Turn 71
Continue work on the spell.
(5) You finally feel confident that your spell will work, and decide to try it out. You speak the words and move your hands in an intricate pattern in the air, and suddenly a swirling mass of semi-transparent darkness flows out from the shadows and surrounds you. It seems strong enough, but you can't be entirely sure until you have tested it in actual combat.
I study my own injuries, using myself as a guinea pig to gain more healing skills. Like, I wonder what happens if I poke inside this wound. Or if I bandage this.
(5) You spend some time poking at your sprained ankle, gently mapping the internal structure of it with the tip of your finger. When you think you have figured out what to do you put it to the test, and by twisting it around a bit you somehow manage to fix it. You smile, despite the pain, and try moving it a little, it's as good as new, and you learned something new about healing people.
I continue my practice with the railgun technique.
(6) You once again extend your hand and focus your powers, but you must have used a bit too much power, and everything made of metal that isn't bolted down gets flung in the direction you pointed. At least no one got seriously hurt.
Start manipulating her thought patterns in a way that she becomes totally loyal to me,yet can still think for herself when I'm not present in her mind.
(2) You find that her thoughts are harder to manipulate than you thought, and you fail to change them in any meaningful way, it must be because she is so far away from you.
To the sphere!
(2) You walk up the entrance ramp when your legs are suddenly flung backwards, and you only manage to avoid harm because Blarney caught you.
*Continues to stretch and work on flexibility, trying to work out the OBVIOUS problems I'm having with muscle control.*
(2-1=1) You try to stretch some more, but Triolf suddenly comes flying, and hits you in the chest,
(5) but the numbness in your muscles suddenly disappear, and you manage to catch him and prevent either of you from getting hurt.
I explode my helmet and pick up the pieces.
(4) You focus your telekinetic energies on exploding the helmet,
(5) but the helmet's weakening effect is to ogreat for you to overcome, and you fail to do any damage.
Enemy Actions:No enemies present.
Allied Actions:...
No one can see what she is doing.
Wait
(2) He sits on the floor of the sphere, being rather useless.
Help Blarney and Triolf
(3+5=6) He walks out of the sphere, picks the two men up, and brings them inside the sphere.
Leave.
(1+4=5) The sphere suddenly closes up, covering the inside in complete darkness, and then starts to move. After just a few minutes of travel it again stops and opens, outside you can see a large prison-like building. Magneto speaks: “This is where they have imprisoned your friends, and many hundred others. We shall assault it and free them. I and Juggernaut shall try to destroy the SHIELD barracks here, and you will focus on rescuing the prisoners.” He then turns to Juggernaut, “We need an entrance”. The large man simply nods and sets off at a run straight towards the walls.
Environment: When Juggernaut smashes through the outer walls alarms all over the place go off, and judging by the pained screams he encountered some guards inside, Magneto again turns to you: “You'd best hurry, the guards should be mostly distracted, so freeing the prisoners should be easy, if you are quick about it.” he then flies off towards the prison facility.
Time: 14:00
LocationsA large prison mostly holding people with superpowers. There is a hole in the outer walls. The alarms are blaring.
A small cell, 5x5 meters large. It is furnished with a small bed fastened to the wall, a table fastened to the floor, a toilet and a small washbasin. There are some metal bars and a forcefield of some sort preventing prisoners from escaping.
A large prison facility, there are hundreds of cells.
Vehicles and other stuff:In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
400 pounds of sheet metal.
1 pound of uranium.
5 ounces of weapons-grade plutonium.
20 pounds of palladium.
1 cubic foot of antimatter.
The Crimson gem of Cyttorak.
A large metal sphere created by Magneto. Currently outside the SHIELD prison.
Status:
Super Speed: +1 to speed, +1 to dodge.
Double-Jumper: can do one extra jump in mid-air.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries. One more 5 for bonus.
Shotgunner: +1 to hit with shotguns.
Scary: +1 to scaring people.
Apprentice Gunslinger: Can attack twice per round with all pistols, but suffers a -2 to hit
Somewhat rhetorical: no bonus yet.
A pair of reinforced running shoes.
500 dollars.
A car key.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Bruised backside
Light pain
Location: In a cell in some kind of prison.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Telepath: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll, can focus to give target -1 to avoidance roll. A few more 5's for power increase.
Can connect to several people in rapid succession to give them simple orders: targets get a +3 to avoidance roll for the orders, has to roll to prevent being affected by their thoughts.
Mental alarm clock: can wake self from unconsciousness.
Paralyzing gaze: can paralyze one person as long as he looks them in the eyes, -1 to doing so.
Minor skill in connecting to others over large distances.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Light concussion: -1 agility and speed.
In a two-way connection with a woman.
Location: Inside the metal sphere.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions.
Persuader: One more 5 to gain a bonus to persuasion.
Masterful thrower: +1 to hit with thrown objects. Can attack twice during one round with no penalty to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
Improved endurance: does not tire easily.
A set of throwing knives.
A plastic bag with 2650 dollars in it.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
SKS rifle: +1 to hit at long ranges.
Desert Eagle: +1 piercing damage.
Rebecca Mayers: she is in love with him.
Location: In the metal sphere.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers. One more 5 for bonus.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. -1 to target's dodge roll to avoid magnetic powers.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
S.M.A.R.T. Armor: +1 against piercing, slashing, bludgeoning and electrical. +1 strength. Has an advanced AI that likes to be called Bob.
Blueprints for antigravity generator: +2 to building it if the correct components are gathered.
400 pounds of sheet metal.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Sergei Dragovich: former associate, owes him a favor, dislikes you.
Location: In the metal sphere.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers, +1 to doing so.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller. One more 5 for bonus.
Bullet bender: minor experience in curving bullets. One more 5 for bonus.
Strange helmet, worn on head.
Location: In a cell in some kind of prison.
Bones in legs covered with metal: +1 against blunt damage to the legs.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Houdini-Wannabe: no bonus yet
Classy glasses
Combat knife
Skull stabilizer
Eyes slightly covered: -1 to accuracy rolls.
Location: In the metal sphere.
Dark magician: can use dark magic, gets a negative to rolls depending on magnitude of the attempted spell.
Minor dark energy infection: -1 charisma, +1 to scaring people.
Dark energy shield spell: +1 against piercing, blunt, slashing, fire, and cold damage.
Dabbling magician: no bonus yet.
Novice New Yorker: +1 to traveling to a general area of the city.
Dark robes
Various arcane reagents
Combat knife
Rifle
Moderate burns on face and chest.
Pain: -1 mental
Location: In the metal sphere.
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Novice Thrower: two more 5's for bonus.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
In love with Blarney: -3 to all rolls that would be directly harmful to him
Severe chest injuries
Location: ?
Can fly
Can throw small fireballs
Good knowledge of hellish politics
Location: In the metal sphere
Location: In the metal sphere
Location: In the metal sphere
Tell me if you find any errors.