Turn 6
RISHITOR WANT CRASH CARS!
(5) Rishitor quickly changes his focus from Hades back to the car. ”Rishitor want crash cars!” he bellows. He has seemingly forgotten all about his previous ineptitude at driving and slams the pedal to the metal! The old Volvo's engine is in surprisingly good condition, and soon he is cruising along the road at 70 mph, and the legal speed limit is 50! Rishitor actually manages to learn fairly much about driving. (2) Rather predictably his luck eventually begins to run out, and as he heads into an intersection he slams into another car! (Rishitor:5 Other driver:4) In what can only be described as a miracle both drivers get out of the crash relatively unharmed, Rishitor only gets a few scratches to his face from broken glass, and the other driver gets only a concussion and a broken thumb. Rishitor climbs out of the wreck that was once a car and ponders what to do now.
I guess I'll drive us all back to base. Maybe we'll get in a chase or something, and I can shoot out the windows.
(5) Judge Zed waits for the last member of their team to get into the car before pulling away. (Luck roll: 3+1=4) No one seems to be following them and the trip back to the HQ is rather boring. Judge Zed managed to pick up some driving skills though. When they get back they meet Hades, and he introduces himself to them. They all agree that they will let him stay, for now.
I'll start pushing some treats into the trunk of the car through any hole I can find, because if they made me unconscious they better make them unconscious
(1) Cheetahr is annoyed by the screaming and banging coming from the trunk and decides to make them shut up. He pulls out a few energy bars from his bag and pushes them into the trunk. If they made him tired they should make them tired, right? Apparently not, as the banging and screaming only increases in intensity, maybe it wasn't too smart to give them energy bars to make them tired?
On the way back to HQ,I get a good look of the surroundings.And enjoy a cigarette,Finally.
(2) The surroundings seem to pass by too quickly for you to get a good look at them. You only see a lot of middle-class apartments and some small businesses. At least you manage to enjoy your cigarette.
Hops in the Hummer.
(4) Blarney runs out of the store and hops into the Hummer. He counts the money while they drive and happily tells the others that they are 3000 dollars richer.
I enter the HQ, getting a scope for the equipment I shall have available to me. If there is none, I shall arrange the arrival of some.
(6) Ferse runs about the empty warehouse, trying to figure out what he has at his disposal. In one word: Nothing, unless he plans to take over the world with an army of rats. He decides to call an old friend of his, Obadiah Stane. He met Stane a few years ago when Stane was engaged in combat with Iron Man, Ferse had managed to save Stane and they had been friends ever since, and Stane was now the CEO of Stane International, a munitions company. Ferse greeted his old friend over the phone and explained his predicament, Stane quickly agreed to send some equipment to him. It would arrive within a few hours he promised, and the friends bade each other farewell.
(The equipment will arrive at the end of your next turn.)
Enemy Actions:A man in the trunk of the Hummer. Condition unknown.
(3) The banging weakens in intensity.
A woman in the trunk of the Hummer. Condition unknown.
(1)And the screaming completely stops, maybe she fell asleep after all?
Allied Actions:No allies present.
An old warehouse. Lots of room, lots of rats.
An intersection. The Volvo is crashed into another car here.
Status:
Can throw lightning.
Does not age.
Novice driver: +1 to simple driving actions.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Light bleeding from face.
Location: Near the crashed Volvo at an intersection in Queens.
Marksman: +1 to hit with ranged weapons.
Intimidating: +1 to scaring people.
Knows the area around the current HQ: +1 to hiding and sneaking when near HQ.
Novice driver: +1 to simple driving actions
Judge's Robes.
Two .44 Magnum revolvers.
Three bottles of cheap liquor.
Keys to Hummer.
Location: In the HQ.
Super Speed: +1 to speed, +1 to dodge.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Persuader: One more 5 to gain a bonus to persuasion.
A set of throwing knives.
A plastic bag with 3000 dollars in it.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Pens
Two empty notebooks.
Obadiah Stane/Ironmonger: Friend.
Tony Stark/Iron Man: Enemy.
Location: In the HQ.
Vehicles:
A black Hummer H2, parked in the HQ. It is in pristine condition. Fits 7 people. Currently has two people in the trunk.
Background roll (Rishitor): (4) Rishitor notices that a large amount of people are beginning to flock, and that many of them have their cell phones out, probably calling emergency services.
If you find any errors please point them out.