Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 49 50 [51] 52 53 ... 145

Author Topic: Super RTD!  (Read 94106 times)

serephe

  • Bay Watcher
    • View Profile

Indeed, Calvin. Also: Two more 5's for double-jumping? It's not even that big of an ability. People learned teleknesis in shorter time.
I was much nicer when it came to giving out powers before, but that made it rather pointless to choose starting powers as you could just get them with a good roll or two, so I decided to make it harder to get new powers. And unless I misunderstand what you mean by double-jumping it is actually quite a large skill, jumping on nothing but air.

Plus what with the baseball batting and the shotgunning and the pistolling, its kinda uncreative. :)
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

Turn 68

Quote from: Mr.Roots
I meditate trying to discover what that second gaze power might be,hopefully uncovering it.
(5) You manage to recall that particular memory again, analyzing it as thoroughly as you can. Your gaze seems to have only paralyzed him at first, and only after that driven him insane, maybe if you focused you could suppress the insanity-inducing effect. You spend a few minutes practicing this, and you think you could use your new power now.
Quote from: Jim “Hades” Ferse
I rest a little more.
(5) You sit on the chair and rest some more, focusing on your “happy place”, this seem to work really well, and you can feel the last effect of your little bout of insanity wear off.
Quote from: Triolf
So I do a handstand, and walk out of the ruins on my hands.
(2-1=1) You try to do a handstand, but you are not much of an acrobat, and simply fall on your face. (3) Luckily you don't suffer any real damage.
Quote from: Cheetahr
Keep double-jumping
(3) You keep trying to jump in mid-air, but you just seem to be unable to do so.
Quote from: Blarney
*Enters the metal sphere and relaxes trying to get the numbness to fade quickly.*
(4-1=3) You manage to walk into the metal sphere, although you looked somewhat like a zombie while doing it. Then you sit down and start trying to force the numbness out of your limbs, but it does not work very well.
Quote from: Lucien
I enter the metal sphere, and try to think of a list of defensive spells I know
(1) You push aside the armor-clad corpse you used for cover during the explosion and get up. Then you start walking in the direction you though the metal sphere was in, but you just can't find it! Angered you walk back to where you started, and slap yourself in the face when you spot it a few dozen feet in the other direction.
Quote from: Xen
I wake up.
(1) You are still unconscious.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: Hector
Go back outside.
(4) He flies outside and starts circling Lucien's head.
Quote from: Juggernaut
Carry Triolf outside.
(3+5=6) He pick Triolf up in one of his massive hands, being careful to not crush him, and then carry him outside. He sets him down close to the metal sphere.
Quote from: Magneto
...
He sees the rather sorry shape Triolf is in, and levitates over to him. He looks down at him and speaks: “I could probably help you heal your legs, but it would most likely be excruciatingly painful.”

Environment:

Time: 13:45

Locations
Spoiler: N.A.T.O. HQ ruins (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the metal sphere.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ, in the metal sphere.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the ruins of the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the ruins of the HQ.
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near HQ ruins

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.

I enter the metal sphere, and try to think of a list of defensive spells I know.
I enter the sphere, and work on composing a spell that will encase me in solid dark energy. Like, you know, mage armor or something.
« Last Edit: June 16, 2009, 06:57:54 pm by Kishmond »
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile

My character needs more double-jumping. Also, this should be put in powers rather than skills, right?
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile

I enter the sphere.  While practicing fast manipulation of my steel spheres.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile

I say to Magneto: "Go ahead. It hurts already too much anyways."

I then prepare for whatever he is going to do.
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile

"It hurts already too much anyways"
Might want to fix your grammar there.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile

Looking down at Fliort,"Shame that Cheeetar was the closest thing we had to a medic,and those Shield bastards got 'im." Then light a cig and practice shooting at something outside.
« Last Edit: June 16, 2009, 06:51:45 am by SHAD0Wdump »
Logged

RAM

  • Bay Watcher
    • View Profile

After an epic spree of bad rolls you hit the inside of the sphere, the bullet ricochets and kills Magneto. As he dies the sphere is sealed. You are stuck in an indestructible metal sphere with an angry juggernaut...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile

I'm not in the sphere... Wait... I AM in the sphere...

And if that happens... Oh well? :o

I'll figure something out!
« Last Edit: June 16, 2009, 06:51:06 am by SHAD0Wdump »
Logged

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile

*Practices flexing individual muscles trying to get the numbness to go away and stretch at the same time.*
Logged
I like dogs... with a little bit of garlic and salt...

alfie275

  • Bay Watcher
    • View Profile

I practice waking up, it is a useful skill to have it would seem.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #762 on: June 16, 2009, 08:04:50 pm »

Turn 69

Quote from: Lucien
I enter the sphere, and work on composing a spell that will encase me in solid dark energy. Like, you know, mage armor or something.
(4) You enter the metal sphere and sit down in the darkness inside, focusing on the creation of a new spell. You need to be able to shield yourself from harm, and after some consideration you get to work on making a spell that will surround you with a shell of dark energy. You work on it for a few minutes, making some progress, but it is not ready for use yet.
Quote from: Cheetahr
Need more double-jump!
(5) Truly you are the very definition of determination, jumping for so long with barely any pause at all. Your efforts are beginning to pay off it seems, on one of your attempts at double-jumping you actually managed to propel yourself a bit higher when you were in mid-air, but you are not quite sure how.
Quote from: Jim “Hades” Ferse
I enter the sphere.  While practicing fast manipulation of my steel spheres.
(3+1=4) You walk into the metal sphere, spinning your small steel spheres above your head in intricate patterns while you walk. You find that this exercise was too easy for you to learn anything from it.
Quote from: Triolf
I say to Magneto: "Go ahead. It hurts already too much anyways."
I then prepare for whatever he is going to do.
(5) You tell Magneto to do whatever it is he is planning to do, and then close your eyes and prepare for the pain that will probably come soon.
Quote from: Mr.Roosts
Looking down at Fliort,"Shame that Cheeetar was the closest thing we had to a medic,and those Shield bastards got 'im." Then light a cig and practice shooting at something outside.
(3) You light a cigarette and lean out of the sphere to avoid polluting the air inside, then you pull out your gun and start shooting at the corpses lying everywhere. While this is rather amusing it doesn't improve your marksmanship at all.
Quote from: Blarney
*Practices flexing individual muscles trying to get the numbness to go away and stretch at the same time.*
(1) You try to do some stretching to get the numbness out, but your muscles do not want to cooperate, and you fall over as your right leg simply stops responding mid-stretch, (6) you manage to catch yourself with your arms before you hit the floor, but you instead roll down the entrance ramp and stop a few feet outside the metal sphere.
Quote from: Xen
I practice waking up, it is a useful skill to have it would seem.
(2) You try to gain some insight into the most efficient method for waking up from unconsciousness, but despite your best effort you are unable to do so.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: Hector
Wait inside metal sphere.
(4) He flies into the metal sphere and lands on the floor.
Quote from: Juggernaut
Wait inside metal sphere.
(3) He walks into the metal sphere and waits.
Quote from: Magneto
Heal Triolf's legs with magnetic powers.
(1+4=5) He waves his hand, and a few nearby metal pieces fly over to him. He then visibly focuses and stretches his palms out toward Triolf, as he does this the metal pieces disintegrate into a metallic particle cloud before entering his legs through his injuries. Triolf starts to scream in pain from the feeling of something crawling through his skin and surrounding the bone fragments in his legs, these fragments are then forced back into position. Then the bones are covered in a metallic casing, leaving no room at all for the fragments to move about. Magneto then levitates back into the sphere without another word.

Environment:

Time: 13:50

Locations
Spoiler: N.A.T.O. HQ ruins (click to show/hide)
Spoiler: Cells (click to show/hide)
Spoiler: Prison (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the metal sphere.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a cell in some kind of prison.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the ruins of the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Elltill Hectib, 'Hector'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Juggernaut
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere
Quote from: Magneto
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the metal sphere

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #763 on: June 16, 2009, 09:00:38 pm »

Fast, not intricate... Meh.

I practice using my powers like a railgun to propel the small steel spheres outside the transport while remaining within.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 69: Determination can move mountains, or jump on air...
« Reply #764 on: June 16, 2009, 09:35:26 pm »

Continue work on the spell.
Pages: 1 ... 49 50 [51] 52 53 ... 145