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Author Topic: Super RTD!  (Read 93748 times)

Devath

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Re: Super RTD! Turn 140: Fury's Fury
« Reply #1905 on: February 08, 2010, 10:37:36 pm »

10/10! Rolls! We gotta catch Sean while RL makes it possible!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 140: Fury's Fury
« Reply #1906 on: February 09, 2010, 09:24:45 am »

I have a ten page report that has to be done by Friday, so this week might be a little slow too. Once that's done with I should be able to return to the 2-3 updates per week we had before.

I'll try to start with the next turn tonight, so it might be done tomorrow.
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Jay Kayell

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1907 on: February 10, 2010, 04:05:44 pm »

And it is! One turn coming up!

Turn 141, with extra anchovies!

Quote from: Xen
Go outside and help drone upgrade.
(6) Since you caused the computer to lock up there is very little you can do in here, so you argue that you might as well head outside and help the drone upgrade itself. Leaving behind the small massacre inside the communications central you walk out, only to face a large massacre. Bodies litter the ground, most of the base is literally torn apart, and there seems to be a tank flying towards you. (1) The mere fact that thousands of pounds of steel is flyng towards you somewhat throws you off your game, and the barrel of the tank catches you straight in the chest, (5-1=4) slamming you against the wall and knocking the wind out of you. Which is more than you can say about the now-demolished building you vacated just a few seconds ago. As you lie there on the ground, trying to get your breathing back to normal, you see something move in the distance. What you see very much makes you think that the drone doesn't need your help anymore, it is now an armor-plated colossus, some five stories tall, and it is absolutely demolishing the opposition, tearing through army patrols like a Hulk through butter. You guess that it assimilated a few tanks in the garage, or a battalion of them.
Quote from: Louis “The Reaper” Jacobs
Wait for el Capitan to send in somebody to brief me. Wonder which of the many universes I am in.
(1) While waiting for the general-turned-captain to send someone to brief you on your new assignment you entertain yourself with philosophical questions of which universe you inhabit, since you are convinced that there are many. Despite a good few minutes of intense thought you don't really get a good answer to that question, only a bit of a headache from thinking too hard. And they haven't come to brief you yet either.
Quote from: Zieg
Keep watch to hopefully prevent anyone from ambushing us
(2) Assuming that some higher being will get bored of how slow the negotiations are going and send a party to ambush you any minute, a totally sensible and sane assumption, you get to watching the surroundings. That would be more useful if someone actually did show up to ambush you, which doesn't happen. Unless the ambushers are ninjas, in that case they could be sitting on top of your head without you noticing, and you would subsequently be screwed.
Quote from: Jim “Hades” Ferse
I take a chunk of my reserved metal and go through the side of the vehicle bay, sealing it behind me as I drill through the dirt, moving outside NYC before turning my progress upward and emerging, releveling the dirt I just came out of.
(2+1+1=4) The small amount of metal you kept for just such an occasion is taken and turned into a roughly drill-shaped cone, probably good enough for digging through the dirt. You create a hole in the side of the vehicle bay and start digging, sealing the hole behind you before starting up the digging for real. (1) But digging completely in the dark, literally and figuratively, isn't very clever, you can't see where you are going. And you don't realize that something is wrong until you feel a drop of water fall on your forehead, soon followed by a small trickle. (5) You quickly surround yourself with a shell of metal, just as the water fully breaks through the roof, flooding the small space around you. There should be enough air in the shell to keep you conscious for at least a little while.
Quote from: Mutosis
I find and lobotomise one of those crocodiles that live in the sewers.
(4) Somewhat annoyed by your previous failure you decide to go back to experimenting on others, but this time you'll go for someone a little more easily controlled, an animal. Assuming that the old tales about crocodiles in the sewer system are true you go on the hunt for one of the cold-blooded killers. (1) And you thought you'd found one, seeing something floating in the sewage. When you picked it up it turned out to be something quite a bit nastier though, and you hardly see what use that would be.
Quote from: Cheetahr
I promise riches to people who join my gang, or their time investment back.
(5+1=6) You aren't quite sure what you say yourself, you just know that it is pure, unadulterated awesome. 100% non-leaded premium awesome. (2) But most of the crowd is made up of generic law-abiding citizens, with a job and all that boring stuff. This means that only the few people who are not generic and/or law-abiding offer to join you, which might be for the best anyways, since you have no use for cowards. The ten new recruits approach you as the rest of the crowd starts dispersing.
Quote from: Luke “Flash Point” Prowler
Bust out of the box, snap a guard's neck, then kill the rest of the guards without setting off too many alarms
(6) With a great roar you literally explode out of the box, cardboard shrapnel flying in every direction, and then leap at the closest guard. (2) He turns to face you, (3+1=4) and easily sidesteps your attempted neck-breaking assault. You get ready to rumble, assuming a pose that you feel is quite good for martial arts and just generally kicking ass and kung-fu fighting. That is when you remember what you overheard earlier, from those two special forces guys, they are here to guard the prisoners. Which means that the guy you are about to fight probably knows fifty different ways to kill you with his bare hands, and that is terrible.
Quote from: Diakron
offer the last guy a deal, he cooperates with me and i dont turn him into charcoal. arch electricity between my hands as i say it.
(2) You try to look scary as you arc electricity between your hands, to scare the last crewmember into submission. It would look very intimidating indeed, if the man in question didn't react by lunging at you and trying to punch you in the face.
Quote from: Lucien
Stand ominously in the shadows somewhere near Cheetahr.
(3) There aren't a lot of shadows in the middle of a town square at 10 am, so finding shadows proves a bit problematic. Despite your best efforts you don't look all that ominous standing in the shadows of a nearby hot-dog cart.
Quote from: Blarney
"Okay, okay. I'll open it up and my crew will all remove ourselves from the vehicle. I expect the same courtesy from you then. All our supplies out of the truck and next to it. We can place the keys on the ground and trade that way if it will make you feel better."
(Continue trading peacefully)
(2+1=3) The lead thug is apparently as stupid as he looks, and as distrustful as he is stupid. He doesn't accept that deal, assuming that it is part of some elaborate plan to rip him off. The situation could very quickly turn hostile if your bad luck keeps up.

Enemy Actions (Heroes/Hostiles)
Quote from: Tank crew
Falcon punch!
(3) The cramped quarters inside the tank doesn't make it easy to fight, and his attempt at punching Diakron in the face fails.
Quote from: Ares
Perform speedy cranial surgery on Zach.
(1+2=3) He doesn't get close enough to attack the demon, but he manages to keep up.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Try to help
(2) They still refuse to listen to a woman, still insisting that she go back to the kitchen.
Quote from: Demon, 'Zach'
Run, Zach, Run!
(2) He does his best to get away from the angry god chasing him, but he can't run fast enough.
Quote from: Metal Colossus
Smash puny humans!
(1) For some reason it suddenly just stops in its tracks, standing perfectly still and showing no signs of even being aware of the outside world. Perhaps all that rapid upgrading left a few holes in the programming that it needs to patch up.
Quote from: Mr. Roosts
These are the things you are looking for
(3+1=4) He finally tires of the thuggish way of the lead thug, and decides to give him a push in the right direction. (1) But the wave of rather idiotic thoughts that flows into his mind overwhelms him, and it is only by shutting down the connection that he manages to save his poor brain from withering.
Quote from: Biker Gang
Look around
(4) They start exploring the base to get a feel for the layout.

Environment:

Time: 10:25

Locations
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: Flooded underground space
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
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Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
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Location: At the side of a road in Kentucky
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: Sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
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Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
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Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
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Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Unknown
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
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Spoiler: Injuries/Effects: (click to show/hide)
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Location: Near the large hole
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Near military building
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
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Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York

Quote from: Ares
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Old fortress site

Tell me if you find any errors.
« Last Edit: February 10, 2010, 05:19:22 pm by Jay Kayell »
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Cheeetar

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1908 on: February 10, 2010, 04:22:52 pm »

I leave my new friends to go about and extort money from stores while I check out the new place.
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RedWarrior0

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1909 on: February 10, 2010, 04:33:12 pm »

The gang's base should be a location, methinks
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Paulus Fahlstrom

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1910 on: February 10, 2010, 04:35:27 pm »

(Sigh, the whole point of being me is that I'm not supposed to have Bad luck, but meh, bad luck happens. Aparently quite often to me. Least you could do is give me my persuade bonus right?)

*Grits teeth and complies with the dim-witted hechman in order to finish this whole trade thing.*
« Last Edit: February 10, 2010, 04:38:24 pm by Paulus Fahlstrom »
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alfie275

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1911 on: February 10, 2010, 05:00:13 pm »

Generally help the Collosus and suggest that we set up a facility to produce a robotic army.
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Kishmond

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1912 on: February 10, 2010, 05:20:14 pm »

I really don't know what to do.

put.......... JELLY on this hot god

Jay Kayell

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1913 on: February 10, 2010, 05:23:02 pm »

The gang's base should be a location, methinks
Yeah, suppose so. I'll add it for the next turn.

(Sigh, the whole point of being me is that I'm not supposed to have Bad luck, but meh, bad luck happens. Aparently quite often to me. Least you could do is give me my persuade bonus right?)
I did actually write with the bonus in mind, but for some reason I forgot to write it in the roll.
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CJ1145

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1914 on: February 10, 2010, 05:27:14 pm »

Wait for briefing, while reading the Batman comic I've kept on my person.
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thunderclan

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1915 on: February 10, 2010, 05:38:13 pm »

Continue watching the surroundings, hoping these negotiations will end soon so we can get out of here.
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Diakron

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1916 on: February 10, 2010, 07:18:09 pm »

Eradicate him!
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Luke_Prowler

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1917 on: February 10, 2010, 08:07:00 pm »

Lie to the guards that I was actually sent by some (made up) organization to test them. Then tell them for the second part of the test that they need to head for the barracks to grab a package that I hid.

Or if that doesn't work, just shoot them.
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RAM

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1918 on: February 10, 2010, 09:10:56 pm »

I will attempt to enhance my hearing.
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Devath

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Re: Super RTD! Turn 141: In the shadow of the colossus
« Reply #1919 on: February 11, 2010, 03:16:42 am »

I suppose I left my action ambiguous enough for this to happen. Ugh. See, drilling through dirt without having the dirt able to go anywhere doesn't actually displace the dirt, especially since I'm nowhere near the surface. Thus my plan was to drill through solid dirt in a sealed drilly container, leaving little to no evidence of my passing, which actually doesn't make all that much sense, with the breathing thing and all, but yeah. I kind of anticipated that there would be underground rivers and ocean. Ah well.

Anyways, I drill upwards in my sealed container, aiming for the sewers, since any air is better than no air. (And the sewers are made of metal, so I can aim!)
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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