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Author Topic: Super RTD!  (Read 93655 times)

RAM

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2100 on: June 11, 2010, 10:36:17 pm »

I just wanted one little 20 storey mutated whale-fortress...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2101 on: June 12, 2010, 08:39:22 am »

Shame it died. You may as well lock this thread.
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thunderclan

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2102 on: June 12, 2010, 11:31:18 am »

OR...We could just be patient and wait for Jay to return with a turn  :)
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RAM

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2103 on: June 12, 2010, 09:32:45 pm »

I'm with thunderclan...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2104 on: June 12, 2010, 09:36:02 pm »

I Perform CPR on the thread
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheeetar

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Re: Super RTD! Turn 148: at least he wasn't mean to a cute animal...
« Reply #2105 on: June 13, 2010, 01:59:35 am »

OR...We could just be patient and wait for Jay to return with a turn  :)
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Jay Kayell

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Re: Super RTD! Turn 149: Better late than never
« Reply #2106 on: June 16, 2010, 06:18:02 pm »

I Perform CPR on the thread
(5) The thread comes back to life.


Turn 149

Quote from: Jack “Terrahex” Harris
investigate further/ rumage through the jusnk with my powers looking for stuff
(6+1=6)
You look around a little, not finding anything of interest. Though it is only logical that most things would have been buried under all of this rubble if there ever was anything of interest here, and besides that you did sense the large hollow in the earth to be right below here. So you reach out with your powers, digging around in it with the same ease that a child digs through the sand in a sandbox. (5) A momentary lapse in concentration as you examine one of your finds is all it takes for your power to surge, flattening rubble in a twenty foot radius around you into a solid block of stone, level with your feet. It doesn't seem like anything bad came of it though, but in the future it might pay to be a little bit more careful when using your powers around places you don't want to see destroyed. Hopefully the probable resident villains won't see this as an attempt to attack them.

Quote from: Diakron
insert disc and see whats on it finally. use my own powers to protect everything from power surges
(2) You start the computer and insert the disk, eager to see what secrets may be contained on the small plastic thing. After a little while the computer has finished reading the disk, and a prompt appears on screen, Enter Password:, which you weren't really expecting. Your computer hacking skills aren't exactly up to par for this kind of thing, so getting past the protection might be a problem, but the fact that someone bothered to put a password on the disk and locking it in a bank vault probably means that it contains something valuable.

Quote from: Louis “The Reaper” Jacobs
Copy a strategy I used back at the junkyard, and make two clones of fire. Proceed to kick ass in triplicate.
(4+1=5)
This moist guy is really becoming quite the pain in the backside, so you decide to whip out the proverbial large guns. In this case that whole fire clone thing you tried before, because everyone knows that fire beats water. Fire wreaths your entire form in the blink of an eye and soon you are joined by two equally fiery figures sprung forth from the very flames that cover you. In perfect unison you attack, your clones launching streams of fire at the target while you try to flank him and strike from behind. (6/4) They both hit him hard, (5+2/1+1) at first having very little effect but soon burning away most of his protective sheath of water. His human flesh starts to sizzle, and he panics, turning fully to a watery form, as you had expected. This is when you choose to strike, blasting at full speed towards him. (1) He was quite distracted by your clones and had no chance to dodge, (3-1-1=1) the impact splatters his watery form into tiny droplets. Normally this would be a small inconvenience for him, only forcing him to take a few seconds to pull himself together, but when your two clones are pouring on the heat the droplets are vaporized in mere seconds. A blue bolt of energy flies out of where he used to be, striking you in the chest and sending you sprawling to the floor. The two fiery clones disappear as you no longer focus on maintaining them, and you feel a little moist.

Quote from: Xen
Using TK I fasion about 10 small flying drones out of the elctrical wire and atoms of metal in the rubble. Program them to be under the command of the Collossus.
(6+1+1=6)
Seeing the sad state that the Colossus is in you decide that it could probably use some backup in the future, something that can handle things too small for the Colossus itself to get a grip on. A squadron of smaller attack-drones would certainly work well in that regard, so you pull out the wiring you picked up earlier and look around for the other necessary materials. The rubble is filled with metal, rebar and such, and scrap metal stuffed with some wiring should be enough to create fully functional robots, or so you've been led to believe. You reach out with your powers, trying to encompass the entire field of rubble and tear the metal out of it. It takes every ounce of your willpower to control your telekinetic power, and should anything happen to distract you things could easily go very badly. Unfortunately something resembling a miniature earthquake strikes nearby, distracting you just enough for your powers to slip from your control. (1) And in a fraction of a second the fecal matter hits the mechanical air circulation device, and it hits hard. The entire field of rubble explodes upward with great force, debris being turned into shrapnel. (2) Before you can react you are struck in the head by a piece of concrete, (1) and you are immediately knocked unconscious, which at least makes you unaware of the pain from your cracked skull. (1) Having fallen asleep Zieg is unable to do anything to protect himself, (2-1=1) and if he wakes up he is going to be very glad that he stuffed himself full of painkillers. (6) Terrahex avoids the barrage by steering away all the rubble that goes flying towards him with his powers, but this is quite tiring. (1) Feralas was busy climbing over the rubble, and has no chance to dodge. (1-1=1) Several pieces of rebar sticking out of the rubble spear him, and most of his bones are broken by chunks of concrete flying upward. If he didn't have a healing factor he'd almost certainly die, and even with it things are looking rather uncertain. (5) The car was luckily not thrown into the air, and as it was parked in a mostly rubble-free area it doesn't get hit very hard. (4) The huge metal creature is heavy enough that the rubble it is lying on can't move much, so it doesn't have to dodge. (1) Roosts certainly picked the wrong moment to look out the window, and is hit hard in the head by a piece of rubble, (3-1=2) which knocks him out cold and gives him a rather bad concussion.

Quote from: Ghost
Go spectral and see what the building is for. If the coast is clear and there are no security systems, return to human form.
(2) You switch to your spectral form and slide through the floor, which is technically the roof. There is no sign of any people here, probably due to the curfew which is still in effect, and you can't spot any security systems either. It looks just like a normal office building though, filled with nothing of any particular interest.

Quote from: Zieg
Take a nap, let the drugs work themselves out of my body.
(1) You lie down on the surprisingly comfortable rubble and drift off to sleep. Your dreams are filled with strange and frightening images of otherworldly beasts and Rosie O'Donnel in lingerie, but you fear not, for your spirit guide, the robot-unicorn Gregory, will protect you. Together you travel through the constantly shifting dreamscape, in search of some higher meaning or enlightenment or something.

Quote from: Lucien
Fly a bit higher and make a portal exit. Not active until I make a corresponding entrance.
(5+1=6) Even though you are already several miles above the ground you don't feel like it is enough and fly even higher. After a few more minutes of flying upwards you are finally satisfied with the altitude and get to work on your next project; An exit portal ready to be connected to whatever entrance you later create so you can quickly move anything from anywhere to the edge of the atmosphere. You start weaving the magical energies to create a portal, which is quite quickly and easily done. But with no entrance attached to it it seems to constantly shift and fluctuate, and you aren't quite sure what would happen to anything sent through it.

Quote from: Jim “Hades” Ferse
I use my powers to fix any damage caused by the new acquisition, and use some of the new metal to build an elevator system leading to a different junkyard in the slums.
(6+1+1=6) You start repairing everything you ruined on your way to the fortress, doing a pretty good job, probably good enough to hold for a little while anyways. Once that is done you head back to the fortress and get to work on constructing an elevator system with all the metal you gathered. (6) But just as you are about to get to work a small earthquake shakes the cavern, knocking loose some rocks, and you react instinctively by pushing upward with the metal you were working with. (5) Despite the large amount of metal moving upward you manage to stop it in time to avoid doing any further damage, and with a few quick patches you stop any further rockfalls so you can finally get to work.

Quote from: Mutosis
Find a petting zoo and learn to use my powers through my armour.
(5) Everything in the zoo is conveniently marked with signs, so finding your way to the petting zoo takes only a few minutes. Once there you find a wealth of materials to use for your experiments, cute, furry materials. Most of them are tiny little things like rabbits and ducks, but there is also a pony there, and a horse, even if small, could be very useful to experiment on. So you approach the thing and place your hands on it, trying to use your powers on it through your new armor. At first it doesn't work at all, but then you get an idea. You grow spikes from the palms of your hands which shoot up between the armor plates, allowing you to have contact with the target even when wearing the armor. Now you place your hands on the horse again, and this time you find it much easier to use your powers, (1+1=2) but you think a bit too big for such a small horse and only end up with a twisted mass of bones and meat.

Quote from: Cheetahr
Cheetahr: Learn to triple, quadruple, pentuple, etc. jump, allowing me to fly by jumping a lot.
(6) You don't feel that being able to jump one extra time in mid-air is good enough, so you try to figure out how to use your double-jumping skills to keep in the air indefinitely, in other words to fly. So you head outside and start jumping. At first you don't manage to do more than your standard double-jump, but after a few minutes you manage to jump one more time, and then another and another. You are keeping yourself in the air using only your feet, furiously jumping higher and higher. Essentially you are now flying, but the problem is that you've managed to get about fifty feet into the air and you are beginning to get tired.

Quote from: Luke “Flash Point” Prowler
Do some street magic for the lulz, while continuing to look for a pawn shop.
(2) While walking around looking for a pawn shop you decide to stop for a little while and do street magic, just for laughs. You quickly locate a viable audience and get to work, announcing that you will perform some real magic for them. They don't exactly seem excited but you go ahead anyways, grabbing an empty tin can and muttering some gibberish before teleporting it away in a small flash of light and declaring that you've made it disappear with your magic. The small group of homeless people just stare at you, clearly unimpressed. Philistines, they don't understand true art anyways.

Quote from: Feralas
Smells like humans eh? Investigate these smells, they might be the people I'm looking for!
(1) You start climbing over the rubble towards where you think the smells are coming from, and at first you seem to be making progress, you can make out some voices. But suddenly the rubble beneath you explodes upwards, and you are left a broken heap on the ground. (2) Your regeneration is slow to kick in, and has yet to do anything useful.

Quote from: Blarney
*Take advantage of the momentary lapse on the assassin's part and disable him with a swift blow to the back of the head.*
(6) As soon as the assassin falls down you charge at him, aiming a powerful blow at his head. (6) But with a quick leap he gets out of your way. Unfortunately for him he didn't have time to check where he was going to jump to, and leaps right off the roof. (2) You hear a crack as he hits the ground, and when you look over the side you see him lying unconscious on the ground, looking to be quite badly injured.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD guards
Fight!
(3) The two sides are quite evenly matched.
Quote from: U.S.Agent
Kick Ass!
(5) He starts knocking people out left and right, kicking copious amounts of ass.
Quote from: Assassin
Wake up
(2) He is still lying there, bleeding slightly from the head.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Hide
She is quite thoroughly freaked out and hides in the car.
Quote from: Metal Colossus
Try to repair legs
(1+1=2) It tries to find something to repair its legs with, but everything useful was blown out of range. Having legs would be useful for getting close enough to reach them.
Quote from: Mr. Roosts
Wake up
(1) He has suffered some quite major head trauma, and won't be waking up for a while.
Quote from: Hell's Demons Biker Gang
Keep at it
(3) They still aren't learning anything new.
Quote from: City Gang
Crime Time
(4) They get to town and start planning how they are going to organize this whole thing.

Environment:

Time: 11:00

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)
Spoiler: Grayson Town Square (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Humvee
Large car, fits 8 people. +1 against piercing and slashing damage.
Quote from: Tank
A battle tank. Exact condition unknown but presumed good.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in his base
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a rooftop near the pit
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Underground, near fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Stratosphere, above Grayson
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Bronx Zoo
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Debris field
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Manhattan
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Jack “Terrahex” Harris (Terrahex)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Feralas (Zako)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Ghost (RedWarrior0)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Unknown
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Hell's demons biker gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
There are seven of them
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 149: Better late than never
« Reply #2107 on: June 16, 2010, 06:29:45 pm »

So beautiful  :'(  :D

I flare up my fire powers for good measure, and start intimidating the prisoners back into their cells. Super-punch anyone that resists.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RedWarrior0

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Re: Super RTD! Turn 149: Better late than never
« Reply #2108 on: June 16, 2010, 07:04:32 pm »

Exit the building and look for a weaponry or outdoor sporting store, though a culinary shop might also work.
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thunderclan

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Re: Super RTD! Turn 149: Better late than never
« Reply #2109 on: June 16, 2010, 07:30:07 pm »

Lets hear it for sleep! Might very well have saved my life there  :)

Keep searching for higher meaning or enlightenment or something...
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Paulus Fahlstrom

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Re: Super RTD! Turn 149: Better late than never
« Reply #2110 on: June 16, 2010, 09:04:40 pm »

(Heh... the whole assassin dodging off the rooftop totally reminded me of things dodging of temples in DF. And, by the way, I'm glad you posted again.)

*Shakes his head and goes to collect the assassin while getting the others together. Tries to find some way to contact Hades*

"Rebecca, let's get these wounded taken care of!"
« Last Edit: June 17, 2010, 12:51:49 pm by Paulus Fahlstrom »
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I like dogs... with a little bit of garlic and salt...

Luke_Prowler

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Re: Super RTD! Turn 149: Better late than never
« Reply #2111 on: June 16, 2010, 09:39:07 pm »

Yay! Teleport back to where the old base use to be
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheeetar

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Re: Super RTD! Turn 149: Better late than never
« Reply #2112 on: June 17, 2010, 12:22:23 am »

I start falling, waiting until the last moment until I jump once, stopping me completely to then fall lightly onto the ground.

Gang: Continue until other orders are received.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 149: Better late than never
« Reply #2113 on: June 17, 2010, 01:08:08 am »

I find and lobotomise disable a large animal.

If I am going to bring the glorious future to the world I will need a living fortress...

What is the fun of a living fortress if it doesn't think?
« Last Edit: June 19, 2010, 08:09:51 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Super RTD! Turn 149: Better late than never
« Reply #2114 on: June 17, 2010, 01:22:29 am »

Good to see this is back, its to awesome a read for it to die
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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