1-1=1) The second bullet strikes him in the stomach, and easily tears into his unprotected flesh! Judge falls to his knees, clutching his wound. It seems like all that shooting made the M16 overheat though, it can't be used for a little while. (Punisher can't fire it next turn.)
Allied Actions:Shoot Punisher!
(4) Despite never having shot a gun before she calmly points the gun at Punisher and fires! (1) And misses, widely, she could have missed a barn from the inside, that's how badly she missed.
An old warehouse, the lights are on. Lots of room, but no rats. There are several piles of weapons here, and a rocket launcher. A .50 caliber machinegun is on a mount on the floor. A tied up corpse is lying on the floor.
Vehicles:A black Hummer H2. It is in pristine condition. The radio is on, and currently tuned in to a jazz channel.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Location: In the HQ.
Marksman: +1 to hit with ranged weapons.
Intimidating: +1 to scaring people.
Knows the area around the current HQ: +1 to hiding and sneaking when near HQ.
Novice driver: +1 to simple driving actions
Judge's Robes.
Two .44 Magnum revolvers.
Three bottles of cheap liquor.
Keys to Hummer.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Moderate bleeding.
Badly wounded abdomen.
Severe pain: -1 mental, -1 physical.
Location: In the HQ.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Budding Mentalist: able to make a two way connection with the minds of others, has to make a roll roll to prevent being affected by their thoughts.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Mentally connected to Punisher: -1 to hit until the connection is shut down.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Persuader: One more 5 to gain a bonus to persuasion.
Skilled thrower: +1 to hit with thrown objects.
Casanova: +1 to seducing.
A set of throwing knives.
A plastic bag with 3000 dollars in it.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
Rebecca Mayers: she is in love with him.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Tony Stark/Iron Man: Enemy.
Location: In the HQ.
Chameleon: +1 to hiding. -1 to hit for enemies who use sight to aim.
A knife.
Two silenced SMG's: does not make much noise when fired.
Katana: +1 slashing damage.
Location: In the HQ.
NPC statusKevlar vest, protects upper body: +1 against piercing and slashing.
.9 mm pistol.
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
Ex-Marine: +1 to damage and hit in melee fighting. +1 to hit with all firearms.
Uniform: unknown. A skull is painted on his shirt.
M16 assault rife: +1 piercing damage. Can attack two times during one round, but suffers a -1 to hit.
Combat knife.
Two .9 mm pistols.
Fragmentation grenade: +1 piercing, +1 slashing damage.
Location: In the HQ.
Tell me if you spot any errors.