Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 53 54 [55] 56 57 ... 145

Author Topic: Super RTD!  (Read 94047 times)

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #810 on: June 24, 2009, 09:20:05 pm »

Do I get anything for my 5?

Anyways, I open the control room door and calmly walk in, taking care to look natural while still being prepared to neutralize any threats that might be in the room without damaging anything, perhaps by using the iron in their blood to freeze their movements, or otherwise simply ripping it out of their bodies.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #811 on: June 24, 2009, 09:35:27 pm »

*Indicates to Hades and the others that there are six more guards in the room before entering, rifle at the ready. If they have weapons and look like they'll use them I'll fire a three round burst.*
Logged
I like dogs... with a little bit of garlic and salt...

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #812 on: June 25, 2009, 12:20:19 am »

I take the gun and point push it into his face in an attempt to scare him.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #813 on: June 25, 2009, 08:58:27 am »

I enter, pointing the knife at the SHIELD dudes, looking intimidating and menacing. After all, I must look HORRIBLE, what with the ripped clothes, all the rubble that I've been in contact with, and the skull stabilizer.
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #814 on: June 25, 2009, 12:57:49 pm »

Do I get anything for my 5?
Not in this case.
Logged
Decapitation - enjoy the difference

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #815 on: June 25, 2009, 09:54:13 pm »

Do I get anything for my 5?
Not in this case.
Reasoning being? Ease of action, nature of original action, or what?
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #816 on: June 25, 2009, 11:37:58 pm »

Hey, don't whine about it. After all, I didn't get a skill bonus for tunneling that rubble, through you ripped it open afterwards. *cough*GODDAMIT*cough*
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #817 on: June 26, 2009, 01:39:08 am »

I build up telekenetic charge.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #818 on: June 26, 2009, 02:10:22 am »

More Internet!

I cast the shield spell and keep watch outside the control room door.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #819 on: June 26, 2009, 12:27:12 pm »

Do I get anything for my 5?
Not in this case.
Reasoning being? Ease of action, nature of original action, or what?
Ease of action, you need to use your powers in more complicated ways to learn something new now that you are quite good at it.
Logged
Decapitation - enjoy the difference

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 75: The helmet is off, finally!
« Reply #820 on: June 26, 2009, 02:59:21 pm »

Alright,I'm done being sick.

I probe out with my mind and connect with Cheeetar.
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 76: Mind invaders!
« Reply #821 on: June 26, 2009, 08:41:05 pm »

Turn 76

Quote from: Jim “Hades” Ferse
Anyways, I open the control room door and calmly walk in, taking care to look natural while still being prepared to neutralize any threats that might be in the room without damaging anything, perhaps by using the iron in their blood to freeze their movements, or otherwise simply ripping it out of their bodies.
(5+1=6) You walk into the control room, an air of calmness and determination about you, and the guards seem rather hesitant to attack, not sure why you seem so calm. Then you notice that one of them has a metal plate in his skull, and focus your powers on using it to destroy his cranial stability, (3-1=2) the first thing he notices of your attack is that the back of his head is tingling, (6-1=5) and then he is thrown through the air, but manages to avoid taking damage.
Quote from: Blarney
*Indicates to Hades and the others that there are six more guards in the room before entering, rifle at the ready. If they have weapons and look like they'll use them I'll fire a three round burst.*
(5) You hold up your hands, showing six fingers and pointing into the room, you think your comrades got the message, then you pull out your MP5 and enter the room. You see that they are equipped with some kind of handguns, and fire a three round burst at one of them, (5+1-1=5) the first shot hits him straight in the face, (3-1-1=1) the back of his head explodes outward and drenches the wall behind him with blood and cerebral matter.
Quote from: Cheetahr
I take the gun and point push it into his face in an attempt to scare him.
(1) You prepare to leap at the guard again when you suddenly fall over, and slip into a comatose state.
Quote from: Triolf
I enter, pointing the knife at the SHIELD dudes, looking intimidating and menacing.
(5) You pull out your knife and enter the control room, you must look really horrible, because they all seem to be frightened of you. You put on your best 'psycho-scientist' smile too, just for good measure.
Quote from: Xen
I build up telekenetic charge.
(6) You focus your newly regained powers on building a telekinetic charge for later use, and you can feel your powers surging. A bit too much maybe, as keeping so much power contained is quite tiring for your mind.
Quote from: Lucien
I cast the shield spell and keep watch outside the control room door.
(5) You envelop yourself with the shadow shield, feeling your mastery over magic increase slightly, and then keep attentive watch outside the control room, being fairly sure that no one could sneak up on you.
Quote from: Mr.Roosts
I probe out with my mind and connect with Cheeetar.
(6) You reach out with your mind, searching for Cheetahr. You find him after a minute or two of searching, and plunge into his mind, (5) you easily push through the river of thought flowing past you, only getting slight feelings of aggression towards some guard you've never met before. Then you realize that something is wrong, very wrong, you are no longer where you previously were. You are now standing amongst a large gathering of cells, and you don't quite feel like yourself either, you look down, and with a lot of shock and a slight tinge of horror realize that you have ended up in Cheetahr's body!

Enemy Actions:
Quote from: SHIELD prison guard
Run away!
(2-2=1) He tries to run away but falls unconscious from the pain.
Quote from: SHIELD control room guards
Surrender!
(4) They realize that they can't win this fight, and throw down their weapons.
Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she is doing.

Environment:

Time: 14:25

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Cell block (click to show/hide)
Spoiler: Control room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the SHIELD prison.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, outside Xen's cell.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.
In the cell block, near Xen's cell (Cheetahr's body)
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the prison, outside the control room.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison, outside the control room.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: SHIELD prison guard
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison.
Quote from: SHIELD control room guards
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the prison control room.
There are five of them.

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 76: Mind invaders!
« Reply #822 on: June 26, 2009, 10:12:54 pm »

I mentally focus myself on being more scary.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 76: Mind invaders!
« Reply #823 on: June 27, 2009, 12:48:03 am »

Yay! I look horrible! I'll have to take a shower, back home.

Okay, now to figure out the controls...
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 76: Mind invaders!
« Reply #824 on: June 27, 2009, 10:49:06 am »

*Persuades the guards that surrendered to help us open the cells.*

(otherwise shoots one)
Logged
I like dogs... with a little bit of garlic and salt...
Pages: 1 ... 53 54 [55] 56 57 ... 145