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Author Topic: Super RTD!  (Read 94096 times)

Cheeetar

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #765 on: June 17, 2009, 12:37:17 am »

I am determined.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #766 on: June 17, 2009, 04:54:47 am »

I try reaching out with my mind to that woman I met in that allyway several turns ago...
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Floirt

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #767 on: June 17, 2009, 06:20:52 am »

Yay, a free exointra-skeleton.

Anyways, I try to heal that head injury.
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Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

alfie275

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #768 on: June 17, 2009, 10:56:24 am »

Wake up and stuff.
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Paulus Fahlstrom

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #769 on: June 17, 2009, 11:16:38 am »

*Re-enters the sphere and continues to stretch, chagrined.*
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Kishmond

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Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #770 on: June 17, 2009, 04:42:23 pm »

It seems that I'm going to California. Be back in 9 or 10 days.
The GM can control me, just assist in whatever it seems the group is doing. If there's free time, practice my dark shield spell.

Jay Kayell

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Re: Super RTD! Turn 70: Success at last!
« Reply #771 on: June 17, 2009, 07:04:07 pm »

Turn 70

Quote from: Jim “Hades” Ferse
I practice using my powers like a railgun to propel the small steel spheres outside the transport while remaining within.
(3+1=4) You extend your hand towards a corpse on the ground outside the sphere, and the three metal spheres are propelled away at near-supersonic speed towards it. When they hit they tear right through the weakened armor and the body within, even making dents in the concrete under it. You then call them back to you with another motion of your hand.
Quote from: Lucien
Continue work on the spell.
(3) You keep sitting in the darkness inside the sphere, trying to find a way to weave darkness into an impenetrable barrier. All your attempts so far have been faced with failure.
Quote from: Cheetahr
I am determined.
(6) You try to figure out exactly what you did last time, and when you think you have it figured out you decide to try it. You leap into the air, as high as you can get, and then, when you have reached the highest point of your jump, you use your super speed to push your legs down at extreme speed, so fast that the air under you is compressed enough that you can step on it. You scream with joy as you soar even higher into the air, having finally achieved your goal, but your screams of joy are cut short by the ceiling, which hits your head, (2+1=3) luckily your helmet protects you from any serious harm. But everything that goes up has to go down eventually, and you fall back onto the floor, (3) landing on your ass and getting a few bruises.
Quote from: Mr.Roosts
I try reaching out with my mind to that woman I met in that allyway several turns ago...
(4) You focus and try to reach out to the woman you encountered earlier, (5) and after a bit of searching you manage to find her and make a connection. (5) She must be napping or something, because her thoughts are very serene, and barely give you any trouble at all.
Quote from: Triolf
I try to heal that head injury.
(6) You carefully poke you head, and determine that your injuries are not as severe as they may have seemed at first. You then use some nearby pieces of broken armor to make a temporary stabilizer for your skull, to make sure it heals properly. The stabilizer does cover your vision somewhat, and aiming properly may be a problem.
Quote from: Xen
Wake up and stuff.
(4) You finally manage to wake up, and somewhat shakily stand up. Then you hear someone screaming behind you, and turn around in time to see Cheetahr slam into the ceiling.
Quote from: Blarney
*Re-enters the sphere and continues to stretch, chagrined.*
(1-1=1) You get back up and start shuffling towards the sphere again, only to fall when you slip on the entrance ramp, (5) luckily you again manage to stop your fall before your face hits the ground.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: Hector
Wait
(5) He sits there, trying to think of something meaningful to do.
Quote from: Juggernaut
Bring Blarney inside.
(6+5=6) After laughing a bit at Blarney's failure he reaches out of the sphere and pulls him inside.
Quote from: Magneto
Wait
(2) He stands inside the metal sphere, waiting for everyone to be ready.
Environment:

Time: 13:55

Locations
Spoiler: N.A.T.O. HQ ruins (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Metal sphere
A large metal sphere created by Magneto. Currently outside the ruins of the HQ.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the metal sphere.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere

Tell me if you find any errors.
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Decapitation - enjoy the difference

RAM

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Re: Super RTD! Turn 70: Success at last!
« Reply #772 on: June 17, 2009, 08:40:04 pm »

Shouldn't the pain from the leg operation be listed somewhere?
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Kishmond

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Re: Super RTD! Turn 70: Success at last!
« Reply #773 on: June 17, 2009, 10:07:42 pm »

Continue work on the spell.

This is the last time I'll be able to post. Unless I get internet somewhere along the way.

Cheeetar

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Re: Super RTD! Turn 70: Success at last!
« Reply #774 on: June 18, 2009, 12:07:51 am »

I study my own injuries, using myself as a guinea pig to gain more healing skills. Like, I wonder what happens if I poke inside this wound. Or if I bandage this. Etc.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 70: Success at last!
« Reply #775 on: June 18, 2009, 12:48:45 am »

I continue my practice with the railgun technique.

Also, query: What ceiling? I thought we were in the middle of an area full of rubble.
« Last Edit: June 18, 2009, 01:09:17 am by Devath »
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SHAD0Wdump

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Re: Super RTD! Turn 70: Success at last!
« Reply #776 on: June 18, 2009, 04:27:22 am »

Oh... This is going to be fun...

Start manipulating her thought patterns in a way that she becomes totally loyal to me,yet can still think for herself when I'm not present in her mind.
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Floirt

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Re: Super RTD! Turn 70: Success at last!
« Reply #777 on: June 18, 2009, 05:56:33 am »

To the sphere!
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Paulus Fahlstrom

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Re: Super RTD! Turn 70: Success at last!
« Reply #778 on: June 18, 2009, 10:53:35 am »

*Continues to stretch and work on flexibility, trying to work out the OBVIOUS problems I'm having with muscle control.*

(Seriously... the last 8 rolls have been messed up. For a supposedly lucky guy I'm beginning to wonder if the dice aren't stacked. The last 8 turns I've gotten one 3, one 4 and one 5 (to save Rebecca), and FIVE 1's. Now the other numbers I'm ok with those odds. But five 1's? That's a little out of hand.

Looking back at a decent number of my last rolls these are my odds of getting specific numbers: 33.3% chance of a 1 (twice what it should be), 1/6 chance of a 2 or 3 (which is what it should be), an 8% chance of a 4, a 4% chance of a 5 (I've had just one 5 in the last 24 rolls), and a 20.8% chance of a 6 (close enough to normal).

 I'd just sit there and do nothing, but I'd probably get a 1 and forget to breathe and die. Or worse, get a 6, deliberatly forget to breathe, and die. I'm enjoying the game a lot Jay and despite my failures you're doing a great job, but I'm finding the rolls somewhat suspect. I mean c'mon. Nobody's that critical fail unlucky. The odds are nearly 1 in 8000.

That  being said. Sorry for the rant, but it's annoying to be falling down while trying to walk, even with minor impairments. Not to mention no progression whatsoever on my skills or powers or anything I was hoping to do, other than keep Rebecca alive so we can use her bank account as a fence-fund.)
« Last Edit: June 18, 2009, 11:17:14 am by Paulus Fahlstrom »
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alfie275

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Re: Super RTD! Turn 70: Success at last!
« Reply #779 on: June 18, 2009, 10:56:59 am »

I explode my helmet and pick up the pieces.
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I do LP of videogames!
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