Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 127 128 [129] 130 131 ... 145

Author Topic: Super RTD!  (Read 93736 times)

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1920 on: February 15, 2010, 05:38:28 pm »

Turn 142

Quote from: Cheetahr
I leave my new friends to go about and extort money from stores while I check out the new place.
(2) You tell your newly gathered followers to go out and spread the word that you will prevent bad things from happening to shops and their owners, for a nominal fee. Then you turn to leave when suddenly some sort of goo strikes you in the face, blinding you and causing you to trip on a loose cobblestone. As soon as you hit the ground you feel more of the goo being smeared over you, and you start violently trying to get it off and strike whoever is putting it on you when you suddenly realize that it is jelly, blueberry flavored jelly. This makes no sense whatsoever, and now you are not only angry because whoever threw it at you threw it at you, but also because they didn't include peanut butter.
Quote from: Blarney
*Grits teeth and complies with the dim-witted hechman in order to finish this whole trade thing.*
(3) It seems that the only way to get this trade over with is to shut up and let the stupid thugs do their thing, so that is what you do. The lead thug slowly opens the doors to the back of the van, slowly makes sure that nothing fishy is hidden inside, and then slowly begins to count the gold. After a few minutes he seems sufficiently pleased with the amount of gold. He asks for the keys to the van, holding out the keys to the truck in exchange.
Quote from: Xen
Generally help the Collosus and suggest that we set up a facility to produce a robotic army.
(4) You start running towards the colossus, your attempt to catch up to it made much easier by the fact that it has stopped. Though for obvious reasons of distance between your mouth and whatever it uses as ears communication is slightly more difficult, and it takes you a few tries to get its attention. It bows down low to get closer to you, making you feel somewhat small and insignificant, and you present your plan to set up a facility to produce a robotic army. The colossus seems to at least consider it before getting back to generally crushing everything in its path to wherever it is going, and you decide to help it fight off the army. (1) But your attempted attacks miss completely, only killing an innocent payphone.
Quote from: Lucien
put.......... JELLY on this hot god
(3) You are awestruck by Cheetahr's performance, you feel like the apostles must have felt when they first listened to Jesus, he is like a literal god. So you decide to put jelly on him, for some reason that only your rather twisted mind can fathom. With a simple motion some jelly is summoned forth from the netherworld, blueberry jelly, which you then scoop into your arms and charge at Cheetahr with. After wrestling him to the ground you start summoning forth more, smearing it all over him. For some reason he seems quite angry.
Quote from: Louis “The Reaper” Jacobs
Wait for briefing, while reading the Batman comic I've kept on my person.
(3) You pull out a comic book about a completely ordinary man, who is a multi-billionaire businessman by day and a bat-themed vigilante by night. Where you've hidden it so long you're not quite sure, but you still enjoy the gritty and realistic portrayal of the life of the normal vigilante immensely. But you are forced to shift your attention to something far less entertaining when a soldier enters the room with a small stack of papers for you to sign, which you'll have to do before they'll tell you anything. With no other choice you get to work, each flourish with the pen putting a signature on a paper, ink flowing like blood and soaking into the surface at the dotted lines.
Quote from: Zieg
Continue watching the surroundings, hoping these negotiations will end soon so we can get out of here.
(3) Finally the thugs seem to trust you enough to start with the actual trade, which means that you should be able to get out of there soon enough. And there are no signs of hostile incursions, which doesn't necessarily mean that there are none. Your suspicion that there are ninjas hiding in the shadows only grows stronger.
Quote from: Diakron
Eradicate him!
(5) The man's audacity in trying to sucker-punch you while you negotiated with him infuriates you greatly, and you decide that there must be vengeance. Electricity starts to crackle from your closed fist as you draw it back, within mere seconds the force contained within has built to the level of a lighting bolt, ready to be unleashed at the man. (1) The speed of the punch is such that it is impossible for him to dodge it, and it strikes him straight in the face like the hammer of Thor. (2-1-1=1) For a moment the world seems to disappear in a bright flash of white, when the light recedes there is no sign of the man, not even a single speck of dust remaining of him.
Quote from: Luke “Flash Point” Prowler
Lie to the guards that I was actually sent by some (made up) organization to test them. Then tell them for the second part of the test that they need to head for the barracks to grab a package that I hid.
Or if that doesn't work, just shoot them.
(4) Without missing a beat you crack a wide smile and drop out of your ready pose, “I'm agent Flash of SHIELD. I was sent here to test your readiness and you passed with flying colors. Great job everyone!” (5) The man in front of you stops, looking somewhat confused for a few moments. Then he smiles back at you, apparently having bought into the ruse, and shouting something to his comrades about who is the greater soldier, though using words that are somewhat more vulgar. You go on to explain that the second part of the readiness test is to locate a package hidden somewhere among the barracks, they have ten minutes and it is shaped like the black boxes you find in airplanes, which means that it is actually orange. Most of them run off to do that, only one or two staying behind to guard the prisoners. You are the man now, dog.
Quote from: Mutosis
I will attempt to enhance my hearing.
(6) Somewhat annoyed by your ongoing failures in locating any subjects to experiment on you decide to try to enhance yourself, and what better to start with than something that will also help you locate test subjects in the future, hearing? (3+1=4) You focus really hard on your ear, trying to see its internal structure so you can change it. At first not much seems to happen, but then you notice that the drops of water falling from the roof are growing louder and louder. The sweet taste of success is made all the much sweeter by breaking a long string of failures, and you take a few moments to just listen to the loud dripping noises.
Quote from: Jim “Hades” Ferse
Anyways, I drill upwards in my sealed container, aiming for the sewers, since any air is better than no air. (And the sewers are made of metal, so I can aim!)
(5+1+1=6) Being trapped in a small underground space with little available air isn't exactly what you would call fun, so you head upwards, aiming for a collection of metal above your head that you assume is the sewers. So when you instead emerge into the waters of the river you are justifiably surprised, somehow you must have lost your way when digging underground and ended up too close to the bottom. And the mass of metal must be a ship on the surface above. Not wanting to tip everyone off to your location you sneak your hastily assembled transport closer to the surface and extend a tube above the water to breathe through, giving you all the time in the world to plan your next move.

Enemy Actions (Heroes/Hostiles)
Quote from: Ares
Kill the demon
(2+2=4) A dumpster makes excellent impromptu ammunition to stop the demon with, (1+1=2) and Zach is unable to dodge it as he does not see it in time. (1) The heavy container of refuse strikes him hard, fracturing several ribs and breaking both his legs, making a getaway all but impossible. The god of war unceremoniously walks up to him and severs his head with a single blow from the axe, the demon's corpse turning to dust a few seconds later.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Keep quiet
(3) She just stands there, staring at the thugs.

Quote from: Construction Drone
Destroy
(5) It is just as destructive as one would expect a five story tall robot made from tanks to be, apparently having dealt with whatever issue plagued it a few minutes previous. (4) The military seems to lack anything to take it down with, instead opting for a tactical retreat. It seems rather disappointed about not getting to smash anything.
Quote from: Mr. Roosts
Do nothing
(…) He does nothing, just standing there and waiting for the deal to be done with.
Quote from: Biker Gang
Clean up
(2) They really should get started on cleaning out the various debris littering the base, but they don't feel like it right now.
Quote from: City gang
Extort
(6) The run off to the nearest store, smash the crap out of it, and then imply that if the owner doesn't want that to happen again then he should probably pay Cheetahr for protection. As subtle as a sledgehammer to the groin they are.

Environment:

Time: 10:30

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: River
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: At the side of a road in Kentucky
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Unknown
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military building
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
« Last Edit: February 20, 2010, 06:10:31 pm by Jay Kayell »
Logged
Decapitation - enjoy the difference

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1921 on: February 15, 2010, 06:14:12 pm »

Silently curse the legal system and finish up this paperwork. In the meantime I use my super-hearing to attempt to get an idea of what the soldiers in the base are talking about.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1922 on: February 15, 2010, 06:46:57 pm »

Find the key to the prisoner cells, pickpocketing a guard if I have to, and set the prisoners loose
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1923 on: February 15, 2010, 07:09:38 pm »

Start work on finding a factory to create robots with.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1924 on: February 15, 2010, 10:38:00 pm »

Get in the truck before it leaves without me.
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1925 on: February 15, 2010, 10:50:46 pm »

To the base, to instruct various gang members on how to be really fast.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1926 on: February 15, 2010, 10:59:33 pm »

To the base, to instruct various gang members on how to be really fast.
It's simply, just learn to teleport.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1927 on: February 16, 2010, 12:10:09 am »

Find an alligator.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1928 on: February 16, 2010, 12:10:55 am »

To the base, to instruct various gang members on how to be really fast.
It's simply, just learn to teleport.

>:|
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1929 on: February 16, 2010, 12:52:00 am »

what? no Punching exp? or lightening manip exp (for the turns before also when i melted a dude and electrified another) no Gained Battle Tank? that was my whole point to get me a ride :D... guess electricly CAN effect a electric proofed metal :P


Close the hatch on my new tank :D
Logged
Back to Mafia with me!

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1930 on: February 16, 2010, 01:32:16 pm »

*Takes the key and thanks them for the trade.

"Give our regards to Ironmonger."

Examine the truck and and attendant Humvee. (Ie. the goods we traded for) while everyone gets in.*

(Have Roots contact Hades if he can and let him know we're returning. Make sure everyone is in the vehicle before departing.)
Logged
I like dogs... with a little bit of garlic and salt...

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1931 on: February 16, 2010, 02:43:35 pm »

Update my location and add 'covered in blueberry jelly' to Cheetahr's... equipment? please.

Hm. Destroy a phone booth or similar with forcefully propelled jelly.

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1932 on: February 16, 2010, 04:25:47 pm »

Update my location and add 'covered in blueberry jelly' to Cheetahr's... equipment? please.

>:|
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1933 on: February 17, 2010, 12:19:56 am »

Shouldn't I get a bonus for the 5?

And I think I'll move down the river westward.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1934 on: February 20, 2010, 12:50:00 am »

By the way:

JELLY
Pages: 1 ... 127 128 [129] 130 131 ... 145